「Raven Director David Pellas Goes In-Depth On Call Of Duty: Modern Warfare Remastered」の版間の差分

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(ページの作成:「No, because we knew that our partnership with PlayStation was going to continue from last year so we knew that one of the incentives was going to be that 30 day exclusive…」)
 
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No, because we knew that our partnership with PlayStation was going to continue from last year so we knew that one of the incentives was going to be that 30 day exclusive. So we had planned from the beginning and it's also one of the reasons why we made the decision to have more partners involved with it, because we just wanted to make sure it was rock-solid.<br><br>I looked over at Brian Raffel, our studio head, and we just kind of smiled at each other and we nodded and for me it was just so gratifying to hear the response that we felt for so long. When this project was first proposed I don't think there was a single person at Raven that wasn't like 'yes yes we want to do this. Absolutely we're all in.' That's very exciting right? It's also many moons ago that we started on this, and we knew we had something good and something fun but we didn't know know. Until you get in front of gamers you're not really gonna know. So today's reveal was king of the hold our breaths for a little bit, and the applause and the excitement; it resonated and I kept smiling most of the morning because of it. I got an opportunity to go and take pictures and the lines were long afterwards and I was like 'they screamed and in a good way, and the lines are long so they really meant it.' So I did a little bit of walking around and listening to people. So that was a fun thing for me to get on my break was a chance to hear what people thought. So I think it went pretty well, social media seems to be going pretty well for us too.<br><br>I don't think there was ever any hesitancy, but there was a realization that this is freaking terrifying. Because it's not just important to us, right? Being in the COD family it really means a lot, but dude I remember skipping school for this game. So it's one of those things that it means a whole lot to be playing that game and it means a whole lot be able to bring that to the fans and trying to figure out 'what's the most important thing to me as a gamer,' and 'what's going to resonate with the community,' because there's actually a really healthy community out there. Like 20,000 people still playing on Steam pretty regularly. It's crazy, but dude they love it. If you haven't played some of their mod severs they're friendly, it's fun to play, but they're really really engaged. The Steam forums will let you know that. It is a daunting task and it has been. I would probably say regularly it was like 'okay is going to make a fan pissed off?' I think we got out in front of that really early with that 'don't f*ck with the gameplay,' as our number one tenet, [https://gorod-lugansk.ru/user/GertieLoftis73/ Gorod-lugansk.ru] and that coincides with Raven's mantra of gameplay first. So our entire team already had that mentality of we're not going to mess with what the designers say is important. We were pushing for you keep the timing the same, you keep the feel, you keep the spacial design/the level design cannot not change, but we can add personality and we can add character to it.<br><br>The biggest concern was probably the ADSing because you have a fair argument to say that the static image that you pop up is iconic. I think that there's something to be said about that. I think that what won out in the end was that the gameplay had not changed in any kind of significant way with any of the improvements and the new animations. So when we had done our user testing and play testing, and this is play testing across most of Activision so we had Treyarch, IW, Beenox, we had our whole crew. However many studious are in the business at this point. We had a lot of people in there and these are hardcore people. If it f*cking sucks they will tell you it sucks, and these are the people playing the game and giving us the feedback on it. Universally it was loved and appreciated so we knew after a couple play tests like that and run throughs we're not hearing the negativity that we feared, and it doesn't get more hardcore than hardcore COD makers. We're all playing this pretty regularly. So we felt really confident. That was one of those ones that we were a little worried about and given some of the social media stuff I'm not worried once they get it in their hands, I'm just hoping that they give it the chance that I think that it deserves. I think that they'll be happy with the results.<br><br><br>February, while a month filled with love, will also be a month I hate, mostly because it will end with 249 less dollars left in my bank account. But in place of that $249 I will be receiving a shiny new PS Vita, a handheld I have been dying to get my hands on since back at E3 2011. So, of course my gaming time in February, albeit late February, will be dominated by Vita titles like Uncharted: Golden Abyss , but the title I'm most looking forward to is Virtua Tennis 4 for its clever use of touch and its addictive nat<br><br><br>On September 20, 2016, Activision and Bungie released Rise of Iron _ , a large new expansion for the Destiny _ universe. The expansion included fresh new content in the form of a new location, a new Raid, a new Strike, additional quests, gear, and a new game mode, which drove an increase in MAUs A quarter-over-quar
The accompanying press release included a few bullet points about the performance of the company and of its games, highlighting the performance of Overweatch , World of Warcraft 's expansion Legion and m<br><br><br>Blizzard's tenth BlizzCon ® will be returning to the Anaheim Convention Center this Friday, November 4, and Saturday, November 5. Thousands of tickets again sold out in a matter of minutes, but millions more will be able to join through live-streaming or virtual tickets. BlizzCon will feature a number of events including the finals of several Blizzard esports tournaments, with global champions across a number of franchises crow<br><br><br>The game's servers were rocked by demand , meaning that gamers were unable to group into their racing clubs (which was a key selling point of the game) and participate in racts. The game also began to operate on a one in, one out basis, giving players a waitlist for multiplayer sessions. We also would be remiss if we didn't mention the PlayStation Plus version of the game, which also delayed for several months, and was finally released in Ju<br><br><br>February is a month I'm really looking forward to, as my most anticipated game for the year (now that Metro: Last Light is delayed), Binary Domain releases in latter half of the month. In addition, I've also got a PlayStation Vita First Edition Bundle on pre-order, which means I'll be playing both that and the pack in game Little Deviants , though I also plan to pick up WipEout 2048 at launch. Lastly, alongside the aforementioned Binary Domain I'm also going to be purchasing HyperDimension Neptunia Mk.2 , though I probably won't get around to playing it until I finish the first game, which is going to take up the first half of February. I also really want to play Alan Wake's American Nightmare , but with my 360 currently out of commission I'm going to have wait until I get a new cons<br><br><br>On October 16, 2016, Activision released Skylanders _ ® _ : Imaginators , _ and for the first time in toys-to-life history, fans are able to create their own digital Skylanders from scratch. On October 28, 2016, Activision Blizzard Studios, in partnership with Netflix, debuted Skylanders _ **™ Academy ** , a new TV series celebrating the beloved kids franch<br><br><br>Billed as an explosive finale to Rocksteady Studios' Batman: Arkham trilogy, Batman: Arkham Knight has been making the headlines for all of the wrong reasons these past few weeks. The game worked fine on consoles,  [https://yallasocotra.com/overwatch-15-things-you-didnt-know-about-tracer/ Yallasocotra.com] but on PC it was an entirely different story. Immediately upon launch, PC Arkham Knight players began to report huge framerate issues that persisted whenever Batman mo<br><br>I don't think there was ever any hesitancy, but there was a realization that this is freaking terrifying. Because it's not just important to us, right? Being in the COD family it really means a lot, but dude I remember skipping school for this game. So it's one of those things that it means a whole lot to be playing that game and it means a whole lot be able to bring that to the fans and trying to figure out 'what's the most important thing to me as a gamer,' and 'what's going to resonate with the community,' because there's actually a really healthy community out there. Like 20,000 people still playing on Steam pretty regularly. It's crazy, but dude they love it. If you haven't played some of their mod severs they're friendly, it's fun to play, but they're really really engaged. The Steam forums will let you know that. It is a daunting task and it has been. I would probably say regularly it was like 'okay is going to make a fan pissed off?' I think we got out in front of that really early with that 'don't f*ck with the gameplay,' as our number one tenet, and that coincides with Raven's mantra of gameplay first. So our entire team already had that mentality of we're not going to mess with what the designers say is important. We were pushing for you keep the timing the same, you keep the feel, you keep the spacial design/the level design cannot not change, but we can add personality and we can add character to it.<br><br><br>Aside from that, Kingdom’s of Amalur’s trash talking has me wanting to play the game for a brand new reason. I’ve got a fighting thirst that I want to quench with Soul Calibur V and UFC Unleashed 3 , and I still haven’t given up on Syndicate tossing together a solid [https://links.gtanet.com.br/julissazerch FPS game maps] experience. I’m gonna go ahead and toss in Skyrim too because let’s face it, I don’t know if I’ll finish that monster by this time next y<br><br><br>King's overall mobile gross bookings B and average revenue per paying user increased year-over-year. In addition, gross bookings B for King's Candy Crush™ _ franchise grew year-over-year, and King's Farm Heroes™ _ franchise increased mobile gross bookings B quarter-over-quarter and year-over-y<br><br>So I'm going to show my colors here. I am PC MR for sure. That's where I got my start in gaming. There is no way in the world I would the PC version of the game ship if it was poor. It plays amazingly, I love it. When we do our play test I do play with a controller, but I get owned so bad. But it's so satisfying trying to play PC for our play test and come out with a two to three KD and I'm like 'there bches. Don't give me any more sht. I'm okay!' Cause I'm not a console FPS guy I just can't move my thumbs and fingers and hands the other people can. I'm amazed that people can do it, but you get me on a mouse and keyboard I'm going to wreck some sht up. So yeah it's really good. It's great. The frame rate is fantastic. Now I also have a killer rig, so I'm not playing on the lowest common denominator for sure, but I am really enjoying it. So for someone who comes from that background I think that anyone who plays this on PC is going to be really happy.
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