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When you first unlock Drive Discs in Zenless Zone Zero , approximately 9-10 hours through the campaign, you may get Shockstar Disco among your rewards. However, the only guaranteed way to get the Thunder Metal and Shockstar Zero Disco Drive Discs in ZZZ is by completing the " **Hunter and Hound Routine Clean Up" mission ** given to you by Roland at the Scott Outpost; keep in mind that this won't be available until you arrive at the "Intermission" stage of Chapter 2 in the campaign's story. This will take you approximately 17-20 hours of gameplay t<br><br>Following only a bit over a year since the turn-based RPG Honkai: Star Rail , Zenless Zone Zero might seem like Genshin Impact , but it's actually much more similar to a somewhat less popular HoYoverse game: Honkai Impact 3rd . Like HI3 , ZZZ puts a particular focus on action and combat, with both games taking a lot of their DNA from character action series like Devil May Cry and Bayonetta . While I think Zenless Zone Zero might be able to match up with the best examples of the genre in some respects, though, its combat can't quite reach the same heights.<br><br><br>When you initiate the commission Logistics Disaster, you will immediately be sent into combat . This is because this commission is a combat commission, meaning you will not use the HDD to explore the Hollow , and you will only fight two rounds of f<br><br>There's a lot to like about _Zenless Zone Zero _ ; as can probably be expected from a HoYoverse title at this point, the game has top-notch visuals, exceptionally stylish presentation, and a level of consistent polish that even some of the industry's biggest games can often fail to achieve. But, even putting aside some of the game's more obvious negatives, like the controversial TV traversal system or the typical HoYoverse gacha grind , there's one core aspect of the game that I think holds back its (admittedly very flashy and stylish) combat.<br><br><br>Nicole is clever and powerful, but she utilizes a bit of a 'ditzy' front to wiggle her way out of tense situations, and unsurprisingly, it works well. Her clothing choice helps her to keep up that front and keep her opponents continually underestimating her, but little do they know that’s all part of the <br><br>Like a lot of other mobile action games, ZZZ has only three basic offensive inputs: an attack chain, a skill, and an ultimate. In the worst case, this can make the game's combat feel overly simplistic and dull. When my ultimate isn't available, and I don't have enough meter to use an enhanced skill, I'm simply mashing away on the basic attack chain, waiting for my meter to fill up or for [https://WWW.Qoocle.com/groups/the-best-ways-to-farm-denny-in-zzz/ WWW.Qoocle.Com] an enemy to present a change to dodge or counter - not helped by the fact that ZZZ 's basic enemy types attack very little, and are easily stunlocked.<br><br><br>Sticking with the squad from the story's first chapter, the **best team for Anby in Zenless Zone Zero is Nicole and Billy Kid ** . Besides already having them unlocked, their benefit comes from Anby's additional Core Skill: Parallel Connection. This ability gains Anby an extra 7.2 Energy whenever she Dodge Counters an enemy, as long as there is at least one other squad member of the same Faction or Attrib<br><br><br>Zenless Zone Zero has some incredibly unique character designs, especially in comparison to the other miHoYo games. Given that Zenless Zone Zero is situated as an urban post-apocalyptic game, these designs make sense for the urban environm<br><br>Finally, even though I think it could be better, I do want to take some time to recognize that **ZZZ isn't entirely devoid of depth ** , even if I think there could be more. Each character in the game has at least one unique mechanic to distinguish them from the rest, like Anby's delayed fourth hit or Soldier 11's timed fire slashes (emulating Nero's Exceed mechanics from Devil May Cry ), and like most other mobile action games, ZZZ does derive some depth from swapping between characters instead of sticking to just one, which can lead to interesting teambuilding setups and synergies.<br><br><br>Soul Hounds III is a rapid version of the game where you are engaged in a race, and your only focus should be to dig as fast as you can , to reach the bottom quickly. Swiftly go after multiple coloured blocks that are clustered together, and attack them to go down. Do not bother destroying unwanted blo<br><br>So, while I think ZZZ's combat is majorly impacted by being available on phones, the game's simplicity is also probably intended to some degree . HoYoverse games serve a wide audience, and as much as I personally like character action games, the genre as a whole is relatively niche. I still think there's a middle ground that the game could've found between the Dante of Devil May Cry 4 and 5 - one of the most complex characters to control in any video game - and ZZZ 's roster, but I recognize that trending more towards simplicity is probably the better bet for widespread success<br><br>**Later levels and modes in Zenless Zone Zero also ramp up the difficulty ** , making enemies more aggressive, varied, and numerous. As I progress further into the game, there are fewer periods of "downtime" when I'm simply just repeating the same basic attack chains, because the game has started to require me to be more mindful of enemy attacks. I wish there were more attack chains or skills, but what is there is flashy and satisfying to use, and for some characters, basic attacks and skills can interact in interesting ways. | |||
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