8
回編集
WillDavenport (トーク | 投稿記録) (ページの作成:「<br>Another comic involving a young boy and his father's utter disappointment, this time at a much early age. We believe that the baby after just being born was influence…」) |
KurtHargrove21 (トーク | 投稿記録) 細 |
||
| 1行目: | 1行目: | ||
<br> | <br>Some of the most popular and profitable video games in history have followed elite soldiers into battle, with the Call of Duty series painting the picture of modern war for a generation. So when the minds behind Act of Valor turned to real Navy SEALS - not actors - to show audiences what war really looks like, video games were impossible to ignore. With millions of gamers experiencing combat down the barrel of a gun, the directors made sure to recreate that sensation in live-action. You could say that video games simply copied the real tactics of the soldiers, but filming and editing them to look like a game is something else entir<br><br> <br>Modern game makers can dream up entire universes, but games made in the ‘80s and ‘90s had to rely on levels, and chains of boss battles for success. Die Hard may be the most famous movie to actually take the idea of fighting enemies from level to level literally, but the original writer’s idea for the story was basically a live-action version of Elevator Action , a game released just a few years later. Since then, movies like Dredd and The Raid: Redemption have embraced the same structure, sending heroes up against gangs of enemies, mini-bosses and one massive final battle to achieve victory. The confined settings and levels may just be a way of keeping a story simple, but the solution is one that game developers were the first to really expl<br><br> <br>Ultimately, the film's greatest asset, the real life Navy SEALs (and their insight), create a strange mix of successes and failures that at times enhance the experience and on other occasions don't translate very well from reality to film. Much like the acting, there are moments where the filmmakers overindulged in reality and undermined immersion - offering a few flat-out all too "convenient" moments that probably have occurred on the battlefield (one involving a close-range RPG, especially), but come across as emotionally manipulative when viewed as part of a manufactured film project. Similarly, while the film's thin video game-esque storyline plays out like a mission logbook, and showcases the various aspects of military ops, it never bothers to develop the characters beyond anything but basic stereotypes - meaning that even though the story is on the surface realistic, there's very little for certain portions of the audience to connect with in the moment or ponder once the credits r<br><br> <br>That said, while the actual storyline is mostly underwhelming and locked into a relatively predictable plot progression, it does (as mentioned) make room for some truly slick combat scenarios that take advantage of the active-duty SEALs' training and battlefield experience. There's an authority to the combat sequences (via engrossing frontline action) that few military films have been able to capture in recent memory (with the exception of a few projects such as Ridley Scott's Black Hawk Down ). As an example, phase 1 of the SEALs' extended mission sees the team infiltrating an enemy compound - and features a number of unique flourishes that ground the experience and offer some genuinely tense as well as cathartic mid-fight mome<br><br> <br>As video game releases continue to bring in millions, or billions of dollars for major [https://fpsgamerbase.com/ This Internet site] publishers, movie studios are turning to video game movies as their next big thing. But the ties between movies and games have existed longer than most fans, or executives, probably real<br><br> <br>With a relatively modest budget, the filmmaking team enlisted a batch of active-duty Navy SEALs to create one of the most gritty and grounded military operation films ever conceived. Not only are the leading men in Act of Valor actual servicemen, the directors also employed a number of unconventional production techniques - including live ammunition and explosives. However, is the actual film - aside from all the realistic combat sequences and compelling production choices - an enjoyable and high-octane experie<br><br> <br>As a result, a number of the movie's would-be character revelations come across as somewhat forced and flat-out cheesy - though, again, viewers who have an external investment in the characters (via their own experiences) will likely find these exchanges to be some of the more powerful moments in the film, even if they aren't delivered in an Oscar-worthy monologue. In terms of making an all-around accessible and captivating fiction film experience, it's hard to understand why the directors didn't employ the best of both worlds: use the SEALs to ground the action sequences and bring in a few professional actors to make the lead character moments really s<br><br> <br>Although there's no denying the game's popularity, it's fair to say that the game remains something of a raw experience. Players have ridden over the bumps of poor optimization and various glitches, as the title goes through tweak after tweak to try and get its Battle Royale -esque gameplay pitch perfect. That's certainly to be expected of a title built in the games-as-service model, even from games within AAA development, but when it comes to PlayerUnknown's Battlegrounds there are still areas where it is really ro<br> | ||
回編集