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RDR2: Mistakes Everyone Makes On A First Playthrough (編集)
2025年10月11日 (土) 19:09時点における版
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AXOCyril8666293 (トーク | 投稿記録) 細 |
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<br> | <br>After missions and random events, Arthur will often jot down a few thoughts in his journal. While Arthur might narrate some of these moments, there are entire pieces of written content that are never heard, so if players don’t go back and read his journal, they’re missing out on some beautiful thoughts from Arthur , along with his artistic tale<br><br>This side quest in Red Dead Redemption 2 includes a treasure. According to Prodigy Gamers , this is one of the Stranger missions that will result in two bars of gold that put $1000 in your pocket. Follow RDR2's map to the southern corner, pass by the Flatneck Station, and head toward the Dakota River. You should come across a man named Máximo Cristóbal Valdespino, who will sell his treasure map to you for only $10. It's not such a steep price when you can end up with $1000 from the gold bars that you can find using the map. The gold bars can give you enough funds to upgrade your camp.<br><br> <br>In the end, Arthur has a wider variety of Old West activities for the player to engage in when living out that cowboy fantasy. He isn't pigeon-holed by the narrative into being a morally justified character, and the player has more ability to customize him to fulfill any Old West fantasy they choose. They can be heroic gunman or a mountain-dwelling survivalist like Jeremiah Johnson. He is simply more versat<br><br> <br>John's story also provides less incentive for the player to do some of these activities. In both games, John is trying his best to be a reformed outlaw-turned-family-man. Assuming the player is in a mood to have a conscience, robbing strangers and heisting the local bank is less attractive of an activity. They become especially unattractive when both games track the player's honor level. It's harder to be no-good when you can see just how bad you really <br><br> <br>Similar to Williamson, Javier Escuela is a loyal ally to Arthur for most of Red Dead Redemption 2 . However, when Dutch asks who is with him (and Micah), Javier sides with him, despite Arthur pleading " think for yourselves. " This betrayal, which comes after Arthur has just recently risked his life to save Javier's on Guarma, shows that Escuela would rather protect himself than do the right th<br><br> <br>[https://Sehan.Aladinebook.Co.kr/mobile/subpage/view.htm?goods_id=1000019&startPage=50&listNo=462&table=contents_mast_sehan&nav_code=&code=&search_item=&search_order=&order_list=&list_scale=10&view_level=&view_cate=AD&view_cate2=&url=https://Worldaid.eu.org/discussion/profile.php?id=1072154 Red Dead Redemption 2 Xbox One] Dead Redemption 2 players become accustomed to seeing Bill Williamson as the punchline to a lot of jokes, ranging from what Arthur says to him at camp to what the gang talks about on missions. Despite his grumpy and cold demeanor, Williamson appears to be a loyal member of the Van der Linde gang, consistently following Dutch's orders and keeping the camp safe. This all changes in Chapter 6, however, when Williamson is one of the gang members who takes Micah's side against Arthur and John. Williamson sides with the majority, saving himself instead of doing what is ri<br><br> <br>Many of Red Dead Redemption 2 's characters may not have found themselves on this list if it weren't for Micah Bell. Micah is the engine that cause the downfall of the van der Linde gang, through both his manipulation of Dutch as well as his correspondence with the Pinkertons. From his introduction it is easy for players, as well as Arthur, to see that Micah is a bad man. By the time the rest of the gang can come to this conclusion, the damage has already been done. Not only does Micah's eventual death keep him from redemption, but based on what players see in the epilogue of Red Dead Redemption 2 , it appears he never felt an ounce of regret for the things he had d<br><br> <br>Let Arthur hang out in camp, whether it’s singing around a campfire with his friends at night or sharing stories over some of Pearson’s stew, each character has so much to say and do in camp that not witnessing even a third of it is a sin in its<br><br> <br>The main problem with selecting the superior Red Dead protagonist is that both of them share similar values as characters while serving similar roles within their stories. Both John and Arthur are motivated by their sense of loyalty and responsibility to a family, and as rough-cut, grit-lined cowboys it's their job to use whatever means necessary to secure their family's well being. They're cut from the same cloth, and it's pretty clear that this was an intentional decision from Rockstar, as John Marston and Arthur Morgan each serve as members of the same family for much of their lives. As such, they even influence each others' characterization throughout the games. In the end, if a person likes one of them, there's a good chance they'll feel a similar way about the ot<br><br> <br>Unfortunately, her desire to snap Dutch out of his paranoia leads to a mistake that not only harms herself, but the Van der Linde gang as a whole. In Chapter 6 of Red Dead Redemption 2 she returns to camp still drunk from Saint Denis. She then begins berating Dutch, claiming that she isn't like " any of your stooges, " a reference to the gang's blind faith in Dutch. She eventually "admits" to ratting the gang out to the Pinkertons, a reveal that players later find out is a lie. While O'Shea likely told Dutch she ratted in a desperate attempt to anger him, or at the very least grab his attention, it ended up costing her her life. In addition, it protected the actual snitch, which lead to further misfortune for the rest of the gang. Despite being a sympathetic character, her final action hurt the people she cared the most ab<br> | ||