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<br> | <br>One of the biggest additions in Red Dead Redemption 2 revolves around the Van der Linde gang's camp, which shifts locations at certain points throughout the game's story. The camp essentially will act as your home base throughout Red Dead Redemption 2 , and aside from interacting with other members of the gang like John Marston and Bill Williamson, you can also load up on supplies such as ammo, food, tonics, and more.<br><br> <br>While more money and better drop rates may sound tempting, players should keep in mind that every action in the world of _ Red Dead Redemption 2 _ comes with a price. Often, quite literally. In the same way that the _ Grand Theft Auto _ series has treated crimes within its cities, _ Red Dead Redemption 2 _ makes sure to punish offending players by sending lawmen and designating players with the "Wanted" label, which can be paid off via bribes. These are likely to occur more so in populated towns, but even along the lonely trail, NPCs might witness a player’s deed and speed off to report the crime. Players can choose to try and stop the witness by either threatening them or by taking them out through more violent means. This brief encounter is a simple, yet effective detail that provides a genuinely fun feeling of panic. And ultimately, that is what _ Red Dead Redemption 2 _ does b<br><br>Many of these interactions with the game's NPCs will likely result in finding new missions and quests, such as a late night trip to a nearby saloon, where one character wanted me to go out on a mission and take photographs with an early 1900s-era flash camera. Other interactions can get hostile, such as another instance where I tried to rob an incoming traveler on horseback, only to see him still watching me -- warily, gun drawn -- as I rode on past him. And yet, some of these interactions can be completely unexpected, or even downright hilarious. In what was easily the funniest moment of our demo, I had Arthur greet a fellow traveler, only to see his horse get startled, kick the man in the head, and end up leaving him dead on the road; this left an audible gasp from myself and the Rockstar reps with us during the demo, only to bust out laughing after.<br><br>If you're looking to maximize your options out on the road, I would suggest bringing along at least a warm weather piece of gear and cold weather gear, which should perfectly set you up for almost any type of environment. Finally, for that third spot on your horse's inventory for clothing, you can hold that for a favorite outfit or piece of gear that makes Arthur really stand out in the West.<br><br>Aside from the story and character-driven moments that the camp offers, the camp also provides a wealth of supplies for Arthur to utilize over the course of the game, such as food provisions, ammo, medicine, and tonics. While it starts out with a meager offering of items at the game's beginning, the player can contribute to the gang's supplies by donating items and loot found across the world, contributing cash, or going out to hunt and fish to keep morale at the camp high. In return, the camp's funds and supplies can be used to upgrade its food, medical supplies, and ammo stashes, provide more hitching posts for horses, and more comfortable amenities for the rest of the gang to enjoy.<br><br>That last point, in particular, is one of the most significant driving forces behind the story in Red Dead Redemption 2 , as the Van der Linde gang's outlaw way of life quickly comes to a head against the advances of modern life and civilization. Taking place in 1899, the turn of the century and growing government intervention into the West has Dutch, Arthur, and the rest of the gang embark on a journey to seek refuge from the forces that are seeking to eradicate them entirely.<br><br>Of course, many of those strong character moments especially revolve around Arthur Morgan, one of the senior members of the Van der Linde gang and the character who players will take control of throughout their journey in Red Dead Redemption 2 . As a man that has essentially been raised since childhood as an outlaw, Arthur owes his life to Dutch and that experience has shaped him into a fierce protector of the rest of the Van der Linde gang, though Arthur has plenty of his own conflicts and backstory that players will discover over the course of the game. While Arthur has his own proclivities towards violence and conflict out in the [https://Www.openworldpilot.com/ Open World Games Collectibles], how far he is willing to push things is left for the player to decide as they control Arthur throughout the story and take action, and that's all in part from the Honor system at play throughout the game's world.<br><br>[pullquote]"The level of interactivity, mechanics, and systems available to players make Red Dead Redemption 2 as close as we can get to the living, breathing Western world that Rockstar is aiming to deliver."[/pullquote]<br><br>That was just one of the few examples where the game's setting really honed in on the idea of Red Dead Redemption 2 delivering a world that looks and feels dynamic, and yet there were still plenty of other moments that genuinely had me surprised at the depth of interaction that it offers. Random encounters on the road in particular always feel like they offer some new interesting twist or story moment to remember, like when I helped a man wrangle in his horse and lassoed it back to him, or intervening as a woman was about to about to be attacked by a pack of wolves.<br> | ||
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