「I Want To Love Zenless Zone Zero But There s One Major Thing Holding It Back」の版間の差分

ナビゲーションに移動 検索に移動
編集の要約なし
(ページの作成:「<br>You will then be moved to a new map. From where you spawn, go right and then up, and you will have to initiate combat. Deal with the foes and, when you return to the…」)
 
1行目: 1行目:
<br>You will then be moved to a new map. From where you spawn, go right and then up, and you will have to initiate combat. Deal with the foes and, when you return to the HDD, go left to heal if needed . Then move right until you hit a red button and unlock a tra<br><br>Finally, even though I think it could be better, I do want to take some time to recognize that **ZZZ isn't entirely devoid of depth ** , even if I think there could be more. Each character in the game has at least one unique mechanic to distinguish them from the rest, like Anby's delayed fourth hit or Soldier 11's timed fire slashes (emulating Nero's Exceed mechanics from Devil May Cry ), and like most other mobile action games, ZZZ does derive some depth from swapping between characters instead of sticking to just one, which can lead to interesting teambuilding setups and synergies.<br><br> <br>Soul Hounds III is reminiscent of classic puzzle games, where matching and destroying similar colored tiles gives you a high score. It features both multiplayer and solo modes, and trying to conquer them is a fun experie<br><br> <br>Instead, Hoshimi takes a lot of traditional clothing and design aspects into her characterization, making her uniquely stand out from many of the other characters. Plus, a lot of her design elements, like the draping sleeves on her jacket, make her look graceful and eleg<br><br> <br>Once you are done speaking to General Chop and Susie, you can return to the HDD system and see that you have a Combat Commission and [http://Www.Webbuzz.in/testing/phptest/demo.php?video=andy&url=Www.thecenterfoundation.org/member/3563675 web page] an Exploration Commission to complete. It does not matter which commission you complete fir<br><br> <br>If players don't want to spend any money, an alternate W-Engine that would be great for Anby is The Restrained. With this S-class W-Engine, damage and Daze from Basic Attacks go up by 6% by eight seconds and stackable up to five ti<br><br> <br>The first commission you'll receive can be found once you access Inter-Knot . General Chop's delivery driver has been lost inside a Hollow , and it's your job to get him out. This is the first commission you will be prompted to compl<br><br> <br>In Soul Hounds III - Group Hunt, you are paired against three random players in a race. The player who is first to reach 150m depth is declared the winner. In this mode, you have unlimited lives, but it will take a few seconds to revive each time you end up dying. Your energy will also deplete faster, so you have to collect Pomegranates quic<br><br> <br>To complete her build, the best Drive Discs for Anby in Zenless Zone Zero are a 4-piece set of Shockstar Disco and a 2-piece set of Thunder Metal . This particular setup is due to the different bonuses these Drive Discs can offer depending on the number of pieces equip<br><br> <br>Although her design is hardly simple, it’s believable while still carrying those important streetwear aspects throughout. The only thing that seems off or too bulky might be the canisters strapped to her back, but even then, when you factor in her flaming sword, their presence on her person makes a lot of se<br><br> <br>To play Soul Hounds III, you must first unlock the Godfinger Arcade . Once you start the Prologue: Intermission Chapter, you will get a text from Billy requesting you to play a multiplayer game at the Arcade with <br><br> <br>Soul Hounds III is a rapid version of the game where you are engaged in a race, and your only focus should be to dig as fast as you can , to reach the bottom quickly. Swiftly go after multiple coloured blocks that are clustered together, and attack them to go down. Do not bother destroying unwanted blo<br><br> <br>His design is refined but with a slight bit of edge that makes you realize just how dangerous he might actually be. While he’s not adorned with sharp and dangerous implements, Von Lycaon doesn’t really need them to deal serious dam<br><br>Beating on an enemy that's essentially just a punching bag can be fun - there's a reason a lot of Devil May Cry combo videos have Dante or Vergil juggling a basic enemy instead of a boss - but for that kind of gameplay to be compelling, there has to be a wide variety of actions for me to perform . In Zenless Zone Zero , during the "downtime" of combat, when enemies are vulnerable and unable to fight back, there just aren't enough options per character to make the game's combos feel interesting or creative.<br><br> <br>Take the track down, and make sure to move to the left and right to claim all the Dennies . In the center of the tiles is the lost W-Engine, which you can claim by moving directly on top of it . Once the cargo is claimed, move down to push the red button and open a series of trac<br><br>The unfortunate reality for even the best mobile games is that phone screens aren't that good at emulating an actual controller . For any game that needs buttons to perform actions, those buttons have to be present on the touchscreen - meaning that they have to both take enough space to be easily pressed, but also leave enough empty space so that the game itself is still visible. As a result, the standard for any mobile action game is to cram all the buttons into one corner, with a mock joystick for controlling movement in the corner across from them.<br>
<br>Finally, even though I think it could be better, I do want to take some time to recognize that **ZZZ isn't entirely devoid of depth ** , even if I think there could be more. Each character in the game has at least one unique mechanic to distinguish them from the rest, like Anby's delayed fourth hit or Soldier 11's timed fire slashes (emulating Nero's Exceed mechanics from Devil May Cry ), and like most other mobile action games, ZZZ does derive some depth from swapping between characters instead of sticking to just one, which can lead to interesting teambuilding setups and synergies.<br><br>**It would be a mistake to blame every problem with ZZZ 's combat solely on the game being designed for phones ** , though, especially since other mobile games show that there's at least a little more room for complexity. For example, while Punishing Gray Raven 's Ping (essentially a simple color-matching mini-game in place of a single skill button) system wasn't something I personally enjoyed, it does allow characters to have three special moves in addition to basic attack chains and ultimates, expanding the possible design space for that game's characters.<br><br>So, while I think ZZZ's combat is majorly impacted by being available on phones, the game's simplicity is also probably intended to some degree . HoYoverse games serve a wide audience, and as much as I personally like character action games, the genre as a whole is relatively niche. I still think there's a middle ground that the game could've found between the Dante of Devil May Cry 4 and 5 - one of the most complex characters to control in any video game - and ZZZ 's roster, but I recognize that trending more towards simplicity is probably the better bet for widespread success<br> <br>Nicole is clever and powerful, but she utilizes a bit of a 'ditzy' front to wiggle her way out of tense situations, and unsurprisingly, it works well. Her clothing choice helps her to keep up that front and keep her opponents continually underestimating her, but little do they know that’s all part of the <br><br> <br>If players don't want to spend any money, an alternate W-Engine that would be great for Anby is The Restrained. With this S-class W-Engine, damage and Daze from Basic Attacks go up by 6% by eight seconds and stackable up to five ti<br><br> <br>Although her design is hardly simple, it’s believable while still carrying those important streetwear aspects throughout. The only thing that seems off or too bulky might be the canisters strapped to her back, but even then, when you factor in her flaming sword, their presence on her person makes a lot of se<br> <br>For your first commission, you will get to know your neighbors and learn more about the general game mechanics. However, since it comes up so early on, it can be tricky to figure out what to do and when to do it. If you need a push in the right direction, read on and figure out how to accept and complete your first commissi<br><br> <br>He’s just a bear who works construction and has a pretty good sense of style. There are elements of his design that do seem to be a bit of a safety hazard on a construction site, but that seems to be the status quo for the Belobog Heavy Industries memb<br><br>As a fan of character action games, there's a lot that I appreciate about ZZZ , especially in terms of aesthetic and music, but I also can't help but feel like the game's combat is held back by being designed for mobile platforms . Especially for an action game, it's important to consider how many inputs are available to the player - and having to design the game to make it playable on a phone means that there's a restrictive limit on the amount of available inputs per character, and consequently, a limit on how complex any single character can be.<br><br>Less excusable, though, is how the gacha system interacts with the [http://Rebelsoulsrescue.com/x/cdn/?https://Www.Qoocle.com/groups/zenless-zone-zero-friendship-supervision-event-guide/ SLG Game Heroes]'s existing combat woes. Personally, I was lucky enough to have gotten Nekomata, Soldier 11, and Koleda off a combination of standard banner pulls and a lost 50/50. All three characters have relatively fun mechanics, and the latter two pair well in a team together, but it's not hard to imagine a scenario where I wasn't as lucky as I was, stuck with characters whose combat abilities didn't interest me as much.<br><br>Beating on an enemy that's essentially just a punching bag can be fun - there's a reason a lot of Devil May Cry combo videos have Dante or Vergil juggling a basic enemy instead of a boss - but for that kind of gameplay to be compelling, there has to be a wide variety of actions for me to perform . In Zenless Zone Zero , during the "downtime" of combat, when enemies are vulnerable and unable to fight back, there just aren't enough options per character to make the game's combos feel interesting or creative.<br><br>The unfortunate reality for even the best mobile games is that phone screens aren't that good at emulating an actual controller . For any game that needs buttons to perform actions, those buttons have to be present on the touchscreen - meaning that they have to both take enough space to be easily pressed, but also leave enough empty space so that the game itself is still visible. As a result, the standard for any mobile action game is to cram all the buttons into one corner, with a mock joystick for controlling movement in the corner across from them.<br>
4

回編集

案内メニュー