「Red Dead Redemption 2: Don t Pre-Order Just Yet」の版間の差分

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<br><br><br><br>The newest  trailer for  _ Red Dead Redemption 2  _ was released yesterday by Rockstar Games. You can bet that excitement is only continuing to grow as the long-awaited sequel races to its release date of October 26th for the PlayStation 4 and Xbox One. <br><br><br>From the trailer, we know that John Marston, the protagonist from  _ Red Dead Redemption  _ , will be back in action in some capacity, alongside some other familiar faces from the original game. The trailer shows incredibly detailed and polished graphics, while hinting at an action-packed, gut-punching narrative that is sure to set  _ Red Dead  _ fans’ hearts - and wallets - ablaze, as pre-orders for the highly-anticipated title are also now available. Only standard, bare-boned editions of the game are available for pre-order at this time, but the current hype surrounding the new trailer will certainly lead to plenty of pre-order sales. <br><br><br>But... we’ve been here before, haven’t we? It’s a recently-scribed tale as old as time: A sophisticated, wondrous looking trailer drops for an upcoming big-name title. Gamers then drop some serious coin on pre-orders for the game, only to be delivered a half-finished, buggy game that fails to meet expectations. This was notoriously the case for both _ No Man’s Sky _ and _ Sea of Thieves _ . <br><br><br>While hope may be more abundant in relation to a game within the beloved  _ Red Dead  _ franchise, there is a case to be made that the trust and optimism in Rockstar’s delivery of the title may be misled, as outlined in u/kentuckythumbpicker's post on  Reddit  . <br><br><br>Allow us to play the role of devil’s advocate and take a look at the reasons why you may, in fact, want to hold on to your hard earned cash and wait to pre-order  _ Red Dead Redemption 2.  _<br><br><br>Rockstar's Track Record<br><br><br> https://i.redd.it/d114qxtarp401.jpg <br><br><br>First and foremost, let’s take a look at Rockstar Games’  track record  with single-player titles. Rockstar has not delivered a new title since 2013’s  _ Grand Theft Auto V  _ , which is ultimately a reflection of the success of  _ Grand Theft Auto Online  _ . In fact, Rockstar has only released two other games since the original  _ Red Dead Redemption _ and  _ Undead Nightmare  _ expansion in 2010:  _ L.A. Noire  _ and _ Max Payne 3  _ . Hopefully, the _ Red Dead Redemption 2  _ team at Rockstar was fully-devoted to the title and the wait will be worth it, but a five-year hiatus from releasing any single-player title is enough to make us a bit wary. <br><br><br>Promised Story DLC Disappearing<br><br><br> http://www.goodwp.com/games/30173-grand-theft-auto-v-michael-trevor-franklin-gangsters-mafia-car-gta-5.html <br><br><br>What adds to the wariness is the fact that Rockstar - a Take-Two Interactive subsidiary - had originally intended on  releasing DLC  for  _ GTA V’s  _ story mode, which never actually came to fruition. Then, when asked about the planned release of the DLC during a 2015 earnings call, Take-Two CEO Strauss Zelnick stated that story-based DLC was never discussed. In 2017, Rockstar finally shed some light on the lack of story-mode DLC, when Director of Design, Imran Sarwar, stated that, "it was not really a conscious decision, it’s just what happened." Sarwar went on to state, "At Rockstar, we will always have bandwidth issues because we are perfectionists and to make huge complex games takes a lot of time and resources. Not everything is always possible, but we still love single-player [https://Www.openworldpilot.com/ Open world game patch notes]-[https://Www.openworldpilot.com/ Open world game maps] games more than anything." The latter sentence gives some hope that _ Red Dead Redemption 2  _ will receive the attention and treatment that it rightfully deserves, but while any game is in development, the mention of studio "bandwidth issues"  is sure to send shivers down gamers’ spines. <br><br><br>Inevitable Focus On Online, Not Story<br><br><br> https://www.youtube.com/watch?v=NdDCroWHK0U <br><br><br>Unsurprisingly,  _ Red Dead Redemption 2  _ will feature an online multiplayer component. Not much is known about the online mode, other than a few  leaked modes  potentially at play, including Battle Royale, Revive and Survive, and Money Grabs. Online retail product descriptions for the game indicate that "the game's vast and atmospheric world will also provide the foundation for a brand new online multiplayer experience." But let’s be honest. Just because a game has an online multiplayer experience, it doesn’t mean it is good. For instance, fan-favorite, iconic franchise  _ Metal Gear Solid  _ has dabbled in the realm of online multiplayer, but to no avail. An oversaturated market also makes it difficult for great single-player games to stand out as decent online multiplayer games. Obviously, Rockstar found the golden ticket with  _ GTA Online  _ , but can that success realistically be repeated with a 1900s-era western game? <br><br><br>Microtransactions<br><br><br> https://attackofthefanboy.com/games/red-dead-redemption-2-pc-nintendo-switch/ <br><br><br>Maybe community involvement could help solidify the success of the online experience in _ Red Dead Redemption 2, _ right? Hold your horses, partner. While Rockstar has  essentially allowed gamers to mod  _ GTA V’s  _ single-player campaign, the same cannot be said about the game’s online experience. It makes sense that Rockstar would want to maintain an online integrity to allow all players to enjoy the same experience, but at the end of the day, it is the outspoken [https://Www.openworldpilot.com/ OpenWorldPilot Gaming] community that ultimately decides what is acceptable in the games they play. <br><br><br>While loot boxes continue to  dominate the discourse of legality  in video games, it is the community of gamers at large that have actually forced changes to happen. The  microtransaction controversy surrounding Star Wars Battllefront 2  is a prime example of the gaming community bringing a fundamental change to a game, as is the more recent  removal of the "Death Tax"  in  _ Sea of Thieves. _ It will be interesting to see if the online element in  _ Red Dead Redemption 2  _ follows some sort of play-to-win platform, which  many would argue is currently the case  in  _ GTA Online  _ . Regardless, unless Rockstar manages to exceed expectations with the game’s online experience, the studio may be forced to play nice and enter into a collaboration with the community that will ultimately deem the multiplayer mode as a success or failure. <br><br><br> https://lcthurston.com/2017/09/28/rockstar-drops-a-new-trailer-for-red-dead-redemption-ii/ <br><br><br>If you’ve made it this far and still have every intention of pre-ordering  _ Red Dead Redemption 2 _ , that is totally fair. This is merely an attempt to offer up some suggestions to - at the very least - temper expectations. One final thought for those debating whether or not to pre-order  _ Red Dead Redemption 2  _ : Maybe just wait to submit that pre-order until more details are released. It is easy to be excited about such a highly-anticipated title, but we are sure to hear more news surrounding the details of the game as its October release date approaches, ideally including pre-order bonuses. It is rare for games (and retailers) to not include some sort or pre-order bonus, especially those with online experiences. If you are planning on pre-ordering  _ Red Dead Redemption 2  _ , at least try and get yourself something exclusive. <br>
<br>After a few days John is good enough to start helping around on the ranch like any gunslinger who recently received a near fatal wound would. Before too long John is working with the US Marshalls and some other interesting characters. In the same vein as Grand Theft Auto, John ends up doing odd jobs for these varied characters to help form an alliance for another go at Fort Mercer. This second attempt goes better, except in victory it turns out Williamson is a cowardly bastard who fled to Mexico. This seems bad, but this also means that Mexico is unlocked and border crossing was much easier a little over a century ago.<br><br> <br>But... we’ve been here before, haven’t we? It’s a recently-scribed tale as old as time: A sophisticated, wondrous looking trailer drops for an upcoming big-name title. Gamers then drop some serious coin on pre-orders for the game, only to be delivered a half-finished, buggy game that fails to meet expectations. This was notoriously the case for both _ No Man’s Sky _ and _ Sea of Thieves<br><br>With so many different facets to the gameplay and interacting with the environment, the number of systems and mechanics at play in Red Dead Redemption 2 is staggering, and in some instances can even sound a little overwhelming. However, after having hands-on time with the game and first-hand experience with these mechanics, these touches truly feel like meaningful ways to make Red Dead Redemption 2 feel alive and dynamic, for the players that really want to go deeper into it. As Rockstar emphasized to us during the demo, these more survival-driven mechanics aren't meant to feel like "chores" that the player has to do -- they're optional -- but instead to develop that idea that Arthur is truly a part of this world and more than just a vehicle for players to explore what it has to offer.<br> <br>Perusing John’s inventory, you’ll notice he has a lasso, which he can use to rope all types of animals, including people. If you’re on horseback, you’re able to lasso unsuspecting civilians and drag them for as long as you please behind your galloping horse. It might not seem that revolting at first, but when you realize that this was a common form of justice not only in the actual West, but for centuries all over the world, the implications of dragging someone needlessly behind your horse takes on a disturbing nua<br><br> <br>Early on John meets Nigel West Dickens, a slimy, snake oil peddling charlatan that asks for John’s help selling some of his wares. Realizing that John is naturally talented with a pistol, he asks John to put on a demonstration of marksmanship and attribute it to his cure-all remedy, promising him a few bucks in ret<br><br> <br>One of the key features that made Red Dead Redemption such a critical success was the freedom that Rockstar allowed gamers in their conquest of the untamed West. You could clear out bandit hideouts, break wild horses for your own mount, or send John Marston skipping merrily through the dessert, picking flowers. Really, the choice was yours. With that choice came the opportunity to play out all types of evil fantasies on the unsuspecting, innocent NPCs inhabiting the untamed wilderness and even more feral to<br><br> <br>I remember when my Dad brought home my first PlayStation,  [https://www.openworldpilot.com/ Www.openworldpilot.com] along with Final Fanstasy VII. I was so excited to be clutching that monster case containing 3 discs. In a world where discs are becoming a thing of the past in favour of digital downloads, it seems crazy to think that any game created after 2010 would need anything like. This was not the case for L.A Noire on Xbox 360. Rockstar had put a lot of effort into their facial technology for this game, which was groundbreaking at the time, and it meant that actors would act scenes from the game to give a realistic feel to interviews in game, allowing us to judge their responses based on facial movements. This amount of data meant that the game had to span three discs on the Xbox format as they could not hold it on a single disc, unlike PlayStation who adopted the Blu-Ray disc format. Gamer's became upset with having to swap discs throughout the game, questioning whether this technology was worth spending mass amounts of money on when facial animators could have done a similar job. We all enjoy a smooth running game experience and this is exactly what Xbox players didn't <br><br> <br>Now, reading the title of this entry, you might not think that getting flowers for a dead woman is revolting per se; leaving flowers on graves and memorials is a common and loving thing to do. But, John quickly finds out that the man’s wife isn’t dead and buried — she’s just dead. And sitting in a rocking chair in the corner of the god damn kitchen. While this could be seen as a testament to the man’s unyielding love for his wife, I believe it falls into the realm of frontier madness. And even if it is all in the name of love, it is still revolting to have a rotting corpse propped up in your ho<br>Aside from the direct ways that you can interact with characters in Red Dead Redemption 2 , there are an even wider range of ways that Rockstar is truly aiming for players to really "live" inside this world by playing as Arthur. This comes down to factors such as eating, sleeping, taking Arthur to the local town barber for a haircut and a shave (if you want his hair or beard longer, you'll have to wait until it grows out), and even down to whether Arthur enters a town armed or unarmed. Naturally, holding your weapon while striding through a town will have its citizens on edge and wary of your actions, while holstering your weapon will make for more civil engagements. As one of the Rockstar reps mentioned as we entered a town, this even extends to the way that you enter a new location on horseback -- a calm trot into town will go over much better than charging headlong into town and (potentially) running over an innocent civilian.<br>
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