「What FromSoftware’s Rumored Armored Core Can Learn From Elden Ring」の版間の差分
ナビゲーションに移動
検索に移動
What FromSoftware’s Rumored Armored Core Can Learn From Elden Ring (編集)
2025年9月24日 (水) 06:13時点における版
、 2025年9月24日 (水) 06:13編集の要約なし
JodiGdw39503 (トーク | 投稿記録) 細 |
|||
| 1行目: | 1行目: | ||
The largest region that players have difficulty accessing may be the Consecrated Snowfield. This high-level area can only be reached once the player obtains both left and right sides of the Haligtree Secret Medallion, which can be found after defeating Commander Niall (one of Elden Ring 's most annoying bosses ) in Mountaintops of the Giants, and by talking to an NPC in the Village of the Albinaurics respectively. Furthermore, entering a portal in this area takes the player to Miquella's Haligtree. This region leads of the game’s hardest bosses, including Loretta, Knight of the Haligtree, and the infamous Miquella hers<br><br><br>The Armored Core series takes players to sci-fi dystopias rather than lush fantasy worlds, but a new entry in the series can still take inspiration from Elden Ring's weapon and enemy variety. FromSoftware's next Armored Core game can put a renewed emphasis on modular mech customization by giving players a truly enormous arsenal of weapons and parts to collect. These tools of war can include firearms, laser weapons, flamethrowers, high-tech swords and all manner of other futuristic weapons. Rather than exclusively pitting players against other Armored Cores, the game could also make combat even more exciting by including massive robotic foes, small human-sized droids and everything in-betw<br><br><br>FromSoftware's latest game, the massive open-world RPG Elden Ring , pushed the envelope by completely overhauling the developer's beloved soulslike genre. The game maintains the qualities that made players fall in love with Dark Souls like its challenging difficulty, cryptic lore and in-depth role-play systems. However, instead of progressing through linear levels Elden Ring sees players explore an enormous world called the Lands Between. This makes for an entirely original experience as players discover a ridiculous number of hidden items, lore and bosses across every corner of the expansive map. Elden Ring has been wildly successful since launch, and the ambitious title can teach FromSoftware a lot if the studio is truly creating a new Armored Core g<br><br><br>There are 237 boss encounters in Elden Ring , so players would be hard-pressed to find every one. However, several high-level bosses with impressive lore take several steps to discover. For example, the Dragonlord Placidusax, a giant dragon boss, can be reached from the Beside the Great Bridge site of grace inside Crumbling Farum Azula, where players must jump down a path of floating rocks and obscured ledges before being prompted to lie down and taken to the fight. Similarly, Lichdragon Fortissax, another dragon boss, can only be found after completing Fia’s questline and talking to her three times, whereupon the player can enter Fia's Elden Ring deathbed dream and defeat the dragon to unlock one of the game's six endi<br><br><br>Whether it's an open-world adventure or [http://ace-Ace.co.jp/cgi-bin/ys4/rank.cgi?id=26651&mode=link&url=https%3A%2F%2Feldeninfo.xyz http://ace-Ace.co.jp/cgi-bin/ys4/rank.cgi?id=26651&mode=link&url=https://eldeninfo.xyz] a more linear experience, FromSoftware's rumored Armored Core game should take inspiration from Elden Ring's optional content. Hidden areas and boss fights would reward exploration, and completing this optional content could let players earn particularly exciting and valuable mods for their Armored Core mech. FromSoftware can also make optional enemy encounters brutally difficult, since players would not be forced to conquer these foes to advance the main st<br><br><br>Despite letting players explore an enormous and wide-open fantasy world, Elden Ring has a remarkably clean user interface. Necessary information like health, stamina and item selection is clearly displayed during combat, but the game's default setting hides these displays during exploration. The screen isn't blocked by navigational tools, either, since players are expected to explore freely or use the in-game map to place visible markers across the Lands Between. While mocking the cluttered UI in Ubisoft game Skull & Bones _ , many fans used _Elden Ring as an example of a simple and effective user interface in an open-world ti<br><br><br>While there is a main storyline for players to follow, Elden Ring is filled to the brim with completely optional content. The number of mandatory Elden Ring map areas is shockingly small, and experienced players are able to beat the entire game in only a few hours. However, those who choose to explore the Lands Between encounter a huge host of optional content that ranges from minor enemy encounters to full-blown secret regions and complex storylines. Fighting through optional areas also helps players level up, which makes the game's more difficult storyline bosses significantly more managea<br><br><br>While this is technically a shield, the Briar Greatshield is disappointing. This item is dropped by Elden Ring ’s Elemer of the Briar , the boss at the Shaded Castle in the Altus Plateau. This castle can be frustrating because of the high amounts of poison, the Lesser Cleanrot Knights that patrol the castle, and the two Revenants that ambush the player, making this eventual reward all the more disappoint | |||