「PlayerUnknown s Battlegrounds Shows Off FOV For 1st-Person Mode」の版間の差分

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<br>Currently, PlayerUnknown's Battlegrounds is a third-person shooter that forces players to fight to the death on an island, and it's incredibly popular as is . The third-person camera allows players to scope out targets over walls and around corners, giving them a strategic advantage. A first-person camera will make spotting enemies in the game more difficult and riskier, as players will have to peek out from behind cover to do so. The upcoming change ups the stakes for intel gathering. While Battlegrounds currently allows players to toggle a first-person view, it lacks some of the polish and tools FPS gamers are used to. One tool that's been missing was a field-of-view slider, making players' views narrow. In its next update, Battlegrounds will be getting first-person only servers, and with them a FOV slider. PlayerUnkown shared how that will affect players' views in a Tw<br><br> <br>Bluehole Studio went on to say that while weekly patches for PlayerUnknown's Battlegrounds may be nixed from here on out, the developer will use the additional time to test for "significantly" longer periods. By doing so, it hopes to produce even more polished patches and updates so as to give the battle royale's user base the best experience possible with each refinement or tweak being m<br><br> <br>PlayerUnknown's Battlegrounds has built up a massive following in the PC gaming community, with enough players on Steam to go toe to toe with Grand Theft Auto V and challenge even Valve's own games. All this while the game is still in development. One update coming to the game soon is expected to offer a new way of playing PlayerUnknown's Battlegrounds by letting gamers dive into first-person only servers, and the official PlayerUnknown Twitter just showed off how an important first-person setting lo<br><br> <br>This tool isn't all Battlegrounds needs to work well as a first-person shooter, though. Players have noted some scaling issues that aren't apparent in third-person but stand out in first-person. For instance, windows and some vehicles can be too high for a standing player to see through or over while in first-person, while being a good height for the third-person camera. Sometimes shots in first-person hit walls when players aim just above those walls. For the first-person mode in Battlegrounds to work, these bugs will need addressing alongside the addition of the FOV slider, and it's not clear from PlayerUnknown's Tweet what steps have been taken for these fi<br><br> <br>Players' concerns were not entirely unwarranted. Since PlayerUnknown's Battlegrounds is still in early access, it is surprising to see it implementing a system that can earn the game more money even before its completion. Players may assume Battlegrounds already has plenty of considering how many players it has . Another side of the concern may be that microtransactions at this point will reduce the incentive to finish the game and get out of early acc<br><br> <br>The point of that story is to attempt to explain why I think even the threat of violence is not something that should be joked about. Given my experience in college, and the fact that The Doc’s threat, even as a joke, synced up closely to a bad experience I endured, it could have brought up bad memories, triggered a panic attack or had other consequences The Doc might not have intended when composing the tw<br><br> <br>Bluehole Studio officially made this news regarding PlayerUnknown's Battlegrounds known by way of a Steam Community update post, with the developer saying that changes to the game's schedule aims to improve how the company works on the game as a team and that it will be able to set "realistic" expectations for players. Apparently, having to hit preordained deadlines for patch releases caused certain updates and features to be rushed out, causing "more issues than it solv<br><br> <br>At first, Greene seemed to be playing along with Dr DisRespect, but then took offense to DisRespect's threat of violence. Greene released a lengthy statement addressing the issue, admitting that Dr DisRespect's comments were likely facetious in nature, but even so, they hit close to home due to an unpleasant experience Greene had in the p<br><br> <br>The ability to expand field of view should be helpful for players who felt the standard first-person view was too narrow. PlayerUnknown's Battlegrounds is already competitive, but the extra degree of immersion and risk that comes with the first-person mode may make it more competitive. And the FOV options should satisfy serious FPS players who are used to this tool in other competitive shooters like Rainbow Six Siege or Overwat<br><br> <br>With all the success and attention however, some things have of course changed. Microtransactions were rushed into the game in time for the PUBG Invitational which is offputting, especially given the in sale after-market prices for skins and prices of the limited time crates (and keys to unlock them), but the worst part of the players is how the devs have slowed down on the game updates and virtually stopped communication with the community. This was called out on Reddit to which the [http://Www.ladyscn.com/newsite/home/link.php?url=http://WWW.Kosmodromstudio.com/comment/html/?276179.html Pubg Vehicles] Esports Program Manager responded to reveal a few things in progr<br>
<br>When I was in college, many years ago, I had a disagreement with my flat mate. Instead of talking it out like men,  [http://www.depar.de/url?q=http://Www.Kosmodromstudio.com/comment/html/?276177.html PUBG News] he decided to get aggressive and while I was backing away from him, he kicked me in the chest and put my head through a plate glass door. Thankfully, I don’t suffer from any ill effects due to this experie<br><br> <br>Currently, PlayerUnknown's Battlegrounds is a third-person shooter that forces players to fight to the death on an island, and it's incredibly popular as is . The third-person camera allows players to scope out targets over walls and around corners, giving them a strategic advantage. A first-person camera will make spotting enemies in the game more difficult and riskier, as players will have to peek out from behind cover to do so. The upcoming change ups the stakes for intel gathering. While Battlegrounds currently allows players to toggle a first-person view, it lacks some of the polish and tools FPS gamers are used to. One tool that's been missing was a field-of-view slider, making players' views narrow. In its next update, Battlegrounds will be getting first-person only servers, and with them a FOV slider. PlayerUnkown shared how that will affect players' views in a Tw<br><br> <br>Despite the change in its update schedule, Bluehole assures fans that the full launch for Playerunknown's Battlegrounds is "still on-track" to arrive during its release date . Plus, with the game slated to go into Early Access on Xbox One late this year, with the developer now not slavishly adhering to a patch schedule, the team will surely be able to make the transition to Microsoft's current generation console a lot smoother with a more flexible work win<br><br> <br>Bluehole Studio went on to say that while weekly patches for PlayerUnknown's Battlegrounds may be nixed from here on out, the developer will use the additional time to test for "significantly" longer periods. By doing so, it hopes to produce even more polished patches and updates so as to give the battle royale's user base the best experience possible with each refinement or tweak being m<br><br> <br>Responding to the fan backlash, Greene said in his announcement, "While our intention was and still is to add the full feature to the game when we move into actual release, we do need to test it prior to launch and at Early Access so that it is stable and ready to be fully introduced to our community." He also stressed that the microtransactions were "purely optional," so players who aren't interested in spending more money on the game don't have<br><br> <br>The ability to expand field of view should be helpful for players who felt the standard first-person view was too narrow. PlayerUnknown's Battlegrounds is already competitive, but the extra degree of immersion and risk that comes with the first-person mode may make it more competitive. And the FOV options should satisfy serious FPS players who are used to this tool in other competitive shooters like Rainbow Six Siege or Overwat<br><br> <br>"Until the official release of the game, we will not have our scheduled weekly or monthly patches rolling out as often as before. We’ve found internally that being rushed to finish certain features, and having shorter QA test time between pushing updates caused more issues than it solved in regards to maintaining a high standard of quality. We want to put our best content out, and ensure that everything we do is making the game more enjoyable with every upda<br><br> <br>The point of that story is to attempt to explain why I think even the threat of violence is not something that should be joked about. Given my experience in college, and the fact that The Doc’s threat, even as a joke, synced up closely to a bad experience I endured, it could have brought up bad memories, triggered a panic attack or had other consequences The Doc might not have intended when composing the tw<br><br> <br>This tool isn't all Battlegrounds needs to work well as a first-person shooter, though. Players have noted some scaling issues that aren't apparent in third-person but stand out in first-person. For instance, windows and some vehicles can be too high for a standing player to see through or over while in first-person, while being a good height for the third-person camera. Sometimes shots in first-person hit walls when players aim just above those walls. For the first-person mode in Battlegrounds to work, these bugs will need addressing alongside the addition of the FOV slider, and it's not clear from PlayerUnknown's Tweet what steps have been taken for these fi<br><br> <br>PlayerUnknown's Battlegrounds has been pulling in gamers in droves, but the recent announcement of loot crates that required players to spend actual money to unlock them had some fans in an uproar. PlayerUnknown's Battlegrounds ' creator, Brendan Greene, took a moment to explain the decision to include microtransactions at this stage in development in his Month 4 Update announcement on st<br><br> <br>At first, Greene seemed to be playing along with Dr DisRespect, but then took offense to DisRespect's threat of violence. Greene released a lengthy statement addressing the issue, admitting that Dr DisRespect's comments were likely facetious in nature, but even so, they hit close to home due to an unpleasant experience Greene had in the p<br>
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