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Arthur ends up killing the other four shootists, then is asked to get Calloway a duel with the gunman named Slim Grant. Grant refuses, Calloway shoots him in the back, feels guilty, and then asks Arthur to duel him to regain his honor. It's all fairly depressing and bloody and shows how being a legendary gunslinger can only really end one way.<br><br><br>Arthur's character is a bit more original when it comes to his design, but he still feels like he belongs in the homage-riddled world of Red Dead Redemption. __ His design is more suited to a variety of cowboy activities, and his story in [https://marketingme.wiki/wiki/Best_Story-Heavy_Games_Like_Horizon:_Zero_Dawn_Forbidden_West Red Dead Redemption 2 money guide] Dead Redemption 2 provides more room for a player to feel morally safe when doing dirty deeds. Player's have more control over his appearance, what he does, and what he says to other characters, so outside of roleplaying Clint Eastwood, Arthur is a more effective avatar than John ever <br><br><br>John is not without his downsides, however. Because the sequel is much larger and robust than its predecessor, John has less to do in his own game. This is completely remedied in Red Dead Redemption 2 once the player takes control of John, but for the majority of a player's time with the character they just have less options. In a series made to display every aspect of a cowboy's life, John's game fails to deliver in the more mundanely detailed challenges of the Old W<br><br>Arthur is then sent into a mine full of poisonous gas, and someone tries to kill him. It's revealed that the shaman was actually working for a fuel company who's been poisoning the land to get the people of Butcher's Creek to sell their land, and Arthur has to force the man to admit what he's done. Obediah and the others still believe it all to be a curse though, but they thank Arthur for his help.<br><br><br>Rockstar has always had a knack for creating loveable, interesting protagonists for their games. The **Red Dead Redemption ** series is no exception, and with two amazingly crafted main characters, it's not easy to choose a favorite between the <br><br><br>John's story also provides less incentive for the player to do some of these activities. In both games, John is trying his best to be a reformed outlaw-turned-family-man. Assuming the player is in a mood to have a conscience, robbing strangers and heisting the local bank is less attractive of an activity. They become especially unattractive when both games track the player's honor level. It's harder to be no-good when you can see just how bad you really <br><br><br>Even if someone did have a preference for one, a major barrier in justifying that preference comes in subjectivity. Both characters are extremely well written, so the choice between the two may have more to do with personal preference than objectivity. A close approximation to an objective indicator, however, is how a given character is designed to fulfill their purpose. In the case of Red Dead Redemption, that purpose is to allow the player to live out the fantasy of a spaghetti-western cowboy character. So, whichever character in Red Dead Redemption allows the player to fulfill that fantasy more effectively could be deemed better than the ot<br><br><br>John, however, is much more effective at fulfilling one specific archetypal role within Western fiction, meaning that though Arthur serves a wider variety of purposes, John Marston is still superior depending on who is making the decision. Subjectivity, then, cannot be entirely excluded from the situation. However, if one had to recommend one of **Red Dead Redemption ** 's __ two protagonists under the pretense that they might fulfill a particular fantasy, then the safest recommendation would be for Arthur. His versatility means that even if a player wants to be a good cowboy or The Man With No Name, then Arthur can still fill that role for them. He may not be able to do it as well as John, but the player will still leave the game feeling as if their Western fantasies had been fulfil<br><br>This mission finds Arthur Morgan helping a Dr. Frankenstein-like mad scientist build a robot. It starts with Arthur helping a man named Marko Dragic show off his remote-controlled boat by using it to destroy targets on a pond. Arthur later finds Dragic's laboratory and helps him use lightning rods to inject life into a robotic automaton he's built. Ultimately, Dragic's experiments succeed, but the robot kills Dragic and escapes to the Grizzlies mountain range.<br><br>**Updated on October 9th, 2020 by Josh Davison : ** We are nearing two years since the release of Red Dead Redemption 2 at the time of writing, and gamers are still talking about the game. Between the immersive world, engaging missions, lovable characters, and absorbing online mode, there is a lot to still love about RDR2. Side missions, aka Stranger Missions, are a big part of what makes Red Dead Redemption 2 so good, and they can be downright strange for certain. While the world of the game is often very grounded, the side missions are where the game feels free to get a little freaky. With all of that in mind, it seems like an excellent time to dive back into the weirdest side missions in [http://blog.Wswl.org/member.asp?action=view&memName=AlonzoLozano41056187 Red Dead Redemption 2 Mods] Dead Redemption 2 with an additional five entries to the list. | |||
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