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15 Ways To Make Red Dead Redemption 2 Better Than The Original (編集)
2025年10月27日 (月) 16:03時点における版
、 2025年10月27日 (月)編集の要約なし
KelleeTedeschi (トーク | 投稿記録) (ページの作成:「<br>Perhaps the most defining characteristic of the Wild West is the vast amounts of wildlife that call it home. Red Dead Redemption did a great job of introducing this b…」) |
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<br> | <br>It was the moments of quiet that were most enjoyable, just wandering the prairie through Redemption was enough to satisfy western fantasies. Both games also took place in the classic dusty west audiences have come to imagine from spaghetti westerns, now veering toward more recent films such as The Revenant, which seems to be the direction Red Dead Redemption 2 is going. Not a bad thing.<br><br>Compared to the themes of revenge and justice that drove John Marston (and the player) throughout the story of Red Dead Redemption , the shift that Rockstar puts on to the Van der Linde gang as a whole places Red Dead Redemption 2 's storytelling in a very different context, but one that is just as compelling and engaging as John's hunt for the members of his former gang. Despite the fact that the game is a prequel, which gives players some sense of awareness as to the fates of certain characters such as John Marston, Dutch Van der Linde, Javier Escuela, Bill Williamson, and more, the story in Red Dead Redemption 2 -- without getting too thick into the weeds of spoilers -- takes so many twists, turns, and surprises that it holds its own in crafting an engaging tale with so many exceptional moments to enjoy.<br><br> <br>When it was first announced that GTA V would have three player characters, it seemed like a bit more of a gimmick to deviate from its previous games than a truly enhanced gameplay experience. But those thoughts were quickly silenced once players saw how much fun having multiple characters could be. Having the freedom to play with different special abilities, personalities, and intersecting stories makes this feature an absolute shoo-in for Red Dead Redemption 2 . Judging from Rockstar’s pattern of releasing larger, and larger sandbox maps with each new title, having multiple characters scattered across the map could make for a much easier and more natural way of exploring it, than simply fast traveling. The vast lands could unfold as the player uses each character from the regions of the different regions of the <br><br> <br>While the map has yet to be released for Red Dead Redemption 2 , one can assume that there will be many bodies of water featured, much like in the previous game. Unfortunately, the bodies of water that were featured, mainly the San Luis River, were pretty static and mostly just served as barriers to parts of the map yet to be unlocked. The truth is, during the time of Frontier’s men, boats were an essential mode of transportation. Getting to paddle down river in a canoe as a giant casino ferry boat passes by would make for a much more fun and immersive experience. Getting to then hijack and send that giant casino ferry boat over a waterfall would just be the violent cherry up <br><br>Others, such as the variety of "Strangers" you meet along the way or Random Encounters with other characters, can be more involved side missions that let you engage with some interesting, colorful new characters out in the [https://Www.openworldpilot.com/ Open world games missions] while completing activities like hunting, fishing, or collecting bounties and debts on wanted men. Even exploring the game's various shops and towns can deliver some unexpected secrets to find and possibilities to discover, such as uncovering "illicit businesses" that some of the shopkeepers find themselves involved with. Red Dead Redemption 2 's world always offers something worth finding, if you're willing to dig deep enough and go off the beaten path. In another instance during my travels, a trail of blood I found on the side of the road ended up leading me to a mangled, bloodied corpse; investigating further ended up putting me on the path to a whole side mission that I probably wouldn't have found otherwise if I hadn't strayed from my path a bit.<br><br>At the game's beginning, a botched robbery in the town of Blackwater has deprived the gang of most of their funds and made them the top target of the law as a result. From bands of lawmen, to Pinkerton agents, to the growth of big cities like Saint Denis -- the game's stunning, New Orleans-esque urban setting -- Red Dead Redemption 2 puts the Van der Linde gang's backs against the wall, and seeing their story of survival and preserving their way of life makes for a striking contrast to what we saw from the setting of Red Dead Redemption and its depiction of the "end of the West."<br><br>2015 is mere hours away, and I could not be more excited to say goodbye to 2014. A lot of things happened during the year that I liked, and a lot of things I didn’t. The games industry has plenty to prove after 2014 with numerous disastrous launches, delays and disappointments. Going forward into 2015 there are certain games I'd like to see announced, certain games launch, or specific things happen within the gaming industry. These are my wishes for the game industry; 15 for 2015.<br><br>Don’t be deceived by the number at the end of the title, Red Dead Redemption 2 is a direct prequel to its predecessor. The story takes place years before our last adventure as we follow Arthur Morgan and the Van der Linde gang. If you recognize the latter name, it was the group of outlaws that John Marston rode with back in the day. As you can expect, you’ll see our loveable Marston often, who is perfectly implemented into the story. It’s not too much fan service or focus, but just enough so he’s a solid supporting role, especially in the later half of the campaign. He has his own arc, but it’s all about Arthur and his issues. The first couple of chapters in the story, Arthur is an unlikable individual. It takes him a little while to find his footing as he’s an overly serious character who never breaks a smile and plays the rough cowboy to a T. His relationship with the group, including the gang’s leader, Dutch van der Linde, is what stands out among everything else. It’s the little things around the camp; the songs, the gestures and the interactions that expand our protagonist’s likability, and you begin to better understand him. Even the most insignificant faces seem to bring out the more positive aspects out of Arthur more than the main story ever does, and it’s sad that it’s something players can completely overlook, especially considering entering the camp setting forces the player to move at a snail’s pace.<br> | ||