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But this island may not only be a designing choice. In fact, the game happens on an island in the United States for a reason: it’s a metaphor of the closed mind of the people it caricatures. The United States population is known for its lack of acceptance of other cultures and ideologies, and GTA V is making a statement about it, criticizing this issue with the design of its <br><br><br>While walking through Franklin's house in GTA V , players can go down to the bottom floor and stand next to the door closest to the stairs and hear a crying baby. Gamers claim that it sounds like a baby, which it does at first , but after the baby's cries you will be able to hear another entity. This one severely creeped me out. Don't believe me? Hear it for yourself. We have to wonder if Franklin knows that he's basically living out the plot of Paranormal Activity . If he knows, why is he still living in that hou<br><br><br>There’s a long, storied history of conspiracy theorists and myth hunters attached to Rockstar games. Perhaps the most visible was the Bigfoot hunt from Grand Theft Auto: San Andreas , but GTA V is bigger than San Andreas , and it’s got another thing going for it, too. GTA V is also the first Grand Theft Auto games to be released in an era of ubiquitous internet access. That means that not only have theories been proposed to a massive community of internet denizens, but that those theories can be vetted and tested by players all over the [http://telemarketingsurabaya.id/halkomentar-0-248238.html open world games news]. This freedom of information has resulted in myths both big and small cropping up, from cryptids to overarching conspiracies. Here’s a few of the best (and weirde<br><br><br>A lot of player discoveries that players have also made that might not necessarily be a part of the actual game itself. Whether it be the game's actors or a parody of real life experiences that we all experience on a daily basis, Grand Theft Auto V isn't just an incredibly successful game, but it's how you may play the game that leaves fans stunned with the results. There's something new for you to find in every corner of Grand Theft Auto V no matter how you decide to play the game. You may enjoy exploring the game's gigantic land mass, or pull an infamous 'mad man' rage and cause total destruction. Heck, even if you just run through the game's story you'll have the chance to discover something you may not have expec<br><br><br>The underwater hatch in GTA V has seemingly given up all its mysteries. First, players discovered the hatch, which rests just off the east coast of the state of San Andreas. Then, they figured out that there is actually a strange tapping coming from inside the hatch. The tapping was quickly deemed a tap code and subsequently deciphered. The result? A message that reads "Hey, you never call, how'd you fancy going bowling?" That’s a reference Roman Bellic, the cousin of GTA IV protagonist Nico Bellic. In GTA IV , Roman was notorious for calling the player up on their cellphone and demanding the two spend time together. All of this has been documented in a video exploring the hatch, but it fails to answer one question: What’s in the hatch? Is it a reference to the show Lost , or does it play a greater part in a larger myst<br><br><br>The Outlast games make you understand why you should be afraid. There are jump scares, the levels are tense, but more than any other horror game they let you confront evil before making you run away from it. In the tradition of phenomenal games born out of Montreal, the original Outlast was a surprise hit that oozes style. Like the first game, Outlast 2 puts you in control of a journalist investigating a derelict rural local, piecing together a larger mystery. Outlast 2 takes a lot of inspiration from classic horror movies like The Texas Chainsaw Massacre and REC . The focus of the new game is a fanatic religious cult who believes the end is nye. Armed with your wit and a battery operated camera, you need to escape the Sonoran Desert in one pi<br><br><br>Jetpacks are pretty significant in the GTA V conspiracy theory community. The mythical propulsion device is seen as symbol of freedom and liberation from the tyranny of an expansive, interconnected enigma that refuses to be solved. Jetpack hunters aren't just running on fumes, though. There's genuine reasons to think that the jetpack exists in the game, or that it was at least going to be added at some point . Code referencing a jetpack has been found, after all. For the longest time, this revelation had mystery hunters scouring Los Santos for clues about the device's whereabouts. One of the most pervasive theories focused on Fort Zancudo, the heavily guarded military base on the Northwest coast of the map. The fort bears a resemblance to Area 69 from San Andreas , which actually did hold a jetpack. Searches of Zancudo have yielded nothing… <br><br><br>In modern games, player agency is one of the most important parts of any [http://Ad.dyntracker.com/set.aspx?trackid=BEB674259F591A1B6560506A858D89F0&dt_url=https://Martintittle.com/ open world Games collectibles] world game. The right mixture of quality and quantity of things for in are important not only for how well a game can sell, but how it can retain its player base. Giving Frank, Mike, and Trevor their own personal vehicles was a good start for Grand Theft Auto V , but with the inclusion of the Los Santos Customs body shop, players were able to give their cars their own looks and personalizations. It turns out however that you aren't the only person who takes notice when you give your wheels a fresh new paint job and sick spoiler. For anyone who puts enough money into their ride will grab the attention of passing pedestrians to the point where some of them will start to take photos of your tricked out ride. It's not the greatest incentive, but it's a nice way of seeing the game appreciate your investment choi | |||
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