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<br> | <br>Resident Evil 4 , though featuring plenty of familiar cramped spaces that the franchise was known for, was the first game to truly blow the world out into a more vast, open-air world. The game still remained true to the core of Resident Evil , but Resident Evil 4 was revolutionary not only for the franchise but for [https://www.Adventuregamesfans.com/articles/donkey-kong-bananza-why-nintendo-s-switch-2-masterpiece-wins.html nintendo Platformers] games in general. Despite being confined to the series' trademark tank controls, the game was incredibly innovative in perfecting the third-person shooter genre. The over-the-shoulder camera design in Resident Evil 4 greatly succeeded where many other precursor games had experimented and failed in previously. Some of the best third-person shooters released since 2005 have Resident Evil 4 to thank for its incredible aiming technol<br><br> <br>From there, a Resident Evil 4 remake could continue making miniscule changes, but there's not really much else to tackle ideally. Resident Evil 4 's experience was already an incredibly well-balanced experience that any changes beyond the aforementioned may work to cheapen a remake in the spirit of the original game. Though Capcom has found success in implementing radical changes as well , it'd be interesting to see how a reimagining could be tackled for Resident Evil<br><br> <br>The Licker Zombie appears to be a regular zombie with a Licker's head and iconic tongue. This creature is shown in concept art that can be unlocked in Resident Evil 2 remake where the licker zombie was supposed to appear in. The origins of the Licker Zombie remains unclear, but it is possible that these monsters are Lickers that still haven't fully transformed. Another popular theory surrounding these monsters is that they are the result of Lickers infecting a zombie host. It is also unclear why this monster never made it to Resident Evil 2 remake given that its appearance alone looks terrifying, but it would be awesome to see this monster come to life in Resident Evi<br><br> <br>Now, the subsequent creatures that are featured on this list are monsters that were developed by Capcom for other Resident Evil games that did not make the final cut. Headlining this list is the ultra-creepy Spider-Man, which is a monster design that was rejected during the development of the Resident Evil 0 . The monster appears to be a giant tarantula spider that is taking over a human host. The monster design surfaced during the Developer Diary video of Resident Evil 0 Remaster , and while unlikely, it is interesting to see this design come to life in Resident Evi<br><br> <br>Resident Evil 4 was also the first in the series to break its traditional mode and switch to a new third-person shooter style gameplay that was considered to be more action-oriented. But unlike Resident Evil 5 and 6 , it still maintained a pace which arguably maintained some of the more slowly simmering tension that Resident Evil and the survival horror genre are iconic <br><br> <br>An update one should certainly expect from a Resident Evil 4 remake is the refinement of the mobility and aiming mechanics. Resident Evil stuck with the tank-controls aiming technique for the longest time, but eventually evolved to allow for more freedom of movement without sacrificing the series' evocative feeling of vulnerability. Resident Evil 2 Remake is a prime example of this , eschewing the stationary aiming design and allowing players to reposition ever so slowly. But on the flipside of this, the remake should be careful not to slip too far from the original game's constraints. Resident Evil 4 's weapon aiming had realistic weapon shake where every slight adjustment required the upmost precision. A Resident Evil 4 remake shouldn't lose that aspect of its tactical gameplay, but should at least allow for more mobility in com<br><br> <br>Furthermore, when Jill jumps outside of her apartment in the trailer, one can quickly observe the Liquor Store in the background. In the original Resident Evil games, the liquor store was never in Resident Evil 3 , but only in the second game and in Operation Raccoon City . This could also entail a more expansive map of Raccoon City to explore in its entirety, or close to. Then again, it could be a different liquor store entirely, despite the store's title having similarly red lights for its letter<br><br> <br>Well, Capcom could be in danger with this if they are not careful. In the last four years, we have seen a new Resident Evi l game, two remakes, and rumors of another new title. The RE2 remake felt special because RE7 was a comeback. Another remake could feel like overk<br><br> <br>The main takeaway fans can gather from the Resident Evil 3 trailer is that there is clearly more insight into Raccoon City's slow simmering that eventually brings it to a complete collapse over a few days. In the original game, the introduction and beginning parts of the game did not provide much footage of the way in which Raccoon City slowly melted into obliv<br><br> <br>The first Devil May Cry was already redone once in the form of a reboot, on Playstation 3, PC and Xbox 360 in 2013, but to many fans, the reboot missed the mark with too much reliance on platforming and the new version of Dante simply was not well received. It may be worth remaking the original iteration of the Devil May Cry once again, but without rebooting the character himself or the story, and maintaining Devil May Cry's stylish characters from the original. Giving it the Resident Evil 2 Remake treatment by updating the overall gameplay engine and world, but keeping the characters and story intact, may be the better route to initiate a second Remake done ri<br> | ||
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