PlayerUnknown s Battlegrounds PS4 Review
When it comes to the technical aspects of PlayerUnknown's Battlegrounds on PS4, those looking for an experience rich in graphical and sonic fidelity will walk away sorely disappointed. It must be noted, though, that unlike the way in which the title released through Xbox Game Preview about a year ago, PUBG on PS4 is at the very least stable, despite the sporadic environment bugs and avatar errors that can generate weird, but brief glitches. Plus, it manages to run at a decent frame rate for the most part, save for some isolated instances of stuttering and slowdown when certain areas are highly populated with players at the beginning of a ma
PlayerUnknown's Battlegrounds offers the chance to explore and scrap through the three gigantic maps of Miramar, Erangel, and Sanhok–with Vikendi having just recently entered the Public Test Server to boot. One's tasked with scrounging for consumables, armor, and weapons to survive matches populated with up to 100 players, as a storm circle slowly encroaches and forces those still alive to duke it out in tense, ever-closer firefights. This can be done as a Solo endeavor, or in Duos and 4-person Squads, but the goal essentially remains the same no matter the size of the team, and that is to be the only survivor(s) at the end of the ma
To be perfectly clear, Nuclear Winter is a great thing in the context of Fallout 76 . It manages to breathe a little bit of life into a title that most gamers had given up for dead after its perfectly disastrous launch, and it's fun in its own, incredibly strange, signature Bethesda brand of utter lun
Players running around the map can also experience downhill jogs turning into free falls. Though the player still appears to be touching the ground in these cases, the falling animation comes on and they slide down the hill until landing, and sometimes take serious dam
You mentioned your kids, and I've kind of half-joked that I'm too irresponsible to have kids, but it's like, for my generation, The Callisto Protocol genuine fear is real, that any world left to our children won't be one worth living in by the time they come of age. It's a good and righteous fight you and Megan are fight
For one, PC gamers are likely used to seeing clearly defined options when it comes to anti-aliasing, so PUBG's "Low" and "Ultra" won't help a gamer know if their running MSAAx2 or TXAAx4. Since there are pros and cons to each anti-aliasing type, it would be helpful for PUBG to let players know which was being selec
Assault rifles sort of fill this weird limbo within PUBG. They aren't exactly good for long-range fights like sniper rifles are, but they also aren't better than other weapons for close-range combat. So what do we make of these weapons? If they aren't designed for long or close-range combat what is their purpose? And the answer is that they aren't meant to fill both and some middle gro
One of the biggest drawbacks of PlayerUnknown's Battlegrounds on PS4 comes from its lack of polish, as it's almost a given that one will come across texture and detail pop-ins every time they decide to play a round. On top of this, there are some janky animations that can't be ignored, as well as other frequent object rendering issues. What's more is that the bland aesthetics and environments in PUBG leave a lot to be desired, with virtually every area on the game's available maps being nearly indistinguishable from one another, especially on the desert map Miram
Addressing all of these issues in Early Access will help round out the game and ensure everything works when the game gets its final release and reaches PS4 and Xbox One, where it will have to address new issues related to cross-pl
Now onto the new crates themselves. Here is a look (up top and below) at some of the items available in the 2 free-to-open crates. There's an additional one only available during Gamescom that requires the purchase of a $2.50 key to o
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PlayerUnknown's Battlegrounds ' crate and key system isn't supposed to come until the game launches in full but of course, money talks so it's coming NOW. According to Greene and the devs, it's for testing but they're selling items already for real cash so take that for what you will. The goal is to provide a "healthy economy" after launch to keep monetizing the player base for future updates and content additions (like the two in-development maps). All the items are cosmetic only and should not affect gameplay. Still, microtransactions during early access are tough to swallow, especially for a game that's selling so well right now. The other concern is that because the in-game cosmetics count as Steam inventory items, players can sell for real-world cash which can lead to skin gambling/market issues like CS:GO had to deal with recen