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<br>Where Winds Meet ​​​​​​is an open-world​ martial arts fantasy RPG set in the quasi-historical Ten Kingdoms era. The player is described as a wandering swordsman embroiled in war and conflict, who has to choose between upholding his moral code and giving in to the world of blade and blood. This could indicate some degree of branching narrative within the game. There is a heavy emphasis on platforming and traversal with exaggerated parkour-esque abilities. He can run on water, jump multiple times in air, and cover the height of low-level buildings in a single l<br><br> <br>The indie games market has flourished in recent years as many gamers look beyond the standard AAA offerings. Typically the more under-reported and under-represented aspect of the industry compared to the larger and flashier triple-A titles, indie games have really come to the fore in the last few years. From dominating platforms like Steam and establishing their very own dedicated showcases to going head to head with bigger budget titles in award shows, indie games are experiencing a bit of a renaissance at the mom<br><br> <br>Using spirits in the heat of combat also shines a light on one of Black Myth 's more unfortunate problems. While I didn't experience any severe, game-breaking bugs during my time with Black Myth: Wukong , there are still some technical issues that players will have to deal with. Using spirits occasionally made the game stutter and freeze for a brief second, which may not seem like a big deal, but can have serious consequences in tougher fights. Other times, activating spirits simply didn't work because the game read the input as a different action. Players have to hit both triggers to use a spirit, but sometimes the Destined One would spin their staff instead. Any action assigned to the bumpers seemed to be slightly unresponsive from time to time, which can lead to a lot of headache in a game like this. The game also occasionally mixed-up the audio and subtitles. Despite having English audio and subtitles selected, a couple of scenes switched to Chinese audio and subtitles before correcting itself a few minutes later. Even then, that was better than the rare instances where audio cut out completely with no subtitles to read at <br> <br>Faith of Danschant: Hereafter is an action RPG heavily steeped in Chinese mythology and a sequel to the turn-based RPG Faith of Danschant . The game stars Xing Yuan, a demon-slaying swordsman. In the trailer, Yuan adeptly dispatches off many demons in a bid to rescue his abducted daughter, Xia, which culminates in a boss fight. Yuan is extremely agile and quick in combat, which stars fluid swordplay, dash dodges, and dynamic parries. The game also features impressive cinematic finisher mo<br><br> <br>Besides spells and whacking enemies with the staff, Black Myth: Wukong also lets players briefly summon spirits of certain enemies to unleash a powerful attack. Black Myth has dozens of spirits to collect , with players building up a roster almost like it's Pokemon . Finding new spirits is always a thrill and testing them out in battle is fun. The spirits can be upgraded, so players should experiment with them all and find which ones fit with their playstyle the b<br><br> <br>If the story was anything to care about, this would be an even more annoying problem, but Black Myth 's story is largely inconsequential . It takes players from one level to the next, introducing them to various characters pulled from Journey to the West , and while there is an overarching story, each chapter also has its own individual tale to tell as well. The dialogue is clunky and the voice acting is unimpressive. But few people play these types of games for the story anyway. Again, Soulslike diehards coming into this likely won't be bothered by Black Myth 's lackluster story, but those expecting something like more traditional character action games are going to be disappoin<br><br> <br>Newcomers like Bunnyhug, Gummycat, Sabotage Studios, and FoamPunch are pushing boundaries and catering to a more diverse audience that might be looking for something other than a big-budget shooter or an MMO filled to [https://www.blackmythwukongtalk.com/ mouse click the next article] brim with microtransactions. With lots of exciting diverse new talent and advances in technology making game development more democratic and easily accessible, it's no wonder that the output from indie developers has increased both in scope and variety. Game engines like Unity, Unreal Engine, and GameMaker Studio 2 are more intuitive and capable than ever , with different strengths for both 2D and 3D production to open up the possibilities of design and game mechan<br><br> <br>Elden Ring will likely rack up significant numbers this year too, with both Elden Ring Nightreign and the Tarnished Edition launching in 2025. The latter will probably have an especially huge impact on the game's lifetime sales, as many Elden Ring owners may want to own their favorite game on the Switch 2 as w<br><br> <br>With events like the Independent Games Festival in March, Day of the Devs at Summer Game Fest , and August's Gamescon adding an Indie Area Booth, there will be lots of chances for developers to show off both the array of talent and new indie games. Newer and smaller events like LudoNarraCon aim to celebrate interesting and innovative narrative games, highlighting indie efforts and focusing on fresh ideas. September's BitSummit is the number 1 indie game show in Japan and is supported by game developers and publishers from around the region, demonstrating how indie games have a wide and diverse audie<br>
<br>The game has yet to be released on Xbox Series X/S due to an optimization delay, but with this platform set aside, Black Myth: Wukong has already sold over 25 million units across PC and PS5, easily ranking among the biggest game releases of the 2020s so far. It's a testament to the massive Asian gaming market (about 70% of the game's audience is from China) and the popularity of the titular charac<br>Speaking of which, Black Myth: Wukong doesn’t hold your hand by any means. There isn’t a quest journal that neatly shows you exactly where to go or what you have picked up. Every item you find and NPC you interact with, you will have to uncover their progression on your own. Most of the time, NPCs will give you hints or descriptions of where you need to go, but because these locations are so large, you can easily forget as it could be across the entire map before things move onto the next stage of the quest. You’ll stumble across the numerous secrets in the world, and not having a neatly guided journal makes the mystery and journey all the better for it.<br><br> <br>And yet, controversy has swirled around the rather inoffensive title since long before its launch. The resurgence of the Gamergate movement has partly been fuelled by bizarre conspiracy theories linking coverage of developer Game Science’s unsavoury history to a ‘DEI extortion ring’. The theory goes that a consultancy firm named Sweet Baby Inc. tried to blackmail Game Science for $7 million in ‘guidance fees’ , and when the developer refused to pay up, games media coordinated a campaign to attack the studio. Because, you know, journalists are corrupt and all t<br><br> <br>It’s clear that Game Science is very aware of the discourse around its game; it’s just actively choosing not to say anything. That isn’t really a problem in itself – while it’s a clear effort to wait the allegations out and hope they’re simply forgotten, I can understand a smaller studio choosing to just shut up and let the game speak for itself instead of creating a politicised firestorm around a decidedly unpolitical game with a statement. It’s not great optics-wise, but there’s logic behind<br> <br>Despite pretty much everyone assuming the document was made by some bored gamer trying to stir up more discourse for fun, multiple outlets and creators have now confirmed that the guidelines are real and sent by the studio’s marketing partner, Hero Games. A report also says that the document was not part of a sponsored content agreement, where creators are paid to give a game positive coverage and these guidelines, while still bizarre, would be more par for the course. Game Science tried to influence general coverage of the game by extending its own policy of silence to content creators, which backfired very quic<br><br> <br>Although many events have switched from in-person to virtual in recent years, there are still plenty of gaming industry streams and shows for players to enjoy. With indie games becoming more of a prominent feature in larger mainstream events like E3 and The Game Awards , they've branched out and have begun to have their very own events that are purpose-built to showcase indie games. Thanks to many of these festivals, award shows, and conventions moving to online spaces, it's made them much more accessible for the wider gaming community as well. Much like the Indie Live Expo, which is a digital showcase that allows indie fans to connect across the globe and learn about upcoming indie game relea<br><br> <br>Thankfully, this won’t happen too often, as [https://Www.Blackmythwukongtalk.com/ black myth wukong patch notes] Myth: Wukong is definitely on the easier side of the soulslike spectrum, which suits its boss rush design. Running up against a brick wall of difficulty every five minutes would’ve been extremely frustrating, but Black Myth: Wukong manages to nail the balance to ensure the game’s pace doesn’t suf<br><br> <br>Game Science has had many opportunities to speak out about player perceptions of the studio and media coverage of the allegations against it. The studio’s founders are active on Weibo, and the game has social media accounts that post regularly. At least two journalists have brought up the allegations at hands-on preview sessions, and been met with refusals to comment. One of those journalists was promised a statement "related to the reports of sexism", and when she asked for the statement, was told the studio would "only answer questions related to gamepl<br><br> <br>Pokémon titles have always been blockbusters in terms of sales, but even by the franchise's own high standards, Pokémon Scarlet and Violet stand out. Released at the end of 2022, the games have already amassed 26.8 million units sold , notably outpacing popular series releases as Pokémon Sword and Shield and Pokémon Legends: Arce<br><br> <br>With highly anticipated sequels like Hollow Knight: Silksong (potentially) and Sons of the Forest , 2022 is showcasing the continuation of beloved indie titles that give players the chance to dive back into their favorite worlds and stories. On the other end of the spectrum, there are brand new titles like Trek to Yomi and Tunic , which may be reminiscent of games like Ghost of Tsushima or the Legend of Zelda series respectively, but still bring something fresh and innovative to those legac<br>
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