All Baldur s Gate 3 Barbarian Subclasses Ranked

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The Berserker Subclass replaces the normal Barbarian Rage with an improved version called "Frenzy." This has all the benefits of a standard Rage but also grants access to the abilities "Frenzied Strike" and "Enraged Throw."
The weapons that reduce the target number of critical hits are the Knife of the Undermountain King (Act 1, sold in the Githyanki Creche), The Dead Shot (Act 3), and Bloodthirst (Act 3). Players can also use the Covert Cowl (Act 2, Under the Last Light Inn, held by a monster) to reduce the target number by 1 when obscured, later replacing it with Sarevok's Horned Helm during Act 3 since that doesn't require the wearer to be obscured. The Shade-Slayer Cloak in Act 3 does the same, but only while obscured. Combining these items can be incredible for dealing huge amounts of damage.

Each of Baldur's Gate 3 's classes offers different abilities and utility to a character in combat, dialog, and exploration. Each class has something different to offer the player and the party, and the Barbarian is no different in that regard.

The Battle Master's unique mechanic is Battle Maneuvers . Upon reaching Level 3 and selecting the Battle Master subclass, players gain access to melee and ranged attacks that offer powerful additional effects. When using these abilities, though, they use one of the Fighter's limited Superiority Dice.

At Level 1, Second Wind grants a Bonus Action Self-Heal ability once per combat, then at Level 2, players get an Action Surge to grant an extra Action once each combat. Later on, Fighters gain better Saving Throws, Extra Attacks, and Fighting Styles, too.

One excellent Act 3 option would be the full Bhaalist set, especially the Bhaalist Armor and its ability to make nearby foes vulnerable to piercing, which pairs well with the piercing damage inflicted by the Legion of Bees.

However, Fighters can also gain proficiency in Athletics via the Outlander background, which replaces Intimidation with Survival. Its Inspiration mostly comes from achieving feats in the wilderness, like felling a large beast, or finding a mythical location.


If you pair the Shadespell Circlet and Eversight Ring , you can take advantage of the Darkness spell to create pools of shadow that won't affect you but will cause plenty of problems for enemies trying to attack you, and get +1 to Spell Save DC/Spell Attack Rolls in the process. The Fistbreaker Helm is a good alternative to the Shadespell Circlet, and you can eventually swap over to the Hood of the Weave if another party member isn't using


Lore And Game Information What is Avernus? Biggest Rules Changes From Dungeons and Dragons Fifth Edition The History of the Baldur’s Gate Series The Baldur's Gate Games Listed In Chronological Order (Including DLCs) What is Avernus? Harper Faction Explained What is the Shadowfell? Baldur's Gate 3's Absolute Plot Simplified and Explained Why Githyanki and Illithids Hate Each Other Who Is The Guardian? (Explained) Withers' True Identity Explained What is the Strange Ox in Baldur's Gate 3? What Is The Absolute? What Is The Absolute? What is an Elder Brain? The Gods of Baldur's Gate 3 Explained Should You Use Tadpoles and Illithid Powers? All Drow Houses In Baldur's Gate 3 Explained Things That Make No Sense In The Story Choices That Make No Sense In The

Oath of the Ancients Paladins will break their Oath if they fail to defend the sanctity of life or deliberately disrupt the balance of nature. For an early example of this, players can break the Oath of the Ancients by resurrecting Mayrina's husband using Ethel's Wand, since raising the dead counts as disrupting the balance of nature. Many of the actions the Dark Urge will spur players into taking can also result in breaking the Oath of the Ancients.

baldur's gate 3 Druid circle of stars Gate 3 's Barbarian Class is focused on strength and durability first and foremost, with access to the highest base HP of any class alongside abilities like Rage to allow them to withstand incoming damage and dish out a ton of damage themselves. Each of the Barbarian's subclasses are focused on how they fight and any additional power sources that fuel their rage. The Berserker replaces Rage with Frenzy for greater offensive benefits, the Wildheart takes primal animal aspects to gain additional powers while raging, and the Wild Magic Barbarian wields chaotic magic to strengthen their rage and fortify their body. Barbarians choose their subclass when they reach level three.

After reaching Act 3, Oath of Ancients Paladins can make use of many of the same options as the Vengeance Paladin, though they should probably stick with the Hellrider's Pride Gauntlets and Whispering Promise Ring combo to make the most of their healing. Wapira's Crown starts to fall off by the endgame, so this is a good time to swap it for either the Grymskull Helmet (if you picked it up in Act 1/Act 2), the Steel Watcher Helmet (found in the Steel Watch Foundry in Act 3, Provides Darkvision and Advantage on Constitution Saving Throws), or even Sarevok's Horned Helm (Defeat Sarevok at the Murder Tribunal.)