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Red Dead Redemption 2 released in 2018 to great critical reception and saw tremendous sales success. The [http://apeopledirectory.Bestdirectory4you.com/GameHubFans-Game-Discussions_393985.html SLG game Cheats] told a Western tale that ended up being one of the best video game narratives of all time as players journeyed along the way with Arthur Morgan. The Van Der Linde was comprised of many members, some making it and others falling along the way. Some of the characters were likable, but Micah Bell sure wasn't one of them. Let's look at ten things you might not have known about Micah Bell from Red Dead Redemption<br><br><br>Would you believe that out of the entire Van Der Linde gang, Micah Bell is the only member Arthur Morgan could never see eating at any point in the game? Well, that's entirely true and makes sense for someone who wants to hide things from people. Not allowing people to see him eat also allows Micah Bell to have more creative freedom in his lies and opens up the door for made-up stories to cover his tracks. Another logical conclusion is that he's a demon who feeds people believing the lies he comes up w<br><br><br>Throughout the game, Arthur Morgan will have to change outfits depending on the temperature of the environment he's traversing. If players don't do this it can result in real issues for Arthur's stamina and well-be<br><br><br>Similarly, Red Dead Redemption 2 seems to fight its own nature. Perhaps, more accurately, I'm constantly fighting my own nature as a gamer while playing it. Small mishaps always pulled me out of the [https://classifieds.ocala-news.com/author/zak30i96160 SLG game strategy], like bumping into pedestrians in Saint Denis would automatically get me wanted, which obviously turned into bloody shootouts every time. The serious nature of the game and its story belied no actual seriousness when presenting topics of immense depth. Rockstar's attempt at making one of the most realistic games falls flat due to awkward button placement, cumbersome menus, annoyingly constant random events, and a slowly-paced st<br><br><br>The song that stood out the most for me personally was Revenge Is A Dish Best Eaten , which served as the musical counterpart for the game's mission of the same name. It begins with an elegant string section, calling into mind the city of Saint Denis and the lavishly devious character of Angelo Bronte. Soon after, an eerie horn emerges into the piece, serving representative to Dutch in a tension-building contrast to Angelo Bronte's strings. The two instruments, while complementing each other, build two separate forms of tension in the same way that the ego-centric, power-hungry personalities of Dutch and Bronte clash with one another. The two personalities dance around with each other until they can no longer coexist. The horns build, rapid guitar strums emerge, then we experience an unnerving high set of strings, right before everything stops all at once for a brief moment. In that brief moment, Dutch kills Bronte. Right as it passes, a heavy string section crashes in to represent Arthur Morgan's horror in realizing just how far Dutch has strayed from the man he once k<br><br><br>Micah Bell defecting to the Pinkertons is a subject of much contention among the game's community. It's unclear whether he was captured and forced to spy on the Van Der Linde gang in exchange for his life, or if he went to them in free will in hopes of creating the best situation for himself. Given his selfish personality and willingness to turn friends on one another the latter option is the one that makes the most sense canonically. Rockstar Games will likely never explain why he defected, but that doesn't mean a lingering mystery needs to be sol<br><br><br>Like Jack Gleeson who portrayed Joffrey Baratheon in Game of Thrones, Blomquist does an incredible job at making players which nothing but disdain upon their character. Fans may never forgive Micah Bell, but that doesn't mean they shouldn't appreciate Blomquist's performa<br><br><br>Upon its release, come late October 2018, literally at the stroke of midnight (I had pre-downloaded it weeks in advance), I was instantly pulled into a gritty, serious, and breathtaking open world. I probably didn't stop playing for a full 12 hours. Though I may have easily fallen in love with a game I had long been anticipating, I can see how others may have grown frustrated with the game's design, tone, and realism. These three concepts all clash in some way throughout the playthrough and, despite record sales, proves why the game has dramatically left the public <br><br><br>The Music of Read Dead Redemption 2 so easily and masterfully plunges you right back into the emotional intensity of the game's storyline. The attention to detail and careful construction of this score is instantly noticeable, and the manner in which it so perfectly represents the game's biggest and most complex moments is absolutely impressive. Red Dead Redemption 2 is an incredible mold of different tones, including humor, awe, entertainment, jealousy, morality, mortality, love, and hatred, and the task of unpacking all of that in a musical composition is certainly a tall one. Not only is this score a perfect western soundtrack that would go great with a horseback ride in the desert, but it also represents the complicated themes of the game's story so spectacularly, and to such a detailed degree, that I can't help but to praise Woody Jackson and the rest of the talented people who are responsible for | |||
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