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Once players leave the early region of Colter and enter into the vastness that awaits them and their horse, they might be curious as to what the story has in store for them and the Van der Linde gang going forward. However, it’s definitely worth mentioning that there are plenty of pieces of content that can be missed if players head through each chapter too f<br><br> <br>The characters who failed to find redemption are those who became consumed with greed or paranoia, disregarding those around them for their own selfish benefits. Listed below are their unfortunate ta<br><br>This mission starts with Arthur Morgan returning a delusional man named Lemuel to Butcher's Creek, a small village on hard times. A man named Obediah Hinton thanks Arthur. Later, Arthur saves the village from wild dogs, and a self-proclaimed shaman claims that Butcher's Creek has been cursed by evil talismans in the nearby forest. Arthur destroys the talismans, but the shaman claims that only made things worse.<br><br>**Updated on October 9th, 2020 by Josh Davison : ** We are nearing two years since the release of Red Dead Redemption 2 at the time of writing, and gamers are still talking about the game. Between the immersive world, engaging missions, lovable characters, and absorbing online mode, there is a lot to still love about RDR2. Side missions, aka Stranger Missions, are a big part of what makes [https://panel.studads.com/signup.php?user_type=pub&login_base_url=https://ASK-Directory.com/Red-Dead-Redemption-Fans-Hub_445547.html Red Dead Redemption 2 weapons] Dead Redemption 2 so good, and they can be downright strange for certain. While the world of the game is often very grounded, the side missions are where the game feels free to get a little freaky. With all of that in mind, it seems like an excellent time to dive back into the weirdest side missions in Red Dead Redemption 2 with an additional five entries to the list.<br><br> <br>Even AAA titles like the Assassins Creed series now actively encourage gamers to learn more about the eras that they are playing in, predominantly through adding notes or diary entries as collectibles. Regardless of what kind of genre players may like when it comes to their favorite games, they can rest assured of the fact that these games are as entertaining as they come while giving players a tantalizing glimpse into history and its various notable eve<br><br> <br>While players don’t need to stray from the path, it’s not a good idea to use campfires to fast travel, or stagecoaches and trains, as players aren’t going to fill out their maps and witness the many random sights that the states have to offer since they are just reaching their destination far too f<br><br>To get to this Stranger Mission, you will need to pass Chapter 4's "The Joys of Civilization," according to the guide on Yekbot . There are a lot of moving parts in this quest , but Arthur is certainly up to the task. You will need to follow instructions on a letter to collect some moonshine, which is on a wagon. You have to take out all the guards then bring the wagon back to the professor. The next step of this mission is a bounty. The man's name is McDaniels, and you have to take him and all of his friends out of commission. By the end of the mission, you should have obtained the professor's blueprints for his invention of the electric chair.<br><br> <br>Let Arthur hang out in camp, whether it’s singing around a campfire with his friends at night or sharing stories over some of Pearson’s stew, each character has so much to say and do in camp that not witnessing even a third of it is a sin in its<br> <br>From exclusive clothing to entire missions, there’s a lot of missable content that some players might have never experienced in their first playthroughs as there are cut-off points in the story that the game doesn’t make players aware of until it’s already too late to go ba<br><br>Arthur is then sent into a mine full of poisonous gas, and someone tries to kill him. It's revealed that the shaman was actually working for a fuel company who's been poisoning the land to get the people of Butcher's Creek to sell their land, and Arthur has to force the man to admit what he's done. Obediah and the others still believe it all to be a curse though, but they thank Arthur for his help.<br><br> <br>John's story also provides less incentive for the player to do some of these activities. In both games, John is trying his best to be a reformed outlaw-turned-family-man. Assuming the player is in a mood to have a conscience, robbing strangers and heisting the local bank is less attractive of an activity. They become especially unattractive when both games track the player's honor level. It's harder to be no-good when you can see just how bad you really <br><br>If the player returns as John Marston, he can find the painting of the Strange Man fill out over a course of days, ultimately resulting in the Strange Man appearing in the mirror behind John but disappearing before John can turn around. Later, you can also find a painting of the Strange Man at Herbert Moon's shop in Armadillo. You can also see how terrible a toll that the cholera outbreak has taken on Armadillo, as a mass pyre of bodies is burning in the town's main street.<br> | |||
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