「Cyberpunk 2077 Review — The City Is Alive And It Hates You」の版間の差分

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<br>I have to give CD Projekt Red serious praise here. Night City is one of the most deeply flawed open-world areas I've ever played in, but it's not its fault. If this game itself were technologically perfect, no bugs, no weird visual glitches, I would be constantly lost in Night City. I understand its attraction — it's somewhere that's so much bigger than you are. But it's also full of venom, waiting for one falter in its people before it pounces. The city has its own traits, all owed to CD Projekt Red's designers and artists. They managed to take the twisted cityscapes of classic Cyberpunk works like Bladerunner and turn them into a reality. Except, this city isn't a set piece, it's a player. When you first step out of V's apartment and see its bustling streets, that's its beauty. When you look in dark alleys and see the people that society turns away from, you see its desperation. Night City is beautiful, it is full of life, and it constantly wants to kill you. It's the best area I've played in during any open-world g<br><br> <br>Even the game's driving mechanics feel dated. Although every vehicle has a different feel, they're all in the god-awful section of the driving spectrum. None of the cars I've driven have been easy or fun to control, and in a game where getting around is so important, it's a bummer. Cyberpunk 2077 loves to flaunt its gorgeous vehicles, from their sleek exteriors to their lush, high-end interiors. But no matter what ride V plants himself in, they're all mostly the same. All those buttons on the dashboard are a facade, they don't actually do anything. At least in Grand Theft Auto V players could lower or raise the roof on convertible cars. All I can do is accidentally fuse my motorcycle with a taco stand thanks to the game's weird collision detect<br><br> <br>I was fortunate enough to play Clair Obscur: Expedition 33 in early access before it became a global phenomenon, and I ended up pouring over 300 hours into the masterpiece after all was said and done. I knew immediately that Clair Obscur was something special and unique, and my first playthrough was somewhat of a reality ch<br><br> <br>Roleplaying fanatics were treated to a substantial teaser of the prequel just last year when the Cyberpunk Red: Jumpstart Kit dropped at a tabletop convention. The boxed starter set is currently available for sale and features a slim rulebook and a brief set of adventu<br><br> <br>NieR: Automata's story was mind-blowing, both in how you experience it as a player and the actual details of each specific plot line and character. You become connected to 3B, 9S, and A2 as if you are right there with them, and the world itself compels you to learn as much as you can about<br><br> <br>Actually playing Cyberpunk 2077 is like a tug-of-war. The game will never stop trying to pull you into its mysterious alleys, towering skyscrapers, and massive crowds. As someone that enjoyed exploring the desert of Fallout: New Vegas ' Mojave Wasteland, you could only imagine how I felt when presented with the labyrinthian design of Night City. Of the time I've spent playing the game, a good chunk of it has been me walking around, taking in the sights and sou<br><br> <br>Important Choices and Main Quests Should You Take the Oath? Should You Accept Fiona's Offer? (Talent Academy) Should You Make a Deal with Angie? (No Easy Way Out) Should You Let Katya Go and Give the Biomonitor to Ana? (Spy in the Jungle) Should You Kill Dante? (Shot By Both Sides) Should You Shoot Rinder? (The Man Who Killed Jason Foreman) What Should You Tell Dodger? (Waiting for Dodger) Should You Neutralize Miko? (Treating Symptoms) Should You Let Hasan Go? (Prototype in the Scraper) Should You Frame Yuri? (Balls to the Wall) How to get and Use the Chimera Core (Spider and the <br><br> <br>Weapons How to Upgrade Weapons The Best Katanas (& Where To Find Them) Best Weapon Attachments & How To Get Them Every Smart Weapon (& How to Get Them) Every Iconic Assault Rifle Every Iconic Melee Weapon All Iconic Weapons (And How to Get Them) Best Weapons (And How to Get Them) How To Get The Lizzie Iconic Pistol How to Get Rebecca's Shotgun How to Get All Johnny Silverhand Items How to Get Comrade's Hammer Iconic Weapon Where to Find Skippy Pistol How to Get Monowire Early and For Free Where to Find the Thermal Katana Where to Find the Thermal Ka<br><br> <br>Main Questlines How to Scan Apartment's Security Systems (The Information) How to Scan for Thermal Clues to Find the Relic (The Information) How to Save Takemura (Search and Destroy) How To Complete The Tapeworm Questline How to Gain Access to the Domain's Underground Twin (Disasterpiece) How to Ask Around About XBDs on Jig-Jig Street (Disasterpiece) How to Return to Rogue with 15,000 (Ghost Town) How to Remove Virus from Chip in The Pickup How to Free B<br><br> <br>But once you've sculpted your V and decided what they'll sound like, it's up to you to decide how they'll actually play and dress. The game has an abundance of armor and weapons, not to mention perks. And thankfully, because of weird [https://takuya-1st.hatenablog.jp/iframe/hatena_bookmark_comment?canonical_uri=http://telemarketingsurabaya.id/halkomentar-0-248209.html rpg game money Guide] mechanics, a pair of booty shorts can protect V just as well as a highly-advanced polymer bulletproof vest. The options to dress how you want are there if you're willing to look for them. Of course, if keeping stats high is the goal, your V will look... uni<br>
<br>Notable Quest(s): Send in the Clowns, Beat on the Brat: Pacifica <br><br>This character is actually based on someone’s campaign from the tabletop version of Cyberpunk . As the name might suggest, this is an homage to Bozo the Clown who was a popular children’s TV host starting in the <br><br> <br>Again, the options with Optic Cyberware have changed massively between the game's initial release and now. This also isn't taking into account the fact that players can now upgrade their Cyberware to the next Tier of Rarity right at the Ripperdoc menu. Also, keep in mind that there's an attuning system in the game now that can add extra effects to Cyberware based on the stats the player has chosen for their version o<br><br> <br>There's no game that can recreate the same feeling as playing NieR: Automata for the first time, because anything that tries to emulate it feels like a low-grade version of the original. It's easily one of the best RPGs ever made, and one that most players would happily relive for the first time if they co<br><br> <br>CD Projekt Red is, of course, the development studio that brought the world the smash-hit fantasy epic , The Witcher 3: The Wild Hunt , so it's no surprise that fans have been waiting with baited-breath for Cyberpunk 2077 to arrive. However, we'd wager that a majority of those eagerly anticipating the game weren't even aware that it's based on a tabletop <br><br> <br>Being such a huge project, it's not surprising that many of Cyberpunk 2077 's features fall flat. The worst offender of this is the game's stealth systems. For a title that is so decidedly "next-gen," being sneaky in Cyberpunk 2077 feels like an experience from an Xbox 360 game. Enemies have cones of vision you can see on the minimap and small indicators above their heads that slowly fill if they spot you. They can be distracted by using quick-hacks on electronics, but let's be real, that's just a high-tech __ version of throwing rocks as a distraction a la the Far Cry series. Stealth gameplay in Cyberpunk is slow, monotonous, and dreadfully boring instead of tense and thrill<br><br> <br>Once players are finished with the game's prologue, a whopping 6-hour affair that ends with a title-screen and the introduction of one Johnny Silverhand, the world of Cyberpunk 2077 finally opens up. Until this point, players are led by hand to the next story mission or objective. Sure, there are some side jobs to do, but getting through the prologue as fast as possible should be a goal for anyone playing the game. Not necessarily because it's an unpleasant experience, but because everything that comes after is so much better, so much worse, and so very much worth<br><br> Notable Quest(s): The Pickup, Second Conflict <br><br>Dum Dum is a minor character in Cyberpunk 2077 in the grand scheme of things, but in Act 1 where V is preparing for the Arasaka heist, Dum Dum plays a crucial role. Impressing him and even siding and befriending him can be highly benefic<br><br> <br>There's not much that hasn't been said already about how great NieR: Automata is or how original its narrative structure and gameplay are. But I distinctly and vividly remember certain moments of this game unlike any other [https://the-challenger.ru/goto/aHR0cHM6Ly9BZG13aHUuSElULkdlbWl1cy5wbC9fc3NscmVkaXIvX3VhY2hyZWRpci9oaXRyZWRpci9pZD16RDNsbjNmZ3JQU0k1VUZwRUMzTHBhUE03T2pHSjBRN3hwbmVJX3ZIZkc3Ljc3L3N0cGFyYW09c2NwZW1rcHFoZy9mYXN0aWQ9aWpjcXJtaGR5ZGh3c2dic3B4YmZkYXp5aGhreC9uYz0wL3VybD1odHRwczovL0RlbW9rcmFzaTQzLmNvbQ Rpg Game Tips] I've ever played, largely because of the mix of arcade-style and third-person open-world gamep<br><br> <br>The combat system featured in the Cyberpunk tabletop game is known as Friday Night Firefight (FNFF) , which has a core emphasis on lethality. As opposed to other role-playing game systems, which sees characters building more hit points (HP) as they progress, the amount of damage a character can take does not increase in Cyberpunk as the character progresses and levels<br><br> <br>Cyberpunk 2077 is a game unlike any other I've played, ever. Period. It's wholly unique in terms of its content, its scale, and the story it tells. It throws you into a strange world glistening with chrome and neon and offers a plethora of options. Every decision you make has an effect, either small or huge, and you'll only know when it happens. That extends to both the game's quests and characters, every action has a consequence. When you get into the belly of Night City, you'll either be thrilled and ready to explore or overwhelmed and ready to quit. Like I said before, it's a game full of extremes within extre<br><br> <br>Cyberpunk 2077 's crafting system also leaves something to be desired. It's uninventive, the menus for crafting are a mess, and at least as far as I can remember, it's never properly explained. At some point, I just noticed that there was a crafting tab in menus and went over to it. That being said, my experience in the game would largely be the same if I totally ignored crafting. It's not necessary considering how many guns, consumables, and bullets are vomited out from the game's containers and straight into V's ha<br><br><br> Notable Quest(s): Transmission, Never Fade Away, Where Is My Mind <br><br>The real Alt is a character that players don't interact with for too long. Barring some passionate conversations with Johnny, this genius netrunner is abducted by Arasaka to aid in the development of the Soulkiller prog<br>
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