「Pokemon TCG: How To Make The Best Water Deck」の版間の差分

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<br>Belonging to the XY-BREAKthrough expansion, Octillery is a stage 1 Pokémon with 90 HP and evolves itself from Remoraid. Having abilities such as Hug, which can stop the defending player from retreating at the cost of water-water-colorless energy cards, Octillery’s most powerful ability is Abyssal Hand, which allows the player to draw cards once during their turn and before they att<br><br> <br>Dragonair and its evolutionary line always felt like a rare find and such an "endgame" Pokémon to acquire, especially in the early generations. So it makes sense that such an elusive Pokémon would adopt the pose of one of history's most elusive monsters: Nessie. This coupled with the dazzling arctic setting complete with a muted aurora borealis and great star work. This card felt like one that was especially loved by the artist and passion begets work worth hav<br><br> <br>However, in such a manner it is also possible to overextend oneself. Though this is less of a problem for certain water pokemon in the TCG because they get exponentially more powerful as they gain energy as opposed to most pokemon who only get additively stronger. They can also paralyze foes as well as string together some cool combos. Water type decks are all about manipulating energy, as well as possibly stunning the opponent's pokemon, while utilizing unique secondary strategies for an unpredictable and appropriately fluid offense. Much like a rogue wave that the enemy won't see coming until it crashes down upon t<br><br> <br>The surreal look of the flowers that were painted on, as well as the added clouds, give the entire picture a dream-like quality. Almost as if the viewer is falling asleep to a Sing move , and as their vision fades, Jigglypuff is the last clear thing they see, singing adorably into a flower as dreams of grandeur fill its e<br><br> <br>The final beautiful card to be displayed is arguably the most beautiful one of the set. It is the light and how it is manipulated in the painting that makes this card particularly exceptional. Everything blends gorgeously and in such deep colors, it makes one feel as if the world of Pokémon is a reachable place. Espeon is truly a Pokémon of the morn<br><br> <br>Things work a bit differently in the Pokemon TCG compared to the games or anime. There are 18 types of Pokemon overall but these get compressed into 11 types for the TCG. This means that some TCG types are combinations of multiple groups. Grass-type includes almost all Grass and Bug Pokemon as well as quite a few Poison Pokemon from Generation One up until Generation Th<br><br> <br>It is a normal attack as well, so, unlike Pokemon GX attacks, it can be used repeatedly. This kind of move, usually called "Hydro Pump", has been seen on water type pokemon cards since some of the earliest sets featuring the very first water starter line . Blastoise was the original user of this watery weapon, though variants have flourished since its incept<br><br> <br>One prospective artist had similar thoughts. SumiPaints , of Tik Tok fame, breathed life into certain cards in order to express their love for Pokémon and add their own personal touch. These images were pulled from their Etsy account where you can find them in more detail and hopefully knab new cards as they become availa<br><br> <br>Although the "Frozen" status does not technically appear in the TCG , the Paralyzed special condition fills in for it as a more versatile mechanic. Making a foe Paralyzed is not a water-exclusive strategy, as grass and electric pokemon can unleash this effect as well, albeit for different lore reasons. However, some modern water pokemon cards can launch attacks with a chance to inflict this condition with less average cost than m<br><br> <br>Water types have "Plus" energy attacks, moves with a plus sign to the right of the damage number. These kinds of moves get a flat bonus to their damage output for water energy, and they mostly only exist on water type cards. The Wailord card from the Vivid Voltage expansion is a great example of this. Even though it takes a total of 4 energy to unleash their Hydro Pump attack, it will always deal massive damage when launched. The base 10 damage plus the optimal attachment of 4 water energy results in a 170 damage assault that has no negative downside for the u<br><br> <br>Another Ultra Beast duo with tremendous might, Pheromosa & Buzzwole appeared with the Unbroken Bonds expansion. Their normal moves Jet Punch and Elegant Sole are both lackluster compared to the attacks of many other Tag Team cards, though their GX attack is monstrously overpowered and more than makes up for their weaker normal moves. If the trainer meets the high additional energy cost of Beast [https://www.Slgdaily.xyz/ SLG game tips] GX, and they knock out a foe with it, they can claim up to 4 Prize cards, potentially securing the entire battle in a single t<br><br> <br>This is another excellent way to lock down a foe. While they are sleeping, the player can inflict damage upon them with near-impunity. Abomasnow , also from the Rebel Clash expansion, can even put foes to sleep while doing 80 damage with Soothing Scent. No coin flip requi<br>
<br>Reshiram & Zekrom from the Cosmic Eclipse expansion can ravage an opposing team and even has some compatibility with a certain Supporter card. Their normal attack, Fabled Flarebolts, require them to discard a fair number of Energies, though at the maximum potential can unleash 270 damage on the Active <br><br> <br>Attacks and Abilities that result in more energy getting attached to one's Active or Bench Pokemon can lead to a whole team being ready to attack at any moment. Spare energies can even be used as emergency retreat resour<br><br> <br>Its other attack, Mind Shock, lets this powerful Psychic-type hit a foe for a guaranteed 40 damage that does not get affected by Weakness and Resistance. This Pokemon is a great addition to any Psychic decks revolving around high field cont<br><br> <br>These TCG duos, and sometimes trios, have greater HP and better attacks, though if they are knocked out, one's opponent gets to take a whopping 3 Prize cards. With only 6 Prize cards each, trainers need to be wary of when they decide to send in one of their mighty Tag Team ca<br><br> <br>Most of the time, healing is only possible through item card usage, though some Grass-type Pokemon possess the power to regenerate HP. Certain moves grant them health upon specific criteria being met or as the effect of an attack. Ludicolo from the Rebel Clash expansion has a Mega Drain attack that does a substantial 120 damage and also heals them for 30<br><br> <br>This finishing blow will take some time to set up, even with energy search cards,  [https://Www.Slgdaily.xyz/ SLG game tutorial] however, the Grass-typing of this Ultra Beast duo grants trainers some great ways to build up energy relatively quickly. Pokemon cards of this type sometimes carry abilities that can attach energy cards from one's deck, hand, or discard pile to an ally with little to no effort, so a Grass deck themed around this should be able to bring out Pheromosa & Buzzwole's true potent<br><br> <br>Getting a bit lucky and doing this multiple turns in a row can ravage any foe. Though, if luck is not something a trainer wants to rely on, this shellfish Pokemon's Hydrocannon attack can blow adversaries out of the water with a no-downside maximum damage of 70 HP. For high and consistent damage, versatility, as well as longevity, this Blastoise is the Dark Pokemon with the most promise of doom for a player's enem<br><br> <br>A few in the Sword & Shield expansion have this ability, like Celebi V . A few more Pokemon in the player's hand or Bench also gives them a bit of security in case the opponent has a trick up their sleeve. A great opening gambit, regardless of deck strat<br><br> <br>These deadly dragons were released as a Tag Team card during the Cosmic Eclipse expansion and boast traits appropriate for their Ultra Beast identities. Their Ability, Violent Appetite, lets their trainer heal them for 60 HP when discarding a pokemon card from one's hand, allowing Naganadel & Guzzlord to stay on the field even longer than nor<br><br> <br>As one would expect from the adorable card art, Light Jolteon has some great protective traits. Its Pulse Guard prevents any damage of 30 or more done to it, essentially making Light Jolteon immune to hard-hitting attacks and significantly increasing its longevity. However, this move does not protect the card from special conditions like being Poisoned or Confu<br><br> <br>Vespiquen is a Stage 1 Pokémon from the Ancient Origins expansion, having two abilities, Intelligence Gathering and Bee Revenge. The relevant attack that needs to be taken into consideration is the second one, which requires two colorless energy and deals a damage of 20, plus an additional 10 damage for every Pokémon that the player has in his/her discard p<br> <br>Full Blitz lets them deal decent damage while stacking themselves, or an ally, with more Lightning Energies. On the next turn, if one attached the 3 new energy cards to this duo, the trainer can unpack Tag Bolt GX for huge damage against the foe's Active pokemon as well as one of their Benched monst<br><br> <br>These fierce companions were released in the Unified Minds expansion and are a great card for any Dragon-type deck fueled by Psychic and Fighting energy. The Linear Attack is not remarkable by itself but opens up the foe to the effects of Calamitous Slash, which deals an extra 80 damage to injured foes on top of the base 160 dam<br><br> <br>Confused is potentially the most adverse of all the special conditions if the afflicted is unlucky. When suffering from this status ailment, the Pokemon's trainer will have to flip a coin each time they wish to attack. If heads, the attack goes as planned, but if tails, their Pokemon takes 30 damage instead of performing their intended m<br><br> <br>Their Guiding Flame move makes Light Ninetales a bit more versatile, as it allows the card to help a fallen Baby or Basic Pokemon ally back onto the Bench. Since this move is so low-cost, it can still be useful even after a couple of Fire Bla<br><br> <br>This Ghost-type duo from the SM Black Star Promos expansion is a tricky pair that confounds and disables the opponent in the usual fashion that Ghost-types do . With Night Watch, they can hit the foe's Active pokemon while causing the opposing trainer to send 2 of the cards in their hand back into their deck. If the opponent doesn't have any cards to help them draw additional ones, Trevenant & Dusknoir can essentially starve the foe's strategies of required compone<br>
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