Baldur s Gate 3: Best Druid Class Build

2025年11月7日 (金) 19:18時点におけるArcher5295 (トーク | 投稿記録)による版


After entering Act 2, players should also collect the Snowburst Ring (hidden under a loose plank at the Last Light Inn), the Coldbrim Hat (Hidden in a secret room in Balthazar's Chambers at Moonrise), and the Icebite Robe (from a Sarcophagus out in the Shadow-Cursed Lands.)

The Half-Orc race is one of the best races in Baldur's Gate 3 for Druids who spend most of their time in melee combat. The racial passives of the Half-Orc race still work when in Wild Shape form, letting a Druid tear through enemies with stronger Critical Hits and a resilience to Death unique to Half-Orcs.


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At level ten, Divination Wizards gain "Third Eye: Darkvision" and "Third Eye: See Invisibility." The first of these grants the Divination Wizard the ability to give themselves Darkvision until their next long rest as an Action, while the second allows them to unmask and potentially reveal any invisible foes within 9m as an action (invisible foes must make a Dexterity Saving Throw).

However, depending on how you like to play your Druid, the Outlander background might feel more fitting. This background grants proficiency in Athletics and Survival instead of Animal Handling and Survival, and Athletics can be very useful in combat.

The main benefits of Half-Orcs in BG3 are these two passives, called Savage Attacks and Relentless Endurance. Savage Attacks increases damage dealt by Critical Hits, while Relentless Endurance prevents Fighters from going down when they get to 0 HP once per Long Rest. For this Circle of the Moon build, which capitalizes on the Druid's abilities in melee combat, Half-Orcs offer the most impactful racials.


Updated on November 24, 2024 by Rhenn Taguiam: With Hotfix #29 giving console players of Baldur’s Gate 3 better mod stability and a 100-mod limit, fans of the acclaimed Avowed RPG will have a lot of room to tinker with new additions such as effects, weapons, customizations, and other features to add much-needed spice to their experience. However, before players even venture into adding numerous new effects to their gameplay experience, they may want to equip their characters with the best weapons possible - among which include some of the game’s best ranged weapons. These include upgraded versions of weapons, as well as one that would help characters move furt

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If you are dead set on including a character in your party, simply talk to Withers to respec them to one of the optimal Druid companion classes listed above. This way, you won't miss out on that character's questline, and you won't have to suffer from an improperly balanced party.


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The first of these that players can find are the boots of Striding and the Shapeshifter's Boon Ring. The former are dropped by Minthara in Act 1 and will grant boosted movement speed and immunity to the "prone" condition while the wearer is concentrating on a spell. If the Druid is concentrating on a spell before entering Wildshape, this effect will remain while they are in Wildshape. The Shapeshifter's Boon Ring is dropped by the Strange Ox in Act 1 (or obtained by following it's questline all the way to the end in Act 3) and grants a 1d4 bonus to all ability checks when in Wildshape.

Many builds in Baldur's Gate 3 are based on a single subclass or mechanic of a class, and in the Druid's case, this is the Circle of the Moon subclass and its enhancements to the class' intrinsic Wild Shape ability.


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