2
回編集
LeilaFiedler (トーク | 投稿記録) 細 |
Lorena42E43771 (トーク | 投稿記録) 細 |
||
| 1行目: | 1行目: | ||
Players might have finished Red Dead Redemption 2 's long story campaign already, especially given how it was released back in October, but that does not mean the Red Dead experience has to be over. Rockstar Games has slowly and steadily released content for its online experience, Red Dead Onli<br><br><br>The World of Red Dead Redemption 2 is a wild place full of wild people, and none may be wilder than the Van Der Linde gang. While some would say there is no honor among thieves, a man like Dutch Van Der Linde would say that is all a thief has. Loyalty and sense of purpose are how Dutch attracted most of his gang members in the first place. This loyalty gives way to an outlaw sense of honor, and some members of the gang feel this sense more than others. In this list, the gang members are ranked in order based upon their ho<br><br><br>Red Dead Redemption 2 , in case you somehow missed it, is a phenomenal gaming success. It tells the story of Arthur Morgan, a cowboy trying to help his gang survive the decline of the Wild West. It smashed many records, dominated the sales charts, and absolutely set the bar when it comes to open-world video games. Rockstar really made the many years wait worth it and now people cannot get enough. The Myers-Briggs® Personality test is a test which sorts you into one of sixteen personality types with debatable scientific accuracy. Want to know what personalities fit the main Red Dead c<br><br><br>The one thing that makes the Name Your Weapon mode stand out is the ability to choose whether or not a player enters it by themselves or with a team. It's a game format similar to Shootout in which everyone is trying to get rid of each other, but points have been attached to the various weapons in the [https://links.gtanet.com.br/gerardoscull SLG game missions]. The more "difficult" it is to eliminate a player with a certain weapon, the more points that weapon is worth. So, players who try meleeing their opponents are treated to a whopping amount of points if they succ<br><br><br>Make It Count differs from Gun Rush in that players are limited regarding what weapons they have at their disposal. Instead of the rifles and pistols that make up the bread and butter of Red Dead Redemption 2, Make It Count forces players to use either bows and arrows or throwing knives. This might sound restrictive, but it makes the [http://ruanjiaoyang.com/member.asp?action=view&memName=JohnnyAndersen26465 SLG game Walkthrough] mode better. No longer can battle royale players rely on the sound of gunshots to alert them to someone else's presence. The experience becomes ten times more tense as a res<br><br><br>John's time away from the gang resulted in a major rift between the two brothers. For much of the early game, Arthur is extremely hostile towards John. He implies that John shouldn't have been welcomed back, he thinks that Dutch is way too kind on him, and he constantly insults John for his selfish behavior and seeming stupidity. You can tell that the two were quite close before John's departure, but that left a major rift that took a long time (and a lot of violence) to m<br><br><br>Mr. Macquire is a good man to have in camp. He uplifts camp spirits upon his return and is loyal to the bitter end. More than anything, Sean just wants to ride with Arthur and John Marston on whatever scheme they've concocted. He cares more for fun than anything else, and his idea of fun is potentially killing people. That lack of sensitivity and awareness in regard to his actions really speaks towards his sense of ho<br><br><br>It's as if Red Dead Redemption 2 and Counter-Strike: Global Offensive met in the middle and tried creating a child. It fails at times thanks to awkward controls, but it promises a great time regardl<br><br><br>Perhaps most important of all, Arthur convinced John to run. While John also saw Dutch's increased immorality and corruption, it was Arthur who finally convinced him to take his family and leave the gang behind. This conversation comes while the two are planting dynamite on Bacchus Bridge, knowing full well that this is the last time the gang works together. As Arthur tells John, "This is over." Maybe John was always a devoted family man - he just needed a little push to break away from the alluring hold of the g<br><br><br>While many members of the gang were close to Jack, it was Arthur who essentially took him under his wing while John was busy pouting. For example, he takes Jack fishing, talks to him with great affection, and gives him a few life lessons. Jack also leaves Arthur candy after Arthur finds a book. Arthur also scolds John for his neglect, and he shows just as much worry after Jack is taken and given to Angelo Bronte. At times, Arthur was more a father to Jack than J<br><br><br>Well, maybe not STUPID, but certainly foolish and empty-headed. For example, John gets captured by Leviticus Cornwall, forcing Arthur to once again save his butt from danger. To make matters worse, the subsequent shootout forces the entire gang out of Valentine. But John's biggest blunder was selling the prized Braithwaite horses for a meager $700 when he could have gotten $5,000. Arthur turns to John with disappointment in his eyes and says the words we've all been feeling - "You're a fool, Marst | |||
回編集