Throne And Liberty Review - Amazon’s Redemption

提供: 炎上まとめwiki
2025年11月7日 (金) 15:26時点における131.108.18.181 (トーク)による版
(差分) ← 古い版 | 最新版 (差分) | 新しい版 → (差分)
ナビゲーションに移動 検索に移動


Longbow is better paired with a crossbow, but when used in the main hand with a dagger in the offhand, it is still a very strong combination. As most of the entries so far, the dagger in the offhand just complements the other high-damaging weapons so well that these are all fantastic opti


Questing is very traditional - go here, kill this, move to another area, and continue. Each area has several unique quests and items to find that completionists will adore, although if you’re a player like me you’ll probably just burst through these to continue leveling as fast as possible. As you progress you can mix and match classes and weapons and find the one that suits you best, which is flexible in a way that MMOs often struggle to


Range DPS : Deal as much damage and as quickly as possible; Halibel is immune to most CC and Status Effects, so don't waste time with it, just do raw DPS. If targeted by Helibel's Death Strike, run toward the Tank and let others gather around, then use the Block Skill to mitig

It's important to pair skills to create a potent build that'll help you achieve your goals. For instance, your passive skills can bolster specific active skills when equipped together. Also, you can unlock skills at various levels.


When daggers are paired with greatswords, the greatsword will take priority as your main hand weapon you will use for auto attacks. Similar to the staff builds, the dagger assists the greatsword by buffing up with poisons and offering high mobility to dodge and avoid incoming dam


"Everything about Throne & Liberty, from day one, was built with, I would say, the right word is 'massive'," Lafuente says. "Massive scale, everything about it, the world, the buildings, everything. And the tech being built is going to allow things like the castle sieges that have thousands of players participating in a castle siege. That's not an exaggeration, that's already something that has been seen in the Korean life service is thousands of players participating in this castle siege. That's probably the biggest event that we have. And then there'll be other things that have hundreds of players, going down even to guild vs guild battles, which will be more along the 50 v 50, 60. v 60 type of range. Scale is a big part of what we expect in Throne & Liberty, particularly when it comes to PvP battl

Each skill can be boosted for a cost. This cost comes in the form of Skill Specialization Points that you earn as you level up. You can expend these points on various enhancements or "specialization effects" for a given skill. Each enhancement comes with a specific cost. So, choose wisely.


To prevent its AoE attack , half a second after the audio cue, use a Stun attack to interrupt the charge of the AoE. This will allow players to keep doing DPS. The Icebound Tomb from the Staff skill tree is incredible here; it will not freeze the boss, but interrupt the casting anyway. The Fierce Clash from the Sword and Shield skill tree will smash the boss against the wall and stun him, also interrupting his att


A realm of skills, abilities, pets, co-op events, dungeons, huge cities full of players, menial tasks, cooking, fishing, you name it, Orb Xbow Throne And Liberty And Liberty has it: and if it doesn’t have it yet, it might get it in a future update. Large-scale co-op events, both PvE and PvP, are the main focus behind the endgame grind. Before we get into all that though, we have to address something pretty import


"I have a long history with Korean MMOs," Lee Kwai tells me. "There are certain expectations around classes based on that legacy. It's important to strike a delicate balance. But when you're fighting one v one, or one v six, or 50 versus 50, or 200 versus 200, the abilities are used in many different ways and the strategies of combat change drastically. And one thing that mage classes are known for is area attacks, so during combat like sieges or massive battles there's usually strategies that arise based on how to coordinate magic attacks, and that's where they really get a lot of that reputati


One of my main concerns with Throne and Liberty was its combat. It’s still not as flashy as I’d like, and sometimes you get locked into animations that feel clunky. Compared to the version I played earlier this year, however, you can tell how much work has gone into making the combat more action-packed and giving the player more agency over their abilities. We won’t know for sure about this until players start to reach the endgame and begin taking part in some of the large-scale PvE and PvP events, particularly the Castle Sieges - an element of the game I can’t wait to try for mys


The scale of the world itself is very impressive. It felt like I barely made a dent on the available regions, but the free and instantaneous fast travel helps you get from place to place with ease. Draw distance is excellent and, although the world was mostly empty during this review period, you still get an elevated sense of scale when you’re surrounded by other players going about their business. This is most evident in the packed city centres. You are also technically your own mount, as you’re able to transform into an animal famil