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Avowed Needs To Solve One Problem From Skyrim And The Outer Worlds (編集)
2025年10月17日 (金) 05:31時点における版
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One of the reasons Obsidian is moving its Pillars of Eternity setting to a first-person RPG format is financial. As well-received as the Pillars of Eternity games were, it is hoped that moving the RPG series to a more recognizable format will help draw new players. This, in turn, would help further establish Obsidian Entertainment as Microsoft's RPG powerhouse (especially considering the Bethesda acquisiti<br><br><br>While Solstheim has a lot of lessons to teach Avowed ’s Living Lands , the unique success of the frontier island as an RPG setting suggests that Obsidian may already be on the right track with its choice of location. What remains to be seen is whether the studio exploits all the unique opportunities its frontier setting presents, or if lets some pass it<br><br><br>This philosophy of freedom extends beyond exploration to other classic RPG elements like dialogue trees . Conventional wisdom says that the more dialogue options and the greater their potential to affect events, the better. Skyrim certainly gives the player different dialogue options when dealing with some NPCs, and even presents the player with some big decisions during quests, such as choosing whether to become a vampire or not during the Dawnguard <br><br><br>Open-world games need their worlds to feel immense and unexplored at the start of the game. There’s an argument to be made that The Elder Scrolls 6 could still achieve this - after all, Skyrim was able to create a world that felt worth exploring despite previous games like The Elder Scrolls 4: Oblivion . However, while Oblivion sold under 10 million copies, Skyrim surpassed 30 million sales all the way back in 2016, and could risk being a victim of its own success, unable to capture the sense of originality players felt in the last g<br><br><br>Avowed is the upcoming game from Obsidian Entertainment that has many Skyrim fans wondering if the studio’s new RPG could spiritually succeed The Elder Scrolls series. If the trailer is anything to go by, the new game will share many features with The Elder Scrolls from its first-person perspective to its sword-and-sorcery gamep<br><br><br>Avowed will be set in the Living Lands, an ecologically diverse northern frontier in Obsidian’s world of Eora, first seen in the two Pillars of Eternity games. While Bethesda is working on The Elder Scrolls 6 , Avowed ’s setting has an underrated advantage over the next Elder Scrolls game’s most likely locati<br><br><br>As much as Avowed ’s gameplay resembles The Elder Scrolls based on what little has been revealed so far, exploring its world doesn’t risk revealing too many more similarities. The world of Eora has a huge amount of lore that far fewer players have come into contact with than The Elder Scrolls ’ story. From the fact that many of its nations are recently liberated colonies to the idea that the gods of Eora were artificially created using animancy - the science of souls - [http://Polyinform.com.ua/user/BonnyJanousek/ avowed cheats] ’s world could be just as rich as The Elder Scrolls ’ with the advantage of being far less famil<br><br><br>Skyrim ’s followers are relatively barebones, even for a game released in 2011. Compared to 2010’s Fallout: New Vegas , Skyrim has far more characters who can be recruited as followers, but with far fewer unique lines, quests, and with next to no engagement with Skyrim ’s main story or any other major questlines. Even the recruitable followers with the most story like Aela the Huntress or Cicero have stories which are completely independent of their journeys with the pla<br><br><br>Rumors suggest that Avowed will have in-depth spells . It's common practice for action-RPG titles to include abilities that have cooldowns so that they can't be spammed, and make fighting enemies more of a challenge. These are often only seconds long and still enable players to use their skills fairly liberally. What Avowed can take from Pillars of Eternity to differentiate from Skyrim and other similar games are skills which have longer cooldown periods. In PoE, gamers have access to a deep well of abilities that can be used per encounter and rest, and this could work well in the upcoming action-RPG. Potent abilities that can only be used infrequently would help players turn the tide in close battles, and also encourage getting basic combat and tactics mastered, as the more powerful skills couldn't be used very often. This could also necessitate limited resting when on adventures, making each rest more valua<br><br><br>Managing in-depth systems such as party members could be difficult to manage in real-time, so another opportune feature for Obsidian is a tactical pause. PoE, like Baldur's Gate which inspired the series, contains a real-time pause element and this could be transferred to Avowed and prove to be useful. GreedFall from developer Spiders is a great recent example of an action-RPG that used a tactical pause to great effect. At the touch of a button, combat is paused, and the player is free to map out their next move. This approach could suit Avowed as it's simple to use and wouldn't detract from the action-orientation of the game too much. Using a straightforward pausing system like this could help gamers manage their followers' actions and insight into their combat situat | |||