3
回編集
LaurenSchubert4 (トーク | 投稿記録) 細 |
OscarKeisler25 (トーク | 投稿記録) 細 |
||
| 1行目: | 1行目: | ||
<br> | <br>Especially in the build-up to its release, Red Dead Redemption 2 was poised to be a game with no bounds. From the images and trailers I viewed consistently, the hype was as glorious as Grand Theft Auto V 's, maybe even bigger. Games like Nier and The Last of Us attained similar spells of immense hype, yet that same energy is still there. With The Last of Us 2 slated for release sometime later this year, the hype is ever-present and swirling, thanks to Troy Baker . Now, nearly a year into its life cycle, Red Dead Redemption 2 is faced with questions about quality. What could have been done better? Why has the hype all but dissipated? And what's with all the horse man<br><br> <br>Would you believe that out of the entire Van Der Linde gang, Micah Bell is the only member Arthur Morgan could never see eating at any point in the game? Well, that's entirely true and makes sense for someone who wants to hide things from people. Not allowing people to see him eat also allows Micah Bell to have more creative freedom in his lies and opens up the door for made-up stories to cover his tracks. Another logical conclusion is that he's a demon who feeds people believing the lies he comes up w<br><br> <br>Ever since playing the original Red Dead Redemption , one of my favorite characters across all forms of media has been Dutch Van der Linde. Struggling with demons from the past, fighting to live as an outlaw on the run, believing in himself as much as his followers, Dutch is a complex and complicated individual trying to survive in a world that has drastically changed around him. Much of what he represents and struggles with across both stories ironically reflects exactly what is wrong with the sequel game. Having waited almost ten years for a new, more beautiful Rockstar iteration, I could not wait to dive into Red Dead Redemption<br><br> <br>Sadie Adler tends to do the same type of justifying to Arthur Morgan and John Marston as they see her ultra-violent tendencies. The difference is that behind those character flaws Sadie has the right intentions and wants to make bad people pay for their acti<br><br> <br>During the introduction mission of the game, players control Arthur Morgan as he and his gang go about a recon mission in the area around their winter base. They come across their rival gang in the O'Driscoll boys outside of a random house and it quickly turns into a shoot<br><br> <br>Sadie Adler is arguably the most likable character in all of Red Dead Redemption 2 outside of Arthur Morgan. Funny enough she's also a character who never really finds redemption or makes her way back to a good pl<br><br> <br>She starts as an innocent wife who then turns to a life of violence and crime to fulfill her revenge and animosity towards the O'Driscoll gang. By the end of the game, she's still an angered and rigged person who often uses violence to cope with her unresolved issues of l<br><br> <br>The act of listening to this score pulls you right back into the experience of playing the [http://Doisatomi.net/fa/i/index.cgi?id=1&mode=redirect&no=384&ref_eid=2&url=https://WWW.Garagesale.es/author/esperanzavr/ Slg game Maps] and watching its story unfold. Each song's instrument choice, structure, and climax emotionally matches the storyline in which it represents. For example, Mrs. Sadie Adler, Widow , structurally mirrors the narrative arc of its character, Sadie Adler. The low, melancholy strings start the track off in a tone of tragedy, calling to mind the fact that Sadie's story begins with the murder of her husband. The song continues to build in pace, as heavy drums and high strings come into the mix, setting a more powerful, menacing tone, and representing Sadie's transformation from victim to outlaw, and a full-blown member of the Van der Linde gang. We finally progress into a conclusion that resembles what might serve as the soundtrack for a horror movie set in the wild west, as screeching strings mirror the building of tension while Sadie accompanies John Marston on a mission to confront Micah Bell at the story's <br><br> <br>Imagine a scenario in which Micah Bell betrays Dutch Van Der Linde and turns him in to authorities for a hefty reward. Not that tough to do considering the type of person Micah is, right? Well, it seems that it may have been an idea Micah had early on in the story. Players who visit his temporary camp in Strawberry can come across a wanted poster for Dutch among newspaper clippings mentioning the murders by Micah and his father. It's never expressed that he was planning on capturing Dutch and turning him in, but it's hard to believe he didn't at least consider<br> <br>Saint Denis is a city full of colorful personalities that players can get to know throughout their adventures. One such character is Charles Chatenay, an eccentric artist who gets himself into trouble all the time. And he ropes the player into his shenanigans <br><br> <br>The sequel shows a somewhat different character. In the crossroads of an existential dilemma, Dutch must choose between changing his entire identity to save his band of followers or fall victim to his own fallacies and authoritative attitude. Dutch is one of the most conflicted characters in the entire series, struggling with his devotion to living free while still chasing a life of everlasting peace for his gang. He truly believes in himself, as much as his followers do, which drives him into the very state of insanity we find him in during the origi<br> | ||
回編集