XCOM 2 Ending Explained: Where Will The Sequel Go

2025年12月12日 (金) 21:41時点におけるCassandraBeckman (トーク | 投稿記録)による版


In any event, it looks like XCOM 2 fans should expect some terrors to rise from the murky depths within the next few years, as the cliffhanger ending shows that Firaxis evidently has no intention of slowing things down with the ser


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We really wanted XCOM 2 to be something amazing, but unfortunately it falls short. From highly customizable characters to deep and meaningful combat that has been improved over its predecessor, there’s a lot here to like, at least on paper. Unfortunately, this is only when it all comes together properly. We ran into far too many technical issues to count that taints the experience and puts even more frustration on an already stressful campaign. If the game wasn’t so demanding in its design, then a lot of these issues wouldn’t be a huge concern, but that would require cutting out what makes XCOM so appealing in the first place. Unless you plan on save scumming your way through the campaign, the outcome will ultimately end poorly. XCOM 2 truly has the makings of a great game, but it’s hidden in the bloated technical issues that drag it down.


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The story takes place decades after the XCOM: Enemy Unknown with the cannon conclusion being the so called "bad" ending. Humanity, as one would expect, suffered an unmeasurable loss being that it was unable to stop the alien invasion and has since been taken over, but not necessarily to the degree a lot of fiction tends to lean towards. This isn’t aliens downright enslaving humanity, but instead helping it off the ground by introducing new and improved technology, among other things. It’s not all sunshine and rainbows, though, as there are always conspiracies, and being an alien force, their intentions aren’t entirely for humanity’s sake. We liken them towards Nazis in that it’s a far more controlled and brutal way of ruling where, if someone steps out of line, they won’t hesitate to end them, whereas if you’re contributing member of society, they will leave you alone for the most part. They also don’t really have much of a regard for human rights or casualties where they’re willing to experiment on people without any regard for their wellbeing. Because of this new line of dictatorship from the alien invaders, there is a rebellion that has formed. Unfortunately, the sect you become a part of is small, very small, so it’s difficult to make a meaningful impact like you did in the original game. Your resources are limited, your time is short and your man power is usually understaffed. It’s a grueling situation, and for that, the story feels far more intriguing as you progress.


The Battle Scanner and Scanning Protocol can help reveal the map from a safe distance. With the introduction of Reapers in the XCOM 2: War of the Chosen DLC , players can more easily use concealment between fights. Knowing where the pods are roaming allows players to more easily engage one at a time, greatly reducing the risk of accidentally pulling more than they can han


_XCOM 2 _ can be an extremely challenging game, and playing on Ironman can sometimes feel like a daunting experience. Unlike the normal modes, Ironman does not allow players to load previous saves. All progress is kept on a single save that updates constantly, making every action and consequence permane


The percentage of shots in XCOM 2's early game will often prove unreliable. Grenades will be useful to deal guaranteed damage and to destroy enemy cover, helping the rest of the squad land a hit. Killing an enemy with any kind of explosion will destroy any loot it might drop, so it should be avoided unless absolutely necess


Firaxis has continued their exemplary work on the XCOM franchise with the release of XCOM 2 last week, and many hardcore fans have already beaten the unforgiving title. While the game introduces plenty of brand new gameplay elements into the fold , veteran players will find many nods to the original series hidden within XCOM 2 . The most notable reference to the original series came at the very end of the game, Slg advanced strategies and we'd like to take a moment to speculate on what this means for the future of the XCOM franch