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15 Weirdest Side Missions On Red Dead Redemption 2 (編集)
2025年10月12日 (日) 05:33時点における版
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Even if someone did have a preference for one, a major barrier in justifying that preference comes in subjectivity. Both characters are extremely well written, so the choice between the two may have more to do with personal preference than objectivity. A close approximation to an objective indicator, however, is how a given character is designed to fulfill their purpose. In the case of Red Dead Redemption, that purpose is to allow the player to live out the fantasy of a spaghetti-western cowboy character. So, whichever character in Red Dead Redemption allows the player to fulfill that fantasy more effectively could be deemed better than the ot<br><br> <br>Unlike Williamson and Escuela, both of whom made more direct decisions that harmed the people around them, Molly was a victim of poor circumstance. O'Shea spends most of Red Dead Redemption 2 as the main love interest of Dutch van der Linde, but as the game progress players watch their relationship begin to deteriorate. Ad Dutch goes from a caring leader to a paranoid mess, Molly's attempts to connect and reason with him fail. Drifting away from Dutch, Molly becomes desperate in her attempts to win back his affect<br><br> <br>Later on, in the events of the original Red Dead Redemption , Williamson is one of the game's main antagonists. When John first approaches him he has no interest in a meaningful conversation, instead insisting that he is happier being a leader without the interference of Dutch and his old gang. As Williamson goes deeper into the outlaw lifestyle, he shows no interest in reconnecting with John or finding a way out of his criminal ways. Whereas so many of [https://Viralurl.com/surbl.php?url=http://Www.Sincano.com/author/markus78a02 Red Dead Redemption 2 Hunting Guide] Dead Redemption 2 's characters find the error in their ways, Williamson simply continues on with business, seemingly without any guilt or remo<br><br> <br>Historical accuracy isn'tnusually associated with the video gaming industry. Many developers play fast and loose with factual accuracy in favor of creating an enjoyable playing experience. However, this started to change when the gaming industry became a leading form of media. Many gamers began showing interest in developers implementing education into their games, making their guilty pleasure hobby feel significantly less gui<br><br> <br>John, however, is much more effective at fulfilling one specific archetypal role within Western fiction, meaning that though Arthur serves a wider variety of purposes, John Marston is still superior depending on who is making the decision. Subjectivity, then, cannot be entirely excluded from the situation. However, if one had to recommend one of **Red Dead Redemption ** 's __ two protagonists under the pretense that they might fulfill a particular fantasy, then the safest recommendation would be for Arthur. His versatility means that even if a player wants to be a good cowboy or The Man With No Name, then Arthur can still fill that role for them. He may not be able to do it as well as John, but the player will still leave the game feeling as if their Western fantasies had been fulfil<br><br>This one brings Arthur Morgan into conflict with the Night Folk, a faction of serial killers with voodoo influence. They set traps in the swamps, often stringing up other dead bodies to use as bait. "A Fine Night for It" teams Arthur with a Cajun man looking to hunt the Night Folk and retake his homestead. This one is particularly strange due to how unnerving the Night Folk and their macabre practices are.<br> <br>John's story also provides less incentive for the player to do some of these activities. In both games, John is trying his best to be a reformed outlaw-turned-family-man. Assuming the player is in a mood to have a conscience, robbing strangers and heisting the local bank is less attractive of an activity. They become especially unattractive when both games track the player's honor level. It's harder to be no-good when you can see just how bad you really <br><br> <br>Javier's role in Red Dead Redemption is again similar to Williamson, although in Escuela's case he now works for the Mexican Government . When facing his own capture (or possible death) at the hands of John, his last ditch effort for freedom is to offer to give both Williamson and Dutch's locations to John. Considering these are the same people that he sided with years prior, it demonstrates that Javier would sell out anyone if it meant he could survive. Since Javier remained selfish throughout his life, he was never able to find redempt<br><br> <br>The main problem with selecting the superior Red Dead protagonist is that both of them share similar values as characters while serving similar roles within their stories. Both John and Arthur are motivated by their sense of loyalty and responsibility to a family, and as rough-cut, grit-lined cowboys it's their job to use whatever means necessary to secure their family's well being. They're cut from the same cloth, and it's pretty clear that this was an intentional decision from Rockstar, as John Marston and Arthur Morgan each serve as members of the same family for much of their lives. As such, they even influence each others' characterization throughout the games. In the end, if a person likes one of them, there's a good chance they'll feel a similar way about the ot<br> | |||