Overwatch Character Guide: D.Va Soldier: 76 And Lucio

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2025年12月4日 (木) 01:32時点におけるLeoraHudak (トーク | 投稿記録)による版 (ページの作成:「Tracer's signature move is her Blink, which allows her to warp in any direction up to three times in a row. The key here is to make sure that you always have at least one…」)
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Tracer's signature move is her Blink, which allows her to warp in any direction up to three times in a row. The key here is to make sure that you always have at least one blink at your disposal, as getting caught in a standard one-on-one firefight without movement abilities almost always leaves Tracer at a major disadvantage. One of the cooler aspects of her Blink is that it can totally be used to get across large gaps, allowing her to sneak around characters like Bastion and Widowmaker. Tracer's Recall ability allows her to rewind time in a manner similar to that seen in Super Time Force, allowing her to move back to a previous position. What makes this ability particularly special is that Tracer's ammo and health counts will be restored to whatever they were at that particular point in time, so this ability is absolutely crucial for fighting against characters with far more health than her. Finally, her ultimate is the Pulse Bomb, which is essentially a sticky grenade with a massive damage count and relatively low area of effect. Bear in mind that the Pulse Bomb can totally kill Tracer, so if you're looking to throw it into a crowd of enemies, make sure that you have your Blink or Recall available to get out of the danger zone.

Leading up to the game’s release, both Blizzard and critics drew attention to the game’s diverse cast of characters and it’s easily one of the game’s most defining traits. As a minority myself (and one who is on the heavier side), it’s rare that I find a character in any form of media that I can relate to, from movies and TV to games as well. To be honest, even the ones that are included often encroach on traditional stereotypes; the doctor, the convenience store owner, or the timid Indian fellow complete with accent.

With Overwatch, the charming hero shooter from Blizzard, launching this week, we want to make sure that you're as prepared as possible to help your team dominate. Overwatch's main focus is clearly on the interplay between its dynamic characters, so in order to become competent, you'll need to understand how every character works. Throughout the week, we'll be publishing guides on each of the 21 launch heroes, three at a time, with the hopes that you'll be able to recognize certain patterns on the battlefield.

She's pretty interesting because her two primary abilities do not work without each other. What kind of makes her Tracer is how the Blink and the Recall work together. We have some heroes where the abilities might compliment each other, but they might not be as tightly tied together like that. From the beginning, she originated as a "whole" hero with those three abilities (the Blink, the Recall and the Pulse Bomb). With other heroes, we've gone through iteration where we thought, "Hey, we really like these two abilities, but we're going to work on this third one and change it all later."

The Sonic Amplifier's primary firing method is a close-to-medium range automatic barrage of soundwaves, and even though this weapon is relatively weak, its sheer accuracy allows for you to pick up eliminations left and right with clever aiming. Lucio's secondary fire is far more interesting, as it's a knock-back blast that operates on a cooldown, making it perfect for taking out snipers that you sneak around. On maps that feature opportunities to plummet to one's death, there's nothing more satisfying (or frustrating) than having Lucio push you off of the stage while you attempt to line up a headshot. Oh, and if you're in a situation where Roadhog, Reaper or D.Va is wreaking close-range havoc, this is an exceptionally useful skill
Overwatch doesn’t have a plot, but it does have a ton of character. Overwatch’s cast of quirky characters are interesting and diverse with unique personalities. Junkrat is a limping psychopath who wants to blow things up. Winston is a scholarly gorilla who, when provoked, dips into his rage-filled primal instincts. Tracer, the spunky Brit who serves as the game’s mascot, is full of little quips as she zips around the battlefield. Players who take the extra time to stop and admire the different map’s scenery will learn even more about the different character’s backstories. Cues, like a D.Va poster, provide clues into a character's history prior to the game. It’s an interesting way to convey lore, but it’s never quite enough. Blizzard clearly wants Overwatch to be a big franchise with an interesting lore and they do provide that outside of the game. Much like Destiny’s Grimoire Cards, players will need to turn to sources outside the main game to learn about the lore. For example, without the animated shorts, I never would have known Hanzo and Genji were brothers. Blizzard also plans to release digital comics and graphic novels to further flesh out the lore. Now, Overwatch may not need a campaign, but it would have been nice to have some access to story content in the main game.

I imagine to many, overwatch 2 doomfist tank guide’s character designs and team-oriented style of play won’t mean much, and many of these design decisions won’t hold much interest, let alone garner much attention in the first place. Disheartening as that might sound, that may stand as Overwatch’s greatest triumph. For a game that has been developed from the ground up to be inclusive and diverse, these features and design decisions never detract from the minute to minute gameplay. In many ways, they become an afterthought, slowly sinking into the background; they play an important part of what makes Overwatch unique, without completely taking center stage and drawing focus away from the core mechanics and gameplay. That’s a level of game design that few aspire, and manage, to reach.