「Divinity Original Sin 2: Best Abilities For A Beginner」の版間の差分
Divinity Original Sin 2: Best Abilities For A Beginner (編集)
2025年8月27日 (水) 20:51時点における版
、 2025年8月27日 (水)編集の要約なし
Faustino7760 (トーク | 投稿記録) 細 |
|||
| 1行目: | 1行目: | ||
<br> | <br>Combining a Blood Rose with an Empty Potion Bottle will create the Attar of Blood Rose. This unique Potion will provide a +1 bonus to all the player's stats and lasts until death. While the Empty Potion Bottle is very common, there is only one Blood Rose in the [https://videoregforum.ru/proxy.php?link=https://edukacja.Ordoiuris.pl/blog/index.php?entryid=58545 SLG game patch Notes] that the player may obtain, and it is found in Radeka's Cave on the island of Fort Joy. Players who invest points in the Five-Star Diner talent can double the effects of Attar of Blood R<br><br>On the note of killing magisters, combat in Divinity: Original Sin II is a complex but enjoyable affair. Battles are turn based with everyone having a set number of action points every turn. There is no finite MP meter but everything costs AP, including moving on the battlefield, and a lot of skills have a cool down period. Elevation factors into battle as well, with those on higher ground getting a damage bonus while those beneath them suffer a penalty. Trying to damage an enemy typically requires wearing away their physical or magical armor points before their vitality can directly be damaged but there is more to success in battle than just chipping away at someone's life bar. There are numerous status effects and elemental factors that can be used in battle, whether causing continuous passive damage, incapacitating foes or buffing or debuffing. Covering an area with oil for example will inflict slow status on people who wander into it, and if that doesn't sound bad enough a fire attack can be done on the oil covered surface to make everything burst into flames, setting anyone in the effected area on fire and causing passive damage for a number of turns. Should the player find themselves on the receiving end of this tactic, having someone with the ability to make it rain can remove the flames and burning status but can end up creating steam clouds, which sets up the board for a whole new set of problems.<br><br>There are four difficulty modes to choose from, which are Explorer, Classic, Tactician, and Honour. Explorer is designed for players who lack experience with RPGs or simply just want to enjoy the story. Taking advantage of the strategic skills that are offered helps, but being a brilliant military strategist is not required as this mode is pretty forgiving overall. Classic is geared towards RPG veterans or people who enjoy challenging combat. Your abilities will be tested but if you take the time to learn how the combat system works you should prevail, this mode is challenging but doesn't feel unfair. Tactician is the mode where the enemies have essentially harvested the source of George Patton, Zhuge Liang, Julius Caesar and Alexander the Great. This is where being a brilliant military strategist is almost essential to be victorious, as the enemies show no mercy at all and will throw every dirty trick they have at you. Playing this mode might also not be a bad way to learn some useful combat tactics. Honour mode is for the truly confident and cocky or those who just enjoy suffering, as this brings the grueling challenge of Tactician but adds a hardcore mode, meaning if you fall in battle say bye bye to the save file. This way could be potentially fatal to one's PC, but many bragging rights will come from completing the campaign on this setting.<br><br> <br>Rivellon is the world in which Divinity Original Sin 2 takes place. In this realm, Source is the energy from which all living beings are made. Some of these individuals can use Source to cast spells or improve upon their fighting abilities. An organization that is known as the Divine Order is persecuting these users of Sou<br><br>The first thing a player must do in the campaign for Divinity: Original Sin II is either select an Origin character or create a new character. There are technically eight races to choose, though that number is slightly inflated because of the Undead. The options are Human, Elf, Dwarf, Lizard and the Undead versions of each of these classes. Dwarfs are sturdy and begin with talents that contribute to vitality, dodging and sneaking. Elves gain bonuses to lore and may gain the memories of the dead by eating their corpses (yum!). Humans gain bonuses to critical chances, initiative and bartering. Lizards gain resistance to heat and poison and persuasion and have a useful function of being able to dig up secrets without a shovel. All Undead have the undead talent which causes healing items to harm them and poison to heal them and one of the other traits associated with their race when they were alive, plus they can also attempt to pick locks with their bony fingers and no other tools.<br><br>Upon arrival the player is alone and free to explore the island. Certain NPCs and Origin characters from the ship can be found and react to the player based on how the player behaved toward them previously. Up to three party members can be recruited and there is no shortage of side quests or other activities. How the player behaves towards the party members and other people around influences the attitude they form toward the player, and if they find the player particularly unpleasant they may leave the group outright. All Origin characters can be recruited but only three may be in the party at any time so players are encouraged to swap out members and see who is the best fit based on combat attributes and personality.<br> | ||