PlayerUnknown s Battlegrounds PS4 Review: Ugly And Unfinished

2025年12月3日 (水) 00:28時点におけるMartaStonehaven (トーク | 投稿記録)による版


**PlayerUnknown's Battlegrounds ** quickly changed the game industry substantially after releasing in early access in March 2017. It took all the learnings (and namesake) of Brendan "PlayerUnknown" Greene's previous works - where he crafted battle royale modes within ARMA 2's DayZ mod and consulted on Sony Online Entertainment's H1Z1 - and brought forth the large-scale and gritty battle royale experience together with Korean developer Bluehole, Inc. for which Greene serves as Creative Direc


Beginning October 1st and running into early 2020, players of the mobile version of PlayerUnknown's Battlegrounds will have a chance to traverse the battlefield as familiar heroes from The Walking Dead , or a certain iconic villain. Limited edition in-game items such as character skins, weapons and a vehicle are among the new TWD content coming to the game a w


The Xbox version of the game, a half-baked port of a PC title which isn't well optimized as is on its lead platform, still runs poorly even on the powerful Xbox One X. Its fundamental gameplay mechanics are clunky and subpar compared to any other notable shooter, and it looks dated. Skip forward a year, and now PlayStation 4 players can experience the same disappointment and bugs. Little has changed, and shockingly, PUBG on PS4 is the worst version of the g

In a May 2017 interview with PCGamesN , Brendan Greene, the man behind the "PlayerUnknown" handle, discussed his initial inspiration for the mod. "I’d seen what Survivor GameZ did with DayZ," Greene said. "[…] It was a great event but I couldn’t play in it because I wasn’t a streamer. I thought: ‘Well, I want to do this. I want to play this’. I had a DayZ mod server that I had scripted lots of stuff into and decided I wanted to make a mod. I just thought, ‘Right, let’s try and make a battle royale mod’, and the genre was born." In its initial form, PlayerUnknown’s Battle Royale pitted 25 players against one another in a shared starting area with a cornucopia of gear lying before them. Once the countdown reached zero, the race for life and loot was on! Fun fact: one of the most iconic mechanics of the mod and its successors, the constantly shrinking circle, arose due to Greene’s skill-level as a programmer. "The ever decreasing circle – I couldn’t program squares like it is in the Battle Royale movie," Greene told Rock, Paper, Shotgun in a July 2017 interview . "The code for doing squares that shrink, I just couldn’t do it because I wasn’t a very good coder, right? So I [changed] it to an ever-decreasing circle that sort of moved around inside itself, because that’s how I could do it."


Bluehole Studios showed off vaulting and climbing at E3 this year, but the feature didn't make it into the delayed July patch. The game desperately needs this feature, and the sooner it makes its way into Early Access, the better it should be when the Krafton Game IP gets its full rele

Despite being in early-access, PUBG is already an overwhelming success. It regularly dethrones League of Legends as the most streamed game on Twitch. It will be seeing a console release on the Xbox One by year’s end, and it seems to have cemented the battle royale arena as a fully-fledged genre in gaming. Major studios are already taking notice, with games like Grand Theft Auto Online and Fortnite adding battle royale game modes of their own. From starting as a mod-of-a-mod to serving as the basis for several major games, the journey this genre has undertaken thus far is already quite incredible. This is really just the beginning though! Who else out there is looking forward to seeing where these games go next?


On PC, PUBG has settled in after its massive player base began shrinking month after month, and it runs well enough on high-end PCs. On consoles, though, it's not a recommendable experience, especially on the PS4 version of the game which gets embarrassed in visuals and performance by more recent shooters Black Ops 4 and Battlefield


What's missing is the ability to keep the camera on the left side when a player isn't aiming. Since tightening your aim in the game slows your character's movement, the lack of a shoulder swap forces players to choose between better visibility and better movem


For players who can't get into Fortnite or Call of Duty: Black Ops 4's Blackout battle royale mode, PUBG is certainly worth checking out, but only for those who have a PlayStation 4 Pro. The game can barely run on the standard PS4 and it's not even worth trying there. It's important to note that there's less available in the PlayStation 4 version of the g

After the mod transitioned to ARMA 3 and took-off in earnest, Daybreak Game Company (formerly Sony Online Entertainment) took notice and started development of a battle royale mode for their then upcoming game "Just Survive" (formerly "H1Z1"). In relatively short order, the developer invited Greene to their studio to ask if they could use his mode in the game. Greene agreed and they wound up bringing him onboard the project as a consultant. Just Survive’s battle royale mode would come to be known as "H1Z1: King of the Kill" and helped popularize the fledgling game genre even further.