「15 Weirdest Side Missions On Red Dead Redemption 2」の版間の差分

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Rockstar has always had a knack for creating loveable, interesting protagonists for their games. The **Red Dead Redemption ** series is no exception, and with two amazingly crafted main characters, it's not easy to choose a favorite between the <br><br><br>Unfortunately, her desire to snap Dutch out of his paranoia leads to a mistake that not only harms herself, but the Van der Linde gang as a whole. In Chapter 6 of [http://Unpop.net/blog/member.asp?action=view&memName=SoonLandseer52956395 red Dead Redemption 2 Money guide] Dead Redemption 2 she returns to camp still drunk from Saint Denis. She then begins berating Dutch, claiming that she isn't like " any of your stooges, " a reference to the gang's blind faith in Dutch. She eventually "admits" to ratting the gang out to the Pinkertons, a reveal that players later find out is a lie. While O'Shea likely told Dutch she ratted in a desperate attempt to anger him, or at the very least grab his attention, it ended up costing her her life. In addition, it protected the actual snitch, which lead to further misfortune for the rest of the gang. Despite being a sympathetic character, her final action hurt the people she cared the most ab<br><br><br>Arthur's character is a bit more original when it comes to his design, but he still feels like he belongs in the homage-riddled world of Red Dead Redemption. __ His design is more suited to a variety of cowboy activities, and his story in Red Dead Redemption 2 provides more room for a player to feel morally safe when doing dirty deeds. Player's have more control over his appearance, what he does, and what he says to other characters, so outside of roleplaying Clint Eastwood, Arthur is a more effective avatar than John ever <br><br>This one brings Arthur Morgan into conflict with the Night Folk, a faction of serial killers with voodoo influence. They set traps in the swamps, often stringing up other dead bodies to use as bait. "A Fine Night for It" teams Arthur with a Cajun man looking to hunt the Night Folk and retake his homestead. This one is particularly strange due to how unnerving the Night Folk and their macabre practices are.<br><br><br>Even if someone did have a preference for one, a major barrier in justifying that preference comes in subjectivity. Both characters are extremely well written, so the choice between the two may have more to do with personal preference than objectivity. A close approximation to an objective indicator, however, is how a given character is designed to fulfill their purpose. In the case of Red Dead Redemption, that purpose is to allow the player to live out the fantasy of a spaghetti-western cowboy character. So, whichever character in Red Dead Redemption allows the player to fulfill that fantasy more effectively could be deemed better than the ot<br><br><br>In the end, Arthur has a wider variety of Old West activities for the player to engage in when living out that cowboy fantasy. He isn't pigeon-holed by the narrative into being a morally justified character, and the player has more ability to customize him to fulfill any Old West fantasy they choose. They can be heroic gunman or a mountain-dwelling survivalist like Jeremiah Johnson. He is simply more versat<br><br><br>There are so many collectibles in Red Dead Redemption 2 , and while it’s nice to have an excuse to remain in this beautiful world for countless more hours, it can also burn players out pretty fast if they are focusing purely on the content that will earn them trophies and gamer score for their profi<br><br><br>The leader of the Van der Linde gang and Arthur's surrogate father, Dutch begins Red Dead Redemption 2 as a likable and trustworthy man, one who clearly puts his gang first and fights for what he believes is right. Even when Dutch does do unexpected things, such as putting the gang at risk to help Eagle Flies, it is ideologically consistent with his belief in a free country for all. As the gang becomes more desperate, however, Dutch seemingly stops putting the group first, leaving people behind and trusting people like Micah for advice . When Dutch eventually turns on Arthur and John, it demonstrates just how unstable he had actually bec<br><br>According to Game Pressure , this side quest is also one of the most extensive side missions that you can do. You meet a man named Albert Mason who is taking pictures of the animals in the area. When a coyote steals his bag, it is your job to go rescue it for him and bring it back. This is on the first meeting, and you have the opportunity of meeting him another two times. Your main goal for this Red Dead Redemption 2 side mission is to protect him from getting knocked off by the animals that he is trying to photograph. What do you get for your troubles? Mason will give you a Wolf Photograph as your reward.<br><br><br>The characters who failed to find redemption are those who became consumed with greed or paranoia, disregarding those around them for their own selfish benefits. Listed below are their unfortunate ta<br><br><br>Once players leave the early region of Colter and enter into the vastness that awaits them and their horse, they might be curious as to what the story has in store for them and the Van der Linde gang going forward. However, it’s definitely worth mentioning that there are plenty of pieces of content that can be missed if players head through each chapter too f
Even if someone did have a preference for one, a major barrier in justifying that preference comes in subjectivity. Both characters are extremely well written, so the choice between the two may have more to do with personal preference than objectivity. A close approximation to an objective indicator, however, is how a given character is designed to fulfill their purpose. In the case of Red Dead Redemption, that purpose is to allow the player to live out the fantasy of a spaghetti-western cowboy character. So, whichever character in Red Dead Redemption allows the player to fulfill that fantasy more effectively could be deemed better than the ot<br><br> <br>Unlike Williamson and Escuela, both of whom made more direct decisions that harmed the people around them, Molly was a victim of poor circumstance. O'Shea spends most of Red Dead Redemption 2 as the main love interest of Dutch van der Linde, but as the game progress players watch their relationship begin to deteriorate. Ad Dutch goes from a caring leader to a paranoid mess, Molly's attempts to connect and reason with him fail. Drifting away from Dutch, Molly becomes desperate in her attempts to win back his affect<br><br> <br>Later on, in the events of the original Red Dead Redemption , Williamson is one of the game's main antagonists. When John first approaches him he has no interest in a meaningful conversation, instead insisting that he is happier being a leader without the interference of Dutch and his old gang. As Williamson goes deeper into the outlaw lifestyle, he shows no interest in reconnecting with John or finding a way out of his criminal ways. Whereas so many of [https://Viralurl.com/surbl.php?url=http://Www.Sincano.com/author/markus78a02 Red Dead Redemption 2 Hunting Guide] Dead Redemption 2 's characters find the error in their ways, Williamson simply continues on with business, seemingly without any guilt or remo<br><br> <br>Historical accuracy isn'tnusually associated with the video gaming industry. Many developers play fast and loose with factual accuracy in favor of creating an enjoyable playing experience. However, this started to change when the gaming industry became a leading form of media. Many gamers began showing interest in developers implementing education into their games, making their guilty pleasure hobby feel significantly less gui<br><br> <br>John, however, is much more effective at fulfilling one specific archetypal role within Western fiction, meaning that though Arthur serves a wider variety of purposes, John Marston is still superior depending on who is making the decision. Subjectivity, then, cannot be entirely excluded from the situation. However, if one had to recommend one of **Red Dead Redemption ** 's __ two protagonists under the pretense that they might fulfill a particular fantasy, then the safest recommendation would be for Arthur. His versatility means that even if a player wants to be a good cowboy or The Man With No Name, then Arthur can still fill that role for them. He may not be able to do it as well as John, but the player will still leave the game feeling as if their Western fantasies had been fulfil<br><br>This one brings Arthur Morgan into conflict with the Night Folk, a faction of serial killers with voodoo influence. They set traps in the swamps, often stringing up other dead bodies to use as bait. "A Fine Night for It" teams Arthur with a Cajun man looking to hunt the Night Folk and retake his homestead. This one is particularly strange due to how unnerving the Night Folk and their macabre practices are.<br> <br>John's story also provides less incentive for the player to do some of these activities. In both games, John is trying his best to be a reformed outlaw-turned-family-man. Assuming the player is in a mood to have a conscience, robbing strangers and heisting the local bank is less attractive of an activity. They become especially unattractive when both games track the player's honor level. It's harder to be no-good when you can see just how bad you really <br><br> <br>Javier's role in Red Dead Redemption is again similar to Williamson, although in Escuela's case he now works for the Mexican Government . When facing his own capture (or possible death) at the hands of John, his last ditch effort for freedom is to offer to give both Williamson and Dutch's locations to John. Considering these are the same people that he sided with years prior, it demonstrates that Javier would sell out anyone if it meant he could survive. Since Javier remained selfish throughout his life, he was never able to find redempt<br><br> <br>The main problem with selecting the superior Red Dead protagonist is that both of them share similar values as characters while serving similar roles within their stories. Both John and Arthur are motivated by their sense of loyalty and responsibility to a family, and as rough-cut, grit-lined cowboys it's their job to use whatever means necessary to secure their family's well being. They're cut from the same cloth, and it's pretty clear that this was an intentional decision from Rockstar, as John Marston and Arthur Morgan each serve as members of the same family for much of their lives. As such, they even influence each others' characterization throughout the games. In the end, if a person likes one of them, there's a good chance they'll feel a similar way about the ot<br>
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