「Divinity: Original Sin 2 – 10 Weapons Gear Skills That Make The Game Way Too Easy」の版間の差分
Divinity: Original Sin 2 – 10 Weapons Gear Skills That Make The Game Way Too Easy (編集)
2025年11月2日 (日) 23:32時点における版
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<br> | <br>It offers 17 to 18 Physical damage with a +155% critical damage bonus. And while it does sacrifice a bit of movement, the Houndmaster's Crossbow does compensate with +5% accuracy. As such, this weapon works great with Talents such as Far Out Man that allow characters to strike from much fart<br><br> <br>For combat abilities, the player will want to invest most of their points into the skill lines that they have chosen as that will affect their damage and healing bonuses with those skills. Otherwise, the player should invest in the Retribution defensive tactic. This will add to the percentage of damage that is reflected from the player back onto the attac<br><br> <br>For instance, a locked door with HP can become an inconvenience if a party doesn't have the right key, a lockpick, or even an undead with skeletal fingers. However, players should remember that they can just as always attack a door until it's destro<br><br> <br>Sparking Swings - A spell that causes the player to create a spark projectile with every attack for the next three rounds. Each spark hits the initial character attacked and bounces to adjacent enem<br><br> <br>Cutscenes in all games follow a certain script - even after player choices. In DOS2 , minor cutscenes almost always show players consequences to their choices. However, players can use this technical knowledge to their advant<br><br> <br>Players who want to maximize their DOS2 experience may have tried diversifying their party combination by trying different races for each of their party members. As such, aside from custom characters, characters like Sebille (Elf), the Red Prince (Lizardfolk), Fane (Undead), Ifan (Human), or even Beast (Dwarf) can trigger different interactions that show a bit about their culture and soci<br><br> <br>Players soon find Teleporter Pyramids all around Rivellon throughout their adventures. At first, just having one Teleporter Pyramid seems weird. However, a party with even just two Teleporter Pyramids can experience a ton of relief in their adventures. After all, players who use their Teleporter Pyramids can instantly go to where other Teleporter Pyramids are - whether they're in another backpack or laying somewhere else in the game wo<br><br> <br>For instance, an enemy caster can only trigger a party wipe with a Laser Ray if they're too close together. Likewise, an enemy Magister can only trigger a Whirlwind if they get in melee fast enough. If players reload a Save because of these, they should use the first round to make sure enemies never get to pull their favorite mo<br><br> <br>Comeback Kid becomes a handy Talent especially for characters who tend to "attract" a lot of opponents. These characters include spellcasters, Rogues, and characters that generally position themselves in the rear. Thanks to Comeback Kid, fatal blows enable characters to immediately resurrect themselves at 20-percent health. Moreover, Comeback Kid becomes available again as soon as a character is resurrected after de<br><br> <br>All of these are somewhat useful to add to the base of the Fighter's skill lines but not necessary. Out of the bunch, the Polymorph skill line is likely the most useful to a player who wants to stick to the Fighter's playstyle. However, adding the Pyrokinetic line will add some explosive fl<br><br> <br>Moreover, these characters also get special Skills and Talents based on their race. However, players might find it interesting for certain races to have in-[https://gameunify.com/ game Collectibles] "quirks" that benefit the entire party. For instance, Elves can eat the limbs of dead people to gleam things about their past and learn exclusive Skills. Meanwhile, Lizardfolk won't need shovels to dig special patches of land. In addition, Undead won't need lockpicks to try picking lo<br><br> <br>The main character should have high Persuasion to convince NPCs of their position. In many cases, Telekensis can be useful to grab quest items without provoking enemies or guards. Many of Lohse’s storyline foes are demons who have a preference to cast fire magic and have high fire resistance. To counter this it may be wise to bring a water-based mage with Armor of Frost and Rain , or rely on physical damage weapons. Depending on a player’s actions in Reaper’s Coast, demons may be rampant in Arx and appear in surprising locations. This can result in some urgency to protect bystanders with spells like Nether Swap , Uncanny Evasion , and Cryogenic Stas<br> <br>Peace of Mind - A targeted spell that gives the target Clear-Minded which increases their Strength, Finesse, Intelligence, and Wits. Also grants a 20% Accuracy boost while protecting against/removing the Blinded, Terrified, Charmed, Taunted, Sleeping, Mad, and Enraged statu<br><br> <br>In civil abilities, if the player is making their main character the wizard they should invest in persuasion as it has a large impact on what the player can accomplish throughout. If not, the Lucky Charm and Bartering are useful options. Lucky Charm will affect the possibility of getting a larger amount of money or better prizes. Bartering affects the prices and values at sto<br> | ||