「Red Dead Redemption 2 Review -- Once Upon A Time In The West」の版間の差分

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(ページの作成:「<br>2014 got a pass because not a lot of original content for PS4 and Xbox One was being released until the final quarter of the year. 2015 is different, because now we…」)
 
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<br>2014 got a pass because not a lot of original content for PS4 and Xbox One was being released until the final quarter of the year. 2015 is different, because now we’re starting to see development for these new platforms ramp up. There’s no need to see teams waste their time to bring games only a few years old to these new consoles. Already we have DmC: Devil May Cry Definitive Edition, Devil Mary Cry 4: Special Edition, Saints Row IV: Re-Elected, Dead or Alive 5: Last Round, and Final Fantasy X/X-2 HD Remaster among others. Now there are some exceptions for games that were only released on one platform (Resident Evil Remake HD), or games you can’t get anymore because they’re so old (Grim Fandago: Remastered). Other than these few exceptions, enough is enough!<br><br>It was the moments of quiet that were most enjoyable, just wandering the prairie through Redemption was enough to satisfy western fantasies. Both games also took place in the classic dusty west audiences have come to imagine from spaghetti westerns, now veering toward more recent films such as The Revenant, which seems to be the direction Red Dead Redemption 2 is going. Not a bad thing.<br><br> <br>In fall of 2016, Rockstar teased us with several images that hinted towards the existence of Red Dead Redemption 2 before finally dropping its first trailer. It’s now been almost a full year since that trailer released. The game was originally slated to hit shelves in the fall of 2017, but the recent delay means that the total time between announcement and release will have been roughly a year and a half. While many are still incredibly excited about the game, these long, drawn out pre-release cycles tend to detract from a game’s impact upon release. Rockstar would have been better off announcing the game in one fell swoop six months before release and then going quiet until lau<br><br>A bit hypocritical perhaps, but at least two Uncharted [https://Www.openworldpilot.com/ Open World Games Money Guide] and one Gears of War game could use some serious updating. Both Uncharted: Drake’s Fortune (2007) and Gears of War (2006) are horribly outdated compared to modern standards. It would be cool to see these games redone with modern gameplay and graphics. Uncharted: Golden Abyss (2012) was released on the PS Vita. Seeing it remade for PS4 would be sweet as pie. Personally, I’d love to see the collections bundled together ala Halo: The Master Chief Collection. Uncharted: The Nathan Drake Collection and Gears of War: The Locust War Collection would be so cool to have.<br> <br>In order to grab the hat, you'll need a boat. Head out towards the biggest island around, and you'll find an even bigger, still mostly destroyed pirate ship. Inside lies your prize; the coolest hat in the Seven S<br><br>The Wii U can’t compete with the PS4 and Xbox One as is. Basically a PS3/ Xbox 360, the Wii U came too late, and despite having the best first-party lineup in 2014, has failed to keep up with PS4 and Xbox One. It’s time for Nintendo to get on, or at least close to Sony and Microsoft’s level. The New Wii U could be a game changer with more power, a new elegant design, and the adoption of a more traditional controller. Perhaps it could be enough to draw back third-party publishers. We can’t expect a new console yet, but an update (like the New 3DS) could turn around the Wii U’s fortunes.<br><br> <br>There's going to be a little crevice, eventually leading to a cave. In there, you'll find stone statues, seven in total. Taking another look at the cave paintings, you'll find that the statues in the painting are accompanied by eagles with varying numbers of tail feathers. The feathers correspond with fingers on the statues, the winning combination being: 2, 7, 5, 8, 3, 4, 6. Once the combination is put in, you'll be rewarded with three gold b<br><br> <br>One of the more gritty locations in Red Dead Redemption 2 is called the Meteor House. Dubbed so, because everybody inside the house appears to have been utterly disemboweled by a stray meteor. If you've got a mind to check out the scene, you can head just West of Brandywine Drop, keeping South of the Abandoned Trading P<br><br>Something I liked about E3 2014 is the strong focus the big 3 had on gamers. Sony, Microsoft and Nintendo all focused on delivering the games that we, the gamers, want to play. Aside from Sony getting a little sidetracked, E3 2014 ended up being one of the better shows in years. Let’s keep that up going into E3 2015.<br><br>Before diving fully into my gripes with something that only has just shy over a minute of game footage that’s been shown, let me explain what made the other two games so special. Both, Red Dead Revolver/Redemption were games that touched on a part of American mythos in the best of ways. Even other cultural mythos play into what makes these games so great, with many different backgrounds showcased. Each game is a unique tail of one man’s quest deeply personal to them. Not only exploring the characters presented fully, but also putting forth some of the best storytelling for video games of such a genre at each respective time. Each felt like a true American western tale.<br>
<br>One of the biggest additions in Red Dead Redemption 2 revolves around the Van der Linde gang's camp, which shifts locations at certain points throughout the game's story. The camp essentially will act as your home base throughout Red Dead Redemption 2 , and aside from interacting with other members of the gang like John Marston and Bill Williamson, you can also load up on supplies such as ammo, food, tonics, and more.<br><br> <br>While more money and better drop rates may sound tempting, players should keep in mind that every action in the world of _ Red Dead Redemption 2 _ comes with a price. Often, quite literally. In the same way that the _ Grand Theft Auto _ series has treated crimes within its cities, _ Red Dead Redemption 2 _ makes sure to punish offending players by sending lawmen and designating players with the "Wanted" label, which can be paid off via bribes. These are likely to occur more so in populated towns, but even along the lonely trail, NPCs might witness a player’s deed and speed off to report the crime. Players can choose to try and stop the witness by either threatening them or by taking them out through more violent means. This brief encounter is a simple, yet effective detail that provides a genuinely fun feeling of panic. And ultimately, that is what _ Red Dead Redemption 2 _ does b<br><br>Many of these interactions with the game's NPCs will likely result in finding new missions and quests, such as a late night trip to a nearby saloon, where one character wanted me to go out on a mission and take photographs with an early 1900s-era flash camera. Other interactions can get hostile, such as another instance where I tried to rob an incoming traveler on horseback, only to see him still watching me -- warily, gun drawn -- as I rode on past him. And yet, some of these interactions can be completely unexpected, or even downright hilarious. In what was easily the funniest moment of our demo, I had Arthur greet a fellow traveler, only to see his horse get startled, kick the man in the head, and end up leaving him dead on the road; this left an audible gasp from myself and the Rockstar reps with us during the demo, only to bust out laughing after.<br><br>If you're looking to maximize your options out on the road, I would suggest bringing along at least a warm weather piece of gear and cold weather gear, which should perfectly set you up for almost any type of environment. Finally, for that third spot on your horse's inventory for clothing, you can hold that for a favorite outfit or piece of gear that makes Arthur really stand out in the West.<br><br>Aside from the story and character-driven moments that the camp offers, the camp also provides a wealth of supplies for Arthur to utilize over the course of the game, such as food provisions, ammo, medicine, and tonics. While it starts out with a meager offering of items at the game's beginning, the player can contribute to the gang's supplies by donating items and loot found across the world, contributing cash, or going out to hunt and fish to keep morale at the camp high. In return, the camp's funds and supplies can be used to upgrade its food, medical supplies, and ammo stashes, provide more hitching posts for horses, and more comfortable amenities for the rest of the gang to enjoy.<br><br>That last point, in particular, is one of the most significant driving forces behind the story in Red Dead Redemption 2 , as the Van der Linde gang's outlaw way of life quickly comes to a head against the advances of modern life and civilization. Taking place in 1899, the turn of the century and growing government intervention into the West has Dutch, Arthur, and the rest of the gang embark on a journey to seek refuge from the forces that are seeking to eradicate them entirely.<br><br>Of course, many of those strong character moments especially revolve around Arthur Morgan, one of the senior members of the Van der Linde gang and the character who players will take control of throughout their journey in Red Dead Redemption 2 . As a man that has essentially been raised since childhood as an outlaw, Arthur owes his life to Dutch and that experience has shaped him into a fierce protector of the rest of the Van der Linde gang, though Arthur has plenty of his own conflicts and backstory that players will discover over the course of the game. While Arthur has his own proclivities towards violence and conflict out in the [https://Www.openworldpilot.com/ Open World Games Collectibles], how far he is willing to push things is left for the player to decide as they control Arthur throughout the story and take action, and that's all in part from the Honor system at play throughout the game's world.<br><br>[pullquote]"The level of interactivity, mechanics, and systems available to players make Red Dead Redemption 2 as close as we can get to the living, breathing Western world that Rockstar is aiming to deliver."[/pullquote]<br><br>That was just one of the few examples where the game's setting really honed in on the idea of Red Dead Redemption 2 delivering a world that looks and feels dynamic, and yet there were still plenty of other moments that genuinely had me surprised at the depth of interaction that it offers. Random encounters on the road in particular always feel like they offer some new interesting twist or story moment to remember, like when I helped a man wrangle in his horse and lassoed it back to him, or intervening as a woman was about to about to be attacked by a pack of wolves.<br>
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