「Baldur s Gate 3: Best Rogue Class Build」の版間の差分

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<br>With the Druid's intrinsic Wild Shape ability, a Druid 9 Ranger 3 build will be able to summon a Bear companion, then shapeshift into a Bear themselves. It's always good to have more companions on the battlefield, so enemies have more targets to choose from. Having two bears in the party, alongside proper Support companions, makes for a fun and fearsome melee frontline.<br>Since the Beast Master Subclass gets its strongest features at level 11, it is typically ill-suited to multiclassing. That said, players could take a level in Fighter to gain an extra fighting style, or a level in Barbarian for access to Rage (though Raging will prevent the Ranger from casting or concentrating on spells.)<br><br>Updated on April 24th, 2025, by Thomas Hawkins: With the release of Baldur's Gate 3 Path 8, every class has gained access to a new subclass. In the Ranger's case, they can now select Swarmkeeper, commanding swarms of fey spirits in the shape of various creatures to aid them in battle. From legions of Bees, to Clouds of Jellyfish, to Flurries of Moths, the Swarmkeeper excels at using their swarm of choice to damage and weaken their foes. This guide has been updated to explain the Swarmkeeper subclass and provide advice on equipment and multiclassing combos that perform especially well with their abilities.<br><br>Each Sorcerer subclass, and build option, gains incredibly powerful benefits like more AC and HP, compared to other spellcasters, the unique ability to Fly as a Bonus Action, and even completely random effects from Wild Magic.<br><br>The Archfey Warlock makes their pact with a powerful Fey and draws on the capricious and whimsical powers of the Feywild. At level one, they gain the power "Fey Presence," which allows them to frighten or charm all creatures in a 3m range as an action, assuming they fail a Wisdom Saving Throw.<br><br>If you're aiming for a ranged Ranger build, you'll want to pick up some of the powerful ranged weapons the game has to offer. Early on, your best longbow options are the Spellthief, Joltshooter, or Titanstring Bow (the latter is only useful if you have high strength too, but it can deal incredible damage if you do.) Your best early shortbow options are the Hunting Shortbow, Bow of the Banshee, or Darkfire Shortbow.<br><br>The max level in Baldur's Gate 3 is Level 12, and most of the time, each level you gain will grant something new for your Druid build. On character creation you gain the basics for the Druid class, then steadily gain Feat Choices,  [https://www.baldursgate3fans.com/articles/life-without-shadowheart-a-fresh-perspective-on-baldur-s-gate-3.html baldursgate3fans.com] new spells and abilities, subclass features, and increase your Proficiency Bonus.<br><br>No matter what, be sure to get the Stealth, Persuasion, Perception, and Deception proficiency. These checks naturally fall into Rogue playstyles, especially Stealth. If your Background covers any of these options, think about picking up Insight or Investigation, which can be useful for lots of dialogue checks.<br><br>There are a total of three BG3 subclasses Rogue players can try out, each of which focuses on different aspects of the class, and offers a selection of unique skills, proficiencies, and other features. As you level up in one of these BG3 Rogue subclasses, you will gain more abilities that are unique to your subclass choice.<br><br>No matter which Sorcerer background you choose, make sure to get the Persuasion proficiency . Both Deception and Insight serve as equally viable backups for the sake of unlocking dialogue options, but Deception tends to come up more often. If you get Persuasion through the Noble background, pick up Insight or Intimidation instead.<br><br>Gloom Stalkers are ambush specialists and gain abilities as they level up to aid in exactly that. At level three, they get the abilities "Dread Ambusher," "Dread Ambusher: Hide," "Umbral Shroud," and "Superior Darkvision." The first of these allows them a +3 bonus to initiative rolls while also letting them move 3m further and deal an extra 1d8 damage on the first turn of combat.<br><br>In Baldur's Gate 3 , Sorcerer builds can be enhanced further with the use of specific consumables. Certain potions, like the Ellixir of Battlemage's Power, will grant combat-oriented bonuses for this best Sorcerer build, while others, like the Potion of Angelic Reprieve, will make it easier to cast more spells more often by restoring Spell Slots.<br><br>Lae'Zel : Best suited for the Battle Master subclass, Lae'Zel can almost singlehandedly handle your front line, drawing attention from enemies and able to withstand attacks better than some other classes.<br><br>At Level 2, a Warlock can choose two Eldritch Invocations, like Repelling Blast and Agonizing Blast, and gain two Level 1 spell slots that refresh with each short rest. With spells like Haste, as well as the Sorcerer's Metamagic options like Quickened Spell, this simple cantrip becomes one that can strike an enormous number of enemies at once.<br><br>Rogues are masters of Stealth and are easily able to slink in and out of dangerous situations while masterfully gaining Advantage whenever possible. They are very good at Lockpicking and Disarming traps, and can dual-wield with ease, making them a good addition to a team that needs a dextrous melee member to do some dirty work.<br>
<br>Players hoping to minmax their Bladesinging Wizard build should probably visit the Mirror of Loss during Act 3 , found in the Cloister of Sombre Embrace. This provides +2 to a stat, in exchange for reducing another stat by 2. Using this, it becomes possible to get both dexterity and intelligence to 20, which makes a Bladesinging Wizard much more potent. Until you reach Act 3, we recommend getting Dexterity to 18 and wearing the Graceful Cloth robe, purchased from Lady Esther on the Rosymorn Monastery Trail in Act 1. Use this robe to raise your Dexterity to 20 until you can get to the Mirror of Loss in Act 3. If you want the stat you lost back, you can have a party member cast Remove Curse on you to get it back without losing the bonus.<br>Duergar also gain the Dwarven Resilience passive alongside Duergar Resilience, granting Advantage on saving throws against Illusions, Charm, Paralysis, and Poison. The Darkvision can be nice, too, though the reduction in movement distance is a notable downside of the race. Most races can move at least 9m on a turn, while Dwarves can only go 7.5m.<br><br>The Githyanki are a severely underrated racial choice for most classes, as their innate race spells and Astral Knowledge passive, plus armor and weapon proficiencies, can open up a lot of doors for traditionally non-martial classes. Wizards have no shortage of spells to choose from, but they can be lacking in spell slots.<br><br>When it comes down to it, the Githyanki are the best Wizard race BG3 players can choose because it saves players from using Spell Slots, and grants important proficiencies that greatly improve the Wizard's survivability.<br><br>Since the Enchantment School's best ability, Split Enchantment, is acquired at level 10, there isn't a lot of room for Multiclassing. That said, a dip into Fighter for Action Surge and armor proficiency or Dragon Sorcerer for better AC is always helpful. When it comes to equipping an Enchanter, there isn't much gear that is specifically useful to just this subclass, so consult the general equipment section at the bottom of this guide for advice.<br><br>Each of Baldur's Gate 3 's classes offers different abilities and utility to a character in combat, dialog, and exploration. Each class has something different to offer the player and the party, and the Barbarian is no different in that regard.<br><br>Also, Sages tend to trigger Inspiration from typical Wizard activities, like learning new spells, uncovering lost tomes, and otherwise engaging with the mystical forces of the Weave and other forms of magic.<br><br>Wildheart Barbarians can use their choice of Bestial Heart and Animal Aspects to specialize in a variety of different ways. A Bear Heart is well suited to tanking and can make good use of the Bonespike set, further enhancing their own defenses while gaining some offensive utility. Elk and Tiger Heart are more suited to dishing out damage and can make good use of the Wrath set.<br><br>Though Warlocks only have a few spell slots for the majority of the game, these slots uniquely refresh with either a Short or Long Rest. It doesn't mean BG3 Warlock builds can be totally carefree when it comes to slinging spells in combat, but it does keep Warlocks going longer than classes that fully rely on their Spell Slots, no matter how many are available.<br><br>The Wildheart Subclass, likely a reimagining of the Totem [https://Www.Baldursgate3Fans.com/articles/the-heartbreaking-missed-connection-between-baldur-s-gate-3-and-the-revolutionary-psion-class.html Psychic warrior DnD] from D&D 5e Tabletop, chooses a Bestial Heart at level three. Each Bestial Heart offers different bonus effects while the Barbarian is raging, along with access to a special action while raging, as the table below shows:<br><br>A Wizard needs a good staff (or two, thanks to the dual-wielder feat), so players should pick up the Spellsparkler in Act 1 at Waukeen's Rest (Rescue Councilor Florrick and choose it as the reward) to boost their spell damage with lightning charges. Next, players should make a trip to the Underdark to purchase Melf's First Staff from Blurg. Along with providing a free cast of Melf's Acid Arrow once per long rest, it also gives a +1 bonus to spell save DC and spell attack rolls, making it easier to hit enemies with spells and making those spells harder to resist. The Staff Of Arcane Blessing (In the Arcane Tower's Basement) provides its wielder with the ability to cast Bless once per long rest, adding the "Mystra's Blessing" buff to anyone affected by the spell to make it even more effective. Players could also spend the time to assemble the Mourning Frost Staff in the Underdark to make all ice damage spells more effective.<br><br>At the character creation screen and again at Level 6, Rogues get to choose two extra skills to gain Expertise in, for a total of four. Expertise is a little bit different than just being Proficient in a skill.<br><br>The Archfey Warlock makes their pact with a powerful Fey and draws on the capricious and whimsical powers of the Feywild. At level one, they gain the power "Fey Presence," which allows them to frighten or charm all creatures in a 3m range as an action, assuming they fail a Wisdom Saving Throw.<br>
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