All Features Confirmed For Counter-Strike 2 So Far

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2025年11月5日 (水) 18:43時点におけるDesmondMusselman (トーク | 投稿記録)による版
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Using the improved physics-based abilities of Valve's Source 2 game engine , smoke grenades in Counter-Strike 2 will produce 3D volumetric plumes of smoke that can directly interact with the environment. Smoke clouds will be seen uniformly at all times by all players in Counter-Strike 2 , and players will be able to cut holes of vision through the smoke by shooting at it or detonating grenades close to


Set for a release window of summer 2023, news of Counter-Strike 2 recently saw CS:GO break its all-time concurrent player count , indicating the huge amount of anticipation for the upcoming game. As things stand, this hype is being met well by Valve, which has already announced some interesting new features for Counter-Strike


A longstanding point of contention within the Counter-Strike 2 DLC community regarded the tick rates that installments such as CS:GO operated off of on a server level. Tick rates are small intervals of time in which the server calculates what actions have been made by players, such as movement and shooting, which could at times produce some frustrating problems. On rare occasions, certain in-game actions could occur between the refresh rate of these ticks, meaning that certain actions would be unreflective of reality and players would miss or hit certain shots that they were not supposed to. This has led to a huge amount of discourse over the years, with missed shots often being blamed on tick r


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It seems to have worked though. Even though the game has since migrated off of the Source engine and onto Source 2, it still sees hundreds of thousands of players each day, and the International is still the biggest event of the esports calendar every y


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