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EliVillanueva3 (トーク | 投稿記録) (ページの作成:「<br>In battle, wands will grant you a modicum of safety through ranged attacks. The wand also offers great support and is considered a top choice for players who want to…」) |
ArletteHermann (トーク | 投稿記録) 細 |
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<br> | <br>The first thing most players will notice about Throne and Liberty ** is its gorgeous environments** . Beautifully rendered with a great deal of detail and color, it’s easy to get lost in a vista of rolling hills or craggy cliffs, or get lost down the cobblestone streets and dirt roads of its bustling towns. This carefully detailed, immersive atmosphere is aided by good, occasionally great music, with much of the game scored by lilting flute melodies that complement and elevate the visu<br><br><br> **Updated from unscored Review in Progress to scored Review ** <br><br>**Throne and Liberty ** , developed by NCSoft and published by Amazon Games in the US, has a bit of a troubled history behind it. Originally announced in 2011, it was intended to be a sequel to the groundbreaking Lineage series, built on decades of immersive online RPGs. But the project was delayed multiple times, eventually splintering off into an original piece of IP, and being rebranded [https://Divinebham.com/articles/throne-and-liberty-orb-xbow-build-guide-2025/ orb Xbow throne and liberty] and Liberty in 2<br><br> <br>The Longbow is a great DPS weapon on its own, but it also provides plenty of versatility. It allows players to fight at a ranged distance, which can give them an edge over melee-centric opponents. This does not mean a player will stay unscathed, as they will constantly have the gap closed on them, but this extra damage can be a deciding factor in an excha<br><br> <br>The main rotation is to stack Touch Of Despair then use Curse Explosion to clear groups of enemies together. Chaotic Shield provides extra AoE clear, as well as Healing when the skill transforms into 'Healing Spell' after hitting a Perfect defe<br><br> <br>Throne and Liberty ** ’s gameplay is pretty typical of the genre.** There are seven character classes, each of which is based around a particular weapon type: greatsword, sword and shield, daggers, crossbows, longbow, wand, and staff. Each is also associated with an auto-attack and a defensive skill, as well as a glut of active and passive abilities that make up the bulk of combat. These may be AoEs, push attacks, damage mitigation, or anything else. You can have two different weapons equipped at any given time - generally one melee and one ranged - and swap between them with the press of a but<br><br>Each skill can be boosted for a cost. This cost comes in the form of Skill Specialization Points that you earn as you level up. You can expend these points on various enhancements or "specialization effects" for a given skill. Each enhancement comes with a specific cost. So, choose wisely.<br><br>In battle, wands will grant you a modicum of safety through ranged attacks. The wand also offers great support and is considered a top choice for players who want to play in a support role or as a healer. Wands don't typically offer heavy damage striking capabilities which is the weapon's primary drawback.<br><br> <br>This can be credited to its passives, which range from boosting evasion and raising critical hits while offering active skills that allow them to reposition themselves. It is best to pair this with either a Greatsword if players wish to be a terrifying close-range attacker that can disengage, or the Longbow to stay a threat no matter what range they are at. No matter what other weapon is being used, players should make their second weapon a dagger if they want to ramp their PvP game to a whole other le<br><br> <br>It’s basically the opposite problem of power creep: I got used to, and then bored of, my base abilities too quickly , and found that I didn’t gain enough more to feel like my progress actually mattered. Sure, I was dealing more damage as I leveled up, but I was using almost the same exact combos, the same tired strategies in every single battle, with only tiny changes throughout. As a result, later battles, especially the more difficult ones, felt like more of a chore; I just wanted to get through them so I could move on and explore the next loc<br><br> <br>Throne and Liberty 's morphing mechanic has a similar problem. Per the lore, certain individuals (mostly the player characters) have the ability to transform into various animals. At the beginning of the game, these are a wolf, an otter, and a hawk, and different species may be unlocked later. Again, this is a lot of fun in concept, but each morph really only amounts to a simple traversal ability - wolves for sprinting, otters for swimming, hawks for gliding. The other animals you unlock at higher levels do improve traversal incrementally, but basically only amount to cosmetic differen<br><br> <br>The above chart can be seen in-game when hovering over the '?' beside the Equipment Upgrade Rate . This means you have a 40 percent chance to gain 25 percent of the item's exp growth bar, a 30 percent chance to gain 30 percent of the growth bar, and so<br><br>It's important to pair skills to create a potent build that'll help you achieve your goals. For instance, your passive skills can bolster specific active skills when equipped together. Also, you can unlock skills at various levels.<br><br> <br>Players will also be able to use skills such as Counter Barrier and Stalwart Bastion to raise their survivability in matches. Overall, this is a great pick for players that want to outlast what their opponents throw at them so that they can finish them off first. Playing a tank in RPG games is all about soaking up damage for the pa<br> | ||
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