40
回編集
RogerLaws101168 (トーク | 投稿記録) (ページの作成:「<br>It’s no secret that Destiny 2’s year of existence hasn’t been a joyride. From a disappointing launch that lacked vital features present in Destiny by the end of…」) |
AdrienneDimond4 (トーク | 投稿記録) 細 |
||
| 1行目: | 1行目: | ||
<br> | <br>There’s no justification for this other than Bungie thinking they can get away with it and they most certainly will. When Forsaken launches in September, [https://WWW.Destiny2Fans.com/ Destiny 2 Updates] fans will have been waiting for about a year for the game to finally become what it should have been in the first place. If Forsaken turns out to be as good as it looks, then Bungie deserves to be rewarded for it. There’s no excuse for all the scumminess surrounding it, though, especially when there are similar games like Monster Hunter World, Warframe and Rainbow Six: Siege that are all enjoying massive success without dipping into any exploitative business practices.<br><br> <br>Making Halo Infinite a platform for future content instead of just the "next Halo game" is a major leap into the future for the franchise. It’s promising that players who buy into Halo Infinite on Xbox One can look forward not only just to instant access to the next-gen version of the game through Smart Delivery , but potentially years of continuous content that builds on itself in meaningful ways. Not every move that 343 makes with their platform is going to be a winner, but it’s exciting to think about how the Halo universe will evolve throughout the life of **Halo Infinite <br><br>Clocking in at four-to-five hours, Shadowkeep's campaign generally overstays its welcome despite such a short completion time. The campaign doesn't offer anything interesting in the way of revelations or mission design. Instead, it spends most of its length tasking players with mindless busywork. After that, it ends on an interesting yet unsatisfying cliffhanger that likely won't be addressed until the inevitable Destiny 3. The campaign never approaches the awful Dark Below or Curse of Osiris , but it's a severe drop in quality from Forsaken.<br><br> <br>It has been nearly a year since Bungie shifted towards their evolving world, and things haven’t been perfect. However, there are absolutely a few things that 343 Industries should pay attention to when thinking about how they make Halo Infinite a platform instead of an iterat<br> <br>While players don’t yet have a clear picture of how deep Halo Infinite is going to go down the Destiny road, it’s obvious that they will need to introduce activities that keep players engaged outside of just PvP and re-runs of the story missions. 343 Industries should absolutely be looking to satisfy their PvE-focused audience with challenging, repeatable, and rewarding endgame activities that respect the player’s time and provide a meaningful loop for players to engage<br><br>There’s no beating around the bush that Destiny 2 was a disaster. Bungie has owned up to their mistakes and the result is Destiny 2: Forsaken. While it’s not cool that it’s taken $140 to get here (and more if you splurge on microtransactions), Destiny 2: Forsaken presents Destiny 2 with its much-needed reset. The campaign is compelling enough thanks to its excellent boss design, though Uldren lacks the history to be a strong antagonist. The new locales are a joy to explore and provide a nice change in pace compared to the vanilla worlds. Gambit is an exciting new mode, but, like the Blind Well, is heavily dependent on what kind of teammates you have. Destiny 2 needed something to save it and Forsaken bought it a new lease on life.<br><br>This might be the cheesiest tip in here, but have fun. Bungie has made it a point to make Forsaken a long, drawn out affair and wants players to enjoy Forsaken not blindly rush through it and feel like nothing was gained. There is so much to do and see with Forsaken that anyone who is breezing through it in a day saying that they saw nothing probably hasn’t seen it all. Yes, the main story can be had in a day, but that’s not the hobby part of Forsaken that Bungie was pushing that was just the initial leap. Forsaken is a deep pool with so many secrets, loot and other things to be had it’s impossible to see it all within the week. Bungie has wised up to how players tackled Destiny and they want Guardians to get the most out of their play time. Whether playing intensely for hours on end day to day or logging in for just a few hours to an hour, there's always something to do; a quest to be chased, a new piece of gear to be had or a mystery to be solved. There is no shortage of what's in Forsaken and having only spent less than a day in it, it’s clear that the Forsaken is only showing the tip of the iceberg.<br><br>Now that guardians have to directly pay for this content too, how exactly is there any justification whatsoever for keeping the Eververse around? As it currently stands: there isn’t. The Eververse now exists for the sole purpose of extracting extra money from eager players. This isn’t a free to play game like Fortnite. It’s a $60 premium AAA experience game. That price goes up to ~$170 for those who bought Destiny 2, its individual expansions, and who will buy both the $40 Forsaken and Bungie’s $30 Annual Pass. No matter how one slices it, that same old scumminess is still very present.<br> | ||
回編集