「Cyberpunk 2077: The Most Expensive Vehicles In The Game Where To Get Them」の版間の差分

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Gem 10 : On an overwalk south of Bellevue Overwalk. Players should fast-travel to Bellevue Overwalk, then travel south to the staircase that leads to this other overwalk. When they climb up the stairs, they should head to the left, then take another left to find the body and a Legendary Co<br><br><br>Admittedly, Cyberpunk 2077 is very much about relationships and the humanity that comes with forming bonds with other people amid a world built upon the artificial. As players move through the story, it becomes easy to hope for something more for V because of all the garbage that has to be waded through. V leads a tough life that's full of tragedy. So, it's no wonder that reaching an ending where V is free from it all with close friends will feel like the biggest payoff of them <br><br><br>This changes with the Cybersomatic Optimizer, a Cyberpunk 2077 implant that allows quickhacks to deal critical hits just like regular attacks. A hacker who loves to stealth around and hack enemies to incapacitate them will love this cyberware for what it brings to the table, allowing players to enjoy bonus damage and other such perhaps while using a slew of quickhacks to bamboozle their enem<br><br><br>There are 9 Iconic SMGs in Cyberpunk 2077 , and players might want to know where to find them all and which of them is worth grabbing to finish V’s collection and to use against the dreaded corruption and gangs of Night Ci<br><br><br>Collectibles All Wellsprings Hidden Gem Locations All Downtown Hidden Gem Locations All Charter Hill Hidden Gem Locations All Red Peaks Hidden Gem Locations All Kabuki Hidden Gem Locations All Little China Hidden Gem Locations All Northside Hidden Gem Locations All Japantown Hidden Gem Locations All Corpo Plaza Hidden Gem Locat<br><br><br>Gem 6 : In a safe hidden between two storage containers near the clothing store on the northeast side of Kabuki. Upon entering the clothing store, players should turn left to go down the stairs, and another left before the second set of stairs. The safe will be to the ri<br><br><br>This ending is short, and, frankly, quite depressing. Instead of deciding to go out with any sort of a bang, V decides to go out with a literal "bang" but a figurative whimper. This comes after choosing any of [http://Ruanjiaoyang.com/member.asp?action=view&memName=BrandieRosenhain5965 Cyberpunk 2077 Collectibles] 2077 's basic endings . Before V confirms the plan with Johnny, there's an option to end everything instead. V takes their own life and the credits roll, leaving friends to wonder why such a route was ta<br><br><br>How to Get Fenrir: Looted from where the captive monk was held in Sacrum Profanum / Losing My Religion <br><br>Fenrir certainly has a sparky bite to it thanks to the fact that bullets will deal electrical damage. However, the random chance and the even more random effect to disable enemy cyberware is too unpredictable and just not as efficient as other SMGs that will have players chippin' <br><br><br>With amazing handling and acceleration, it's one of the best cars to bring to the races in Cyberpunk 2077 . Suffice it to say, fans of responsive and fluid cars will have a great time driving the Herrera Outlaw <br><br><br>How to Get Prototype: Shingen Mark V: Inside the trailer '667' in the exterior loading area of Arasaka Industrial Park in Arroyo, Santo Domingo <br><br>A decent amount of damage thanks to its explosive rounds, the Shingen SMG can have a variety of fun methods of warfare, but only to those with a Smart Link cyberware installed due to its aiming system. Automatically firing at 3 different enemies is great for being outnumbered, but the damage multipliers do not hold up against other superior choi<br><br><br>Gem 4 : On the shore next to some scaffolding and shipping containers, just down the road from the location of Gem 3. Players can loot the Gem and some other gear off a suitcase on the fourth level of scaffold<br><br><br>The six possible endings in _Cyberpunk 2077 _ can range from depressing to mostly satisfying in the game's final moments. Barring in-depth details of what makes each choice available to V, (some have no requirements) the setup throughout the playthrough indicates that tough decisions will be made to enact the final missions. As with most games with similar levels of choice, once a decision is made, there's no going back - V is led to their fate. With each ending, characters left behind as the result of V's decision leave a final message with a reaction to that decision, putting further gravity on the outco<br><br><br>Gem 9 : On the body of a man sitting on a couch in an improved shelter down the stairs from Gem 8. Players will need to turn left away from the body and run until they reach the stairs. Then, they can climb down to the shel<br><br><br>In Cyberpunk 2077's best ending, V escapes Night City with Panam and the Aldecados, leaving Night City in the dust, along with every problem encountered during the playthrough. Players won't necessarily feel V's health condition has been resolved, but it won't matter. Peace and happiness are finally reached, as players watch V stare up at the star-dotted sky with Panam outside Night City's walls. For a **Cyberpunk 2077 ** ending that has resolution, weight, and a sense of relief on V's behalf, this clearly deserves it's #1 s
<br>V can either sign a contract and become an engram, thereby saving themselves from a terminal condition, or V can return to earth to live out their remaining days before death comes knocking. Either option offers a short scene which pronounces the feeling that V is very alone and hasn't much of a future to look forward to. While there are some interesting story beats and final moments leading up to the contract option, players won't get a whole lot from this Cyberpunk 2077 end<br><br> <br>Gem 13 : Next to a giant metal pipe by the water near Pinewood St. South. To reach it, players should fast-travel to Pinewood St. South , then travel down the large staircase and toward the water. They will need to slip between two pieces of metal-containing graffiti drawings and turn left to find the body. Players will need to fight enemies on Pinewood St. South before this final Gem will sp<br> <br>Admittedly, [http://repa.ouroborus.net/search?q=https://Www.addgoodsites.com/details.php?id=672879 Cyberpunk 2077 missions] 2077 is very much about relationships and the humanity that comes with forming bonds with other people amid a world built upon the artificial. As players move through the story, it becomes easy to hope for something more for V because of all the garbage that has to be waded through. V leads a tough life that's full of tragedy. So, it's no wonder that reaching an ending where V is free from it all with close friends will feel like the biggest payoff of them <br><br> <br>The ending elicits a sense of resolution for the rocker that had been largely absent during interactions with V. Night City seems to haunt Johnny and everything involved with the past life he led. Johnny's given a new chance to go somewhere else and be someone else inside of V's body. Players will feel happy for Johnny, but could easily be disappointed that V is lost to cyberspace for what is likely to be fore<br><br> <br>This vehicle has stolen the hearts of car lovers all over Night City . It has also led to many injuries considering how many amateur adrenaline junkies have bought this car without knowing how to handle it. Those who wish to own this car must have 69,000 eddies to dish out and a level 30 Street Cred. It can be bought from the fixer Wakako Okada in Charter Hill Westbr<br><br> <br>Gem 12 : In another room just down the path from Gem 11. To reach it, players should continue up the stairs after finding Gem 11 and looting the room, then turn left and follow the path until they find a drone. They will need to fight the drone, then either drop through a hole in the roof or, with high enough Technical Ability, open the door to reach the <br><br> <br>Here, V has bought in with Arasaka and entrusted the biochip problem with them by going to an Arasaka outer space clinic . As the corporation is responsible for creating the biochip in the first place, it seems like the logical choice. Unfortunately for V, there isn't much here, and the ending is a bit lonely. After a series of tests and grim hints that nothing has been solved, the returning Hellman presents two options to finish out the epilo<br><br><br> How to Get Prototype: Shingen Mark V: Inside the trailer '667' in the exterior loading area of Arasaka Industrial Park in Arroyo, Santo Domingo <br>A decent amount of damage thanks to its explosive rounds, the Shingen SMG can have a variety of fun methods of warfare, but only to those with a Smart Link cyberware installed due to its aiming system. Automatically firing at 3 different enemies is great for being outnumbered, but the damage multipliers do not hold up against other superior choi<br><br> <br>Gem 7 : In the water of the sewers near the clothing store. Players should go back up the stairs they came down to reach Gem 6 and take a left. They should turn right to go up the metal stairs, and follow them down. At the metal bars, V needs to jump over the side of the building and into the sewer to the right. Players must have completed the Assault in Progress side mission in this a<br><br> <br>The Quadra Type-66 "Cthulhu" is a sports coupe vehicle. Named after the High Priest of the Great Old Ones, this vehicle is said to unleash its driver's horrors from their deepest nightmares onto the streets. This vehicle was made for racing and it has a horsepower of 666 because of course, it d<br><br> <br>Gem 6 : In a safe hidden between two storage containers near the clothing store on the northeast side of Kabuki. Upon entering the clothing store, players should turn left to go down the stairs, and another left before the second set of stairs. The safe will be to the ri<br><br> <br>The six possible endings in _Cyberpunk 2077 _ can range from depressing to mostly satisfying in the game's final moments. Barring in-depth details of what makes each choice available to V, (some have no requirements) the setup throughout the playthrough indicates that tough decisions will be made to enact the final missions. As with most games with similar levels of choice, once a decision is made, there's no going back - V is led to their fate. With each ending, characters left behind as the result of V's decision leave a final message with a reaction to that decision, putting further gravity on the outco<br>
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