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<br> | <br>Eldritch Blast is the Warlock's bread and butter , and Agonizing Blast outright increases the damage of Eldritch Blast by the Warlock's Charisma modifier. This affects each hit, so at later levels when Warlocks get two or three Eldritch Blast beams with each cast, it becomes a seriously powerful spell.<br><br>In [https://www.Baldursgate3fans.com Baldur's Gate 3 secrets] Gate 3 , the Wizard class has access to practically any spell in the game thanks to its ability to learn spells directly from Scrolls. But each level-up also provides this BG3 Wizard build with a choice between a huge number of spells to add to their spellbook, and some are much more useful than others.<br><br>Song of Rest gives an extra short rest, which gives the Warlock another way to refresh their limited spell slots, while Bardic Inspiration can be used for some useful support skills. Multiclassing as a Bard and a Warlock makes CC a key part of the character's spell list, so plan to stand back and set up plays for allies rather than getting involved in the fighting first-hand.<br><br>When it comes to multiclassing, the Evocation School benefits greatly from Sorcerer levels to gain access to Metamagic. Quickened Spells and Twin Spells can do wonders for damage output, while Silent Spell can allow spellcasting even when silenced. Distant Spell can also be helpful for striking enemies from well out of their range. As with many Wizard Subclasses, access to armor from Cleric or Fighter levels can also be very useful, with the former also offering access to a wider range of spells while the latter's Action Surge can help the Wizard unleash more spells in a turn.<br><br>Also, Sages tend to trigger Inspiration from typical Wizard activities, like learning new spells, uncovering lost tomes, and otherwise engaging with the mystical forces of the Weave and other forms of magic.<br><br>At level six, they gain Misty Escape, letting them turn invisible after taking damage once per short rest. Once invisible they can choose to cast Misty Step on their next turn, though doing so breaks the invisibility effect.<br><br>Hexblade Warlocks make a pact with a mysterious entity from the Shadowfell , manifesting as sentient magical weapons forged from shadow. Picking this subclass at level 1 will give you the ability "Hexed Warrior", which grants proficiency in medium armor, shields, and martial weapons. Using "Bind Hexed Weapon" on a weapon of their choice, they can use their Charisma Modifier instead of their Strength or Dexterity when attacking with that weapon, as long as they're proficient. A Hexed Weapon also has a chance of inflicting the Hexblade's Curse on any creature it strikes.<br><br>The max level in Baldur's Gate 3 is Level 12, and most of the time, each level you gain will grant something new for your Wizard build. In character creation, you gain the basics for the Wizard class, then steadily gain Feat Choices, new spells and abilities, subclass features, and increase your Proficiency Bonus.<br><br>At level six, Divination Wizards gain the ability "Expert Divination." This gives them a "prophecy" after a short rest, which is a special criterion that will allow them to regain spent Portent Dice when fulfilled. These can include tasks like defeating a certain kind of foe or inflicting a certain type of damage.<br><br>Great Old One Warlocks (sometimes called "Goolocks" by D&D players) make their pact with eldritch beings in the Far Realms whose goals are inscrutable and alien. At level one, a Goolock gains the power "Mortal Reminder," which causes them to frighten the target and all nearby enemies for a turn when they land a critical hit. This can be great for weakening enemy groups, though since it triggers only on critical hits, it can't be relied upon.<br><br>Where multiclassing is concerned, Warlock pairs excellently with the other Charisma Caster classes: Paladin, Bard, and Sorcerer. A Paladin with Pact of the Blade can dump their strength stat entirely and focus on Charisma, gaining better spellcasting with no loss in their melee combat capabilities, while also using the Warlock's spell slots (which recharge on a short rest) to dish out Divine Smites more often. Access to Metamagic from the Sorcerer can allow some incredibly busted combos through the use of quickened spell and distant spell, including the ability to rapid-fire 6 eldritch blasts in a single turn at level 10. Bards with the College of Swords subclass can make excellent use of the Pact of the Blade to reduce the number of attributes they need to worry about, while also gaining access to a much wider range of damage and support spells from the Bard spell list and Magical Secrets.<br><br>At level one, they also have the additional spell options "Faerie Fire" and "Sleep," allowing them to outline targets to grant advantage or just put their enemies to sleep. At level three, they can also choose "Phantasmal Force" and "Calm Emotions," letting them deal repeating psychic damage that will shift damage type to match the last attack that hit the target and allow them to immunize themselves and their allies from being charmed or frightened. Level five adds the options of "Plant Growth" and "Blink," letting them create difficult terrain and flicker out of reality after their turn to evade attacks (sometimes Fey Magic is fickle.)<br> | ||
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