「RDR2: Mistakes Everyone Makes On A First Playthrough」の版間の差分

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You will have to go down his list and collect the things he wants, bring the items back to him and start on another quest. Algernon Wasp will give you five of these quests to complete. You get something out of it, though. A reward of $760, a hat and a revolver can do a whole lot of good for an outlaw in the Wild West .<br><br><br>Unlike Williamson and Escuela, both of whom made more direct decisions that harmed the people around them, Molly was a victim of poor circumstance. O'Shea spends most of Red Dead Redemption 2 as the main love interest of Dutch van der Linde, but as the game progress players watch their relationship begin to deteriorate. Ad Dutch goes from a caring leader to a paranoid mess, Molly's attempts to connect and reason with him fail. Drifting away from Dutch, Molly becomes desperate in her attempts to win back his affect<br><br><br>From a game set just after World War II to a franchise set in the heart of it, the Brothers In Arms series began in 2005 with the critically acclaimed Brothers in Arms: Road to Hill 30 , which was the first of nine games from the franch<br><br><br>Like any game developed by Rockstar, there were a ton of expectations on L.A. Noire 's shoulders prior to its initial 2011 release. Early trailers for the game intrigued players with its combination of a quincuncial Rockstar open-world and innovative detective mechan<br><br><br>John is not without his downsides, however. Because the sequel is much larger and robust than its predecessor, John has less to do in his own game. This is completely remedied in Red Dead Redemption 2 once the player takes control of John, but for the majority of a player's time with the character they just have less options. In a series made to display every aspect of a cowboy's life, John's game fails to deliver in the more mundanely detailed challenges of the Old W<br><br><br>From exclusive clothing to entire missions, there’s a lot of missable content that some players might have never experienced in their first playthroughs as there are cut-off points in the story that the game doesn’t make players aware of until it’s already too late to go ba<br><br><br>While players don’t need to stray from the path, it’s not a good idea to use campfires to fast travel, or stagecoaches and trains, as players aren’t going to fill out their maps and witness the many random sights that the states have to offer since they are just reaching their destination far too f<br><br><br>If players do stumble across Sonny sitting on his porch, feel free to antagonize him or even give him a bullet so he can’t hurt anyone else. It’s an act that nobody should have to go through, and first-time players might make the mistake of entering the shack as a friend instead of as the Grim Rea<br><br><br>After missions and random events, Arthur will often jot down a few thoughts in his journal. While Arthur might narrate some of these moments, there are entire pieces of written content that are never heard, so if players don’t go back and read his journal, they’re missing out on some beautiful thoughts from Arthur , along with his artistic tale<br><br><br>Even if someone did have a preference for one, a major barrier in justifying that preference comes in subjectivity. Both characters are extremely well written, so the choice between the two may have more to do with personal preference than objectivity. A close approximation to an objective indicator, however, is how a given character is designed to fulfill their purpose. In the case of [https://Sunsky.net/board/member.php?action=viewpro&member=SylvesterA Red Dead Redemption 2 PS4] Dead Redemption, that purpose is to allow the player to live out the fantasy of a spaghetti-western cowboy character. So, whichever character in Red Dead Redemption allows the player to fulfill that fantasy more effectively could be deemed better than the ot<br><br>As federal agents and bounty hunters pursue them, the gang makes their way across the country on a crime spree that would make the devil blush. Arthur has to decide if he's going to be loyal to his own conscience or to the gang that has been his makeshift family for so long.<br><br>Early on in Red Dead Redemption 2 , Arthur Morgan meets up with a writer named Theodore Levin who is looking to write a book about a legendary shootist named Jim "Boy" Calloway who has become a drunken lush that Levin can barely get a word out of. This prompts Levin to urge Arthur to talk to other legendary duelists of the era about Calloway and get a picture with them, but he knows that they probably won't be willing participants.<br><br>This one brings Arthur Morgan into conflict with the Night Folk, a faction of serial killers with voodoo influence. They set traps in the swamps, often stringing up other dead bodies to use as bait. "A Fine Night for It" teams Arthur with a Cajun man looking to hunt the Night Folk and retake his homestead. This one is particularly strange due to how unnerving the Night Folk and their macabre practices are.<br><br>Arthur is then sent into a mine full of poisonous gas, and someone tries to kill him. It's revealed that the shaman was actually working for a fuel company who's been poisoning the land to get the people of Butcher's Creek to sell their land, and Arthur has to force the man to admit what he's done. Obediah and the others still believe it all to be a curse though, but they thank Arthur for his help.
**Updated on October 9th,  [https://Www.Absbux.com/author/vicenteprn6/ Www.Absbux.com] 2020 by Josh Davison : ** We are nearing two years since the release of Red Dead Redemption 2 at the time of writing, and gamers are still talking about the game. Between the immersive world, engaging missions, lovable characters, and absorbing online mode, there is a lot to still love about RDR2. Side missions, aka Stranger Missions, are a big part of what makes Red Dead Redemption 2 so good, and they can be downright strange for certain. While the world of the game is often very grounded, the side missions are where the game feels free to get a little freaky. With all of that in mind, it seems like an excellent time to dive back into the weirdest side missions in Red Dead Redemption 2 with an additional five entries to the list.<br><br>Now, this is one of the strangest Stranger Side Missions! According to Games Radar , the mission starts in the saloon at Van Horn Trading Post. Your quest is to help a group of circus performers. You will break up a fight between two sideshow performers in the first part of the quest. The second part of the quest includes a magician named Magnifico . He no longer wants to be part of the troupe. So, the magician uses colorful smoke to get away. But you'll find him hiding in a tree and will be easily able to catch him and bring him back to the theater on the next train. As a reward, you get to see the troupe's performance for free!<br><br><br>The leader of the Van der Linde gang and Arthur's surrogate father, Dutch begins Red Dead Redemption 2 as a likable and trustworthy man, one who clearly puts his gang first and fights for what he believes is right. Even when Dutch does do unexpected things, such as putting the gang at risk to help Eagle Flies, it is ideologically consistent with his belief in a free country for all. As the gang becomes more desperate, however, Dutch seemingly stops putting the group first, leaving people behind and trusting people like Micah for advice . When Dutch eventually turns on Arthur and John, it demonstrates just how unstable he had actually bec<br><br><br>John is not without his downsides, however. Because the sequel is much larger and robust than its predecessor, John has less to do in his own game. This is completely remedied in [https://gratisafhalen.be/author/imamarmon87/ Red Dead Redemption 2 online events] Dead Redemption 2 once the player takes control of John, but for the majority of a player's time with the character they just have less options. In a series made to display every aspect of a cowboy's life, John's game fails to deliver in the more mundanely detailed challenges of the Old W<br><br><br>Arthur's character is a bit more original when it comes to his design, but he still feels like he belongs in the homage-riddled world of Red Dead Redemption. __ His design is more suited to a variety of cowboy activities, and his story in Red Dead Redemption 2 provides more room for a player to feel morally safe when doing dirty deeds. Player's have more control over his appearance, what he does, and what he says to other characters, so outside of roleplaying Clint Eastwood, Arthur is a more effective avatar than John ever <br><br><br>Despite killing Micah at the end of Red Dead Redemption 2 , Dutch continues his bad deeds in the original Red Dead Redemption . When he and John first come face to face, Dutch is holding an innocent woman hostage. After taunting John for marrying Abigail, Dutch kills the woman before making his escape. When he is finally cornered by John, he tries to excuse his actions by claiming he had to spend his whole life fighting change. Although this might have been true earlier in his life, by the time of Dutch Van der Linde's death he had become a shell of the man he once was. In the story of **Red Dead Redemption ** , Dutch never comes close to atoning for his acti<br><br><br>The downside to being Arthur, however, is that those minute details are only fun to play through if the player wants a realistic depiction of the Old West . If they just want to cheat at poker, break horses, and put holes in people then they'll have to trudge through 10-15 minutes of excess time before anything interesting happens. Other systems, like Arthur's various cores, make it difficult to maintain these activities for extended periods of time. Keeping Arthur's cores up means participating in other, much slower activities (like hunting and crafting) that detract from the intense, cinematic violence many cowboy fans crave. Ironically in this case, more content means less fun for some play<br><br><br>There are plenty of Van der Linde gang camp spots in Red Dead Redemption 2 , and players shouldn’t avoid them. Sure, exploring is extremely fun, and it’s nice to see everything with Arthur and his horse, but players are missing some key content if they keep Arthur from camp for so long. After all, there’s a reason Arthur is so loyal to this g<br><br><br>Iconography is John's biggest ally when measured up against his successor. He was designed specifically to resemble Clint Eastwood's character, "The Man With No Name" from famous movies such as The Good, The Bad, and The Ugly . Everything from John's outfit to the gun on his belt is a screaming homage meant to please fans of old Western movies. These fans will also find themselves performing the same tasks as that archetypal character. Bounty hunting and gunfighting are at the crux of Red Dead Redemption' s setting and story, so there are plenty of opportunities for players to step in the shoes of Eastwood. If players are looking to replicate that character and his style, then John is a good cho
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