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Destiny 2 May Be Changing For The Better But Bungie Sure Isn t (編集)
2025年10月30日 (木) 10:13時点における版
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Garrett09J (トーク | 投稿記録) 細 |
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<br> | <br>It’s new expansion time with Bungie rolling out [https://Www.destiny2fans.com/ Destiny 2 tips] 2: Forsaken this week and with it comes all sorts of changes that might as well be an entirely new game...OK maybe not entirely. Forsaken does change quite a bit, though, and if freshly coming back or starting up these little list of helpful tips should set any Guardian on the right path to taking it easy while enjoying the most of Forsaken; this is not an end all be all just some things noticed in the initial first few hours that will make getting through The Reef and the rest of the galaxy easier when taking down the big bad Uldren.<br><br> <br>Located on the Moon, the Anomaly is best for 3v3 encounters. It has a mid-area with tight corners, but also a circular view of the space and the openings all around the actual Anomaly itself. Here, both sniping and shotgunning work, as odd as that may so<br><br> <br>Vostok does not inspire joy for everyone, and that's okay. Others are quite passionate about the map, located on a snowy, windswept summit. Visually, it's beautiful, but there are several locations on the map that favor long-range camping with snipers. Some enjoy it, others loathe<br><br> <br>Updated August 29th, 2024, by Nathan Halsey: Snipers have been given a significant boost in Destiny 2 with the release of The Final Shape, and this list has been updated to reflect that. Not only do many of these new weapons push the envelope in terms of damage, but Bungie has also increased the utility of the weapon type with a particular entry. As a result, Snipers are seeing increased use across the PvE landscape, from Grandmaster Strikes and Raid Encounters to Dungeons and basic Strikes. While they aren't the easiest weapon to use, and often require good intuition with regard to enemy movement, many of these weapons are well worth practice, and won't skimp out on resu<br><br>It's lucky that the rest of Destiny 2: Shadowkeep is quite good, though familiar. The Moon, a vanilla Destiny location, never got its fair shake back in 2014. Unlike the other areas in the game, it was easy to finish off the Moon sections and then never come back. In Shadowkeep, Bungie has made it a location players will want to keep visiting. Though the design is familiar, the studio has done quite a bit to make it more visually appealing. Giant chasms have torn the landscape asunder, new caves have opened up never-before-seen locations and an enormous Hive citadel looms large over the horizon. Adding to the spookiness of the locale are Nightmares of fallen Guardians, whose silhouettes replace the standard Patrol Beacons. It's clear a lot of compassion went into bringing back the Moon and transforming it into a place players want to visit.<br><br>Clocking in at four-to-five hours, Shadowkeep's campaign generally overstays its welcome despite such a short completion time. The campaign doesn't offer anything interesting in the way of revelations or mission design. Instead, it spends most of its length tasking players with mindless busywork. After that, it ends on an interesting yet unsatisfying cliffhanger that likely won't be addressed until the inevitable Destiny 3. The campaign never approaches the awful Dark Below or Curse of Osiris , but it's a severe drop in quality from Forsaken.<br><br> <br>Thumos, The Unbroken is the boss in Destiny 2 that exhibits the sensitivity and emotional unpredictability of a Cancer. He is also 'friend-oriented' based on the number of allies he deploys in his boss bat<br><br> <br>Izanagi’s Burden is a bit of a niche pick, but it’s so unique in what it does that it’s hard to recommend anything else that fits the job. What sets Izanagi’s Burden apart from the rest is that it can hold onto an absurd amount of burst damage, that can be unleashed whenever desi<br><br> <br>One of the more artistically savvy of the Sniper Rifles in the game, Beloved is easily one of the best Snipers in terms of reliability and consistency. Aside from impressive impact and aim assistance, the rifle also boasts one of the fastest RPMs in the game, making for a quick-hitting Sniper Rifle perfect for skirmis<br><br>New expansion means new story, new story means new area and new area means new NPCs to give out fun stuff. Upon the initial Prison Break and Cayde’s death, Guardians will immediately make their way to The Tangled Shore in tracking down the escapees. The leader of this tangled web is a wonderful Fallen NPC named Spider. Spider helps in getting the ball rolling in tracking down the big-bads and seeking vengeance upon Uldren. He also is extremely helpful in getting one’s Light Level up the easy way. Sure, he sells the resources needed to now infuse gear into other gear, but honestly that will cost some serious glimmer. If not wanting to farm glimmer while wasting time, instead start chipping away at those bounties he has available. This is an easy first step in getting solid legendary gear that won’t break the bank or ones will. This will see Guardians returning to areas familiar such as the EDZ while heading into Lost Sectors to hunt those who’ve broken out of Prison. These are not the main Wardens in the main quest but regular high-level enemies that upon killing will complete a bounty for good gear. The Bounties stick around for a week making it a solid initial jumping off point.<br> | ||