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(ページの作成:「The Elder Scrolls 6 was announced back in 2018, but since then Bethesda has released little news about the game. Though TES6 ’s release date remains unannounced, it has…」) |
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Skyrim ’s followers are relatively barebones, even for a game released in 2011. Compared to 2010’s Fallout: New Vegas , Skyrim has far more characters who can be recruited as followers, but with far fewer unique lines, quests, and with next to no engagement with Skyrim ’s main story or any other major questlines. Even the recruitable followers with the most story like Aela the Huntress or Cicero have stories which are completely independent of their journeys with the pla<br><br><br>Not only have far fewer players had a chance to interact with the world of Pillars of Eternity , but its inhabitants are just as weird and wonderful as those in The Elder Scrolls . It isn’t known whether or [http://Polyinform.Com.ua/user/BonnyJanousek/ http://Polyinform.com.ua/] not Avowed will have multiple playable races yet, but alongside Eora’s more standards fantasy Elves and Dwarves are the Orlans, a diminutive race of fur-covered people, the Godlike, whose bodies are radically changed when they’re "blessed" by a deity, and the large semi-aquatic Aum<br><br><br>To make matters worse, the long wait for news about The Elder Scrolls 6 has had many fans deep-diving the lore in search of hints about the next game’s potential setting or story. Simply put, ten years after the immense mainstream success of Skyrim , Tamriel isn’t nearly as interesting or unknown for many players as it was in the franchise’s p<br><br><br>It's in the best interest of Obsidian Entertainment to keep a balance between RPG mechanics and action gameplay. While there is going to be competition between The Elder Scrolls 6 and Avowed due to the titles sharing a genre, the developer should look at doing enough to ensure it stands out from the Bethesda game series. There is a balance to strike between taking enough from PoE and keeping the title action-heavy while not leaning into its RPG roots too much. Adapting too many role-playing mechanics has the potential to alienate a new audience to the world of Eora, who are looking for a more combat-focused experience. It's possible that if Avowed concentrated on role-playing features too much, it could push gamers towards Skyrim or the forthcoming Elder Scrolls<br><br><br>If Obsidian's Avowed is going to feel like a truly next-gen RPG, then walking into a hostile camp with several followers should inspire a different reaction from the average NPC than walking in alone. Default enemy NPCs should factor in things like the player’s weapons, armor, and even reputation among their faction if they’re a part of one. A lone player may be surrounded as the bandits attempt to intimidate or rob them. A group of arrivals may inspire a more hostile react<br><br><br>As much as Avowed ’s gameplay resembles The Elder Scrolls based on what little has been revealed so far, exploring its world doesn’t risk revealing too many more similarities. The world of Eora has a huge amount of lore that far fewer players have come into contact with than The Elder Scrolls ’ story. From the fact that many of its nations are recently liberated colonies to the idea that the gods of Eora were artificially created using animancy - the science of souls - Avowed ’s world could be just as rich as The Elder Scrolls ’ with the advantage of being far less famil<br><br><br>In some ways Skyrim ’s lack of follower depth complements the game’s broader design. Skyrim prioritizes freedom above all else, and the range and flexibility of its follower characters allows them to blend in no matter who the player wants to roleplay as, while in New Vegas characters like Boone are incompatible with roleplaying decisions like joining the Legion for story reasons. Without its focus on player freedom it’s unlikely that the game would have achieved the replay-value or longevity Skyrim has enjoyed, even as the game approaches its 10-year anniversary. Based on Obsidian’s past games, however, it’s unlikely that Avowed ’s companion characters will follow Skyrim ’s freedom-focused des<br><br><br>In the pirate-themed RPG, gamers can hire fully-fledged party members with their own personal stories, and sidekicks who are viable compatriots but don't have developed narratives. TES 5: Skyrim used companions , but as there was minimal interaction required from the player, Avowed could look at having a more in-depth way of managing them. Developing a more direct way to instruct them in combat and potentially upgrading them could add more flavor to the characters but also make combat scenarios more dive<br><br><br>Rumors suggest that Avowed will have in-depth spells . It's common practice for action-RPG titles to include abilities that have cooldowns so that they can't be spammed, and make fighting enemies more of a challenge. These are often only seconds long and still enable players to use their skills fairly liberally. What Avowed can take from Pillars of Eternity to differentiate from Skyrim and other similar games are skills which have longer cooldown periods. In PoE, gamers have access to a deep well of abilities that can be used per encounter and rest, and this could work well in the upcoming action-RPG. Potent abilities that can only be used infrequently would help players turn the tide in close battles, and also encourage getting basic combat and tactics mastered, as the more powerful skills couldn't be used very often. This could also necessitate limited resting when on adventures, making each rest more valua | |||
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