「Streamer Starts Online Fight With PlayerUnknown s Battlegrounds Dev After Ban」の版間の差分
ナビゲーションに移動
検索に移動
Streamer Starts Online Fight With PlayerUnknown s Battlegrounds Dev After Ban (編集)
2025年10月17日 (金) 03:57時点における版
、 2025年10月17日 (金)編集の要約なし
| 1行目: | 1行目: | ||
<br> | <br>Considering the immense success PlayerUnknown's Battlegrounds has enjoyed due to the popularity of its violent concept, some may find Greene's stance on the matter somewhat hypocritical. Others may acknowledge Greene as simply trying to make a point about being mindful of other people when posting online since you don't know what they've been through. Regardless, it will be interesting to see if this online squabble will continue, or if Brandon Greene will tune Dr DisRespect out in favor of finishing the game in the next six mont<br><br> <br>With all the success and attention however, some things have of course changed. Microtransactions were rushed into the game in time for the PUBG Invitational which is offputting, especially given the in sale after-market prices for skins and prices of the limited time crates (and keys to unlock them), but the worst part of the players is how the devs have slowed down on the game updates and virtually stopped communication with the community. This was called out on Reddit to which the [http://nl.thefreedictionary.com/_/cite.aspx?url=http%3a%2f%2fWww.Increasingspeed.com%2Fcomment%2Fhtml%2F%3F325800.html&word=streelde&sources=kdict PUBG Money Guide] Esports Program Manager responded to reveal a few things in progr<br> <br>Despite the change in its update schedule, Bluehole assures fans that the full launch for Playerunknown's Battlegrounds is "still on-track" to arrive during its release date . Plus, with the game slated to go into Early Access on Xbox One late this year, with the developer now not slavishly adhering to a patch schedule, the team will surely be able to make the transition to Microsoft's current generation console a lot smoother with a more flexible work win<br><br> <br>However, given the staggering popularity of Battlegrounds in spite of its early access state, the inclusion of microtransactions makes sense. As Greene says, it needs to be tested like anything else to ensure it works properly when the game leaves early access. And with the millions of fans already in the game , there are undoubtedly those who want to start customizing their character right <br><br> <br>The ability to expand field of view should be helpful for players who felt the standard first-person view was too narrow. PlayerUnknown's Battlegrounds is already competitive, but the extra degree of immersion and risk that comes with the first-person mode may make it more competitive. And the FOV options should satisfy serious FPS players who are used to this tool in other competitive shooters like Rainbow Six Siege or Overwat<br><br> <br>Team-killing is frowned upon in PlayerUnknown's Battlegrounds , so when Dr DisRespect killed a teammate in order to have a spot on a vehicle, it was met with a swift, but temporary, ban. Dr DisRespect, who seems to be playing a character as opposed to being his genuine self, decided to complain about his ban to Greene on Twit<br><br> <br>Players' concerns were not entirely unwarranted. Since PlayerUnknown's Battlegrounds is still in early access, it is surprising to see it implementing a system that can earn the game more money even before its completion. Players may assume Battlegrounds already has plenty of considering how many players it has . Another side of the concern may be that microtransactions at this point will reduce the incentive to finish the game and get out of early acc<br><br> <br>Bluehole Studio officially made this news regarding PlayerUnknown's Battlegrounds known by way of a Steam Community update post, with the developer saying that changes to the game's schedule aims to improve how the company works on the game as a team and that it will be able to set "realistic" expectations for players. Apparently, having to hit preordained deadlines for patch releases caused certain updates and features to be rushed out, causing "more issues than it solv<br><br> <br>This tool isn't all Battlegrounds needs to work well as a first-person shooter, though. Players have noted some scaling issues that aren't apparent in third-person but stand out in first-person. For instance, windows and some vehicles can be too high for a standing player to see through or over while in first-person, while being a good height for the third-person camera. Sometimes shots in first-person hit walls when players aim just above those walls. For the first-person mode in Battlegrounds to work, these bugs will need addressing alongside the addition of the FOV slider, and it's not clear from PlayerUnknown's Tweet what steps have been taken for these fi<br><br> <br>The point of that story is to attempt to explain why I think even the threat of violence is not something that should be joked about. Given my experience in college, and the fact that The Doc’s threat, even as a joke, synced up closely to a bad experience I endured, it could have brought up bad memories, triggered a panic attack or had other consequences The Doc might not have intended when composing the tw<br><br> <br>While we'll have to wait and see how PlayerUnknown addresses the issues of inaccurate aim and seeing over obstacles, Battlegrounds players should at least be able to vault over obstacles more easily s<br> | ||