Overwatch Has Made Me Love Multiplayer Again
Perhaps it'll be a bit easier to collect my thoughts on Overwatch once the beta period is over, thus giving me a bit of time to ruminate on what has been the best surprise of my time here at Hardcore Gamer to date. Right now, I find myself stuck in a mode of childlike wonder that rarely comes along and the last thing I want to do is ruin this through academic over-analysis. I haven't had a multiplayer experience that has come along and completely enraptured me quite like this in seven years; on top of all of this, any semblance of being jaded as a result of playing too many games has all but vanished as a result of Blizzard's impeccably polished arena shooter. Since you all probably would like to see a bit of negative criticism in here to balance out the single most glowing article I've written this year, however, I'll leave you with this: I really don't like the feeling of knowing that I already need to write off hundreds of hours of my life.
Yeah, we realized that we didn't want to have power progression in any part of [Overwatch]. We want everyone to be even on the battlefield, and it's not going to be about how long you've played Tracer or how long you've played on your account. The whole point is to hop in and find out how good you are.
Widely publicized, truly open betas for games this high-profile are still relatively new to the video gaming world, but that doesn’t in any way diminish what Overwatch accomplished when it compelled 9.7 million participants to try the game. To put that in perspective, The Division’s record-setting beta had 6.4 million players, and Destiny’s had 4.6 million. Overwatch’s world, characters, and polished gameplay have clearly attracted people that normally ignore other multiplayer-heavy shooters, which is especially interesting becaus
Leading up to the game’s release, both Blizzard and critics drew attention to the game’s diverse cast of characters and it’s easily one of the game’s most defining traits. As a minority myself (and one who is on the heavier side), it’s rare that I find a character in any form of media that I can relate to, from movies and TV to games as well. To be honest, even the ones that are included often encroach on traditional stereotypes; the doctor, the convenience store owner, or the timid Indian fellow complete with accent.
With all of that gushing out of the way, I'd like to pinpoint the exact moment where I realized that Overwatch was a special experience, at least for me. While the PC audience is far more knowledgeable about team composition than its console counterparts (as a result of sheer time played), I found myself on a team where the other five players thought it would be a good idea to choose three Tracers and two Reapers. If you don't know anything about Overwatch, you should know that a balanced team consisting of offense, defense, tanks and supports is going to succeed far more often than one where every player is in one category. Considering that Tracer is the squishiest offensive hero and Reaper is an offensive character that isn't going to be able to do damage at range, I found myself at a loss. Generally when I'm attacking a central control point, I enjoy picking someone like Junkrat, whose bouncing grenades can cause absolute chaos. Unfortunately, this hero was out of the question, as my more casual teammates would not be able to succeed without a healer. It's for that very reason that I chose Mercy, who can beam health into any allies that she aims her staff at.
Take Soldier 76, for example. On the surface, he is the most recognizable of the bunch. To be honest, he looks like he was plucked from any semi-futuristic shooter, but his inclusion and design is an important one. Overwatch is a game that awards team and skill-based play, and Soldier 76 serves the important role of acclimating less experienced players into the game. His moveset is simple, with an ultimate ability that essentially allows you to hold down a trigger and rack up kills without aiming, and he also has a healing item, which helps to minimize the importance of avoiding enemy fire. He also has the benefit of handling like a traditional first person shooter, which is bound to resonate with fans of the genre. There’s also Widowmaker, a fan favorite who wields a powerful sniper rifle. While her moveset and weapons require more skill to successfully use, her character design harkens to the femme fatale types that are instantly recognizable, which makes it easier for newcomers to discern what her purpose is within the game.
There are certain characters in overwatch short story that lose their effectiveness when solely used for killing, and Reinhardt is firmly in this camp. If you've spent any time watching or playing Overwatch, you'll recognize this massive sheild and hammer wieldimg knight from a mile away. Reinhardt is one of the lucky few characters that has two distinct weapons, one offensive and one defensive. His Rocket Hammer does massive amounts of damage to anyone who falls inside of a given swing, though it should be noted that these swings are exceptionally slow in the grand scheme of things. In addition to the Rocket Hammer, Reinhardt also utilizes the Barrier Field, his iconic light shield that can reflect up to 2000 hitpoints before retracting. Not only does this shield automatically retract when it runs out of HP, but it also recharges when it's not in use and Reinhardt is much slower when using it. For these reasons, it's best to save up your shield for when you're right on top of a payload as a member of the attacking team, as this is where the Barrier Field is easily the most effective.