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<br>Players hoping to minmax their Bladesinging Wizard build should probably visit the Mirror of Loss during Act 3 , found in the Cloister of Sombre Embrace. This provides +2 to a stat, in exchange for reducing another stat by 2. Using this, it becomes possible to get both dexterity and intelligence to 20, which makes a Bladesinging Wizard much more potent. Until you reach Act 3, we recommend getting Dexterity to 18 and wearing the Graceful Cloth robe, purchased from Lady Esther on the Rosymorn Monastery Trail in Act 1. Use this robe to raise your Dexterity to 20 until you can get to the Mirror of Loss in Act 3. If you want the stat you lost back, you can have a party member cast Remove Curse on you to get it back without losing the bonus.<br>Duergar also gain the Dwarven Resilience passive alongside Duergar Resilience, granting Advantage on saving throws against Illusions, Charm, Paralysis, and Poison. The Darkvision can be nice, too, though the reduction in movement distance is a notable downside of the race. Most races can move at least 9m on a turn, while Dwarves can only go 7.5m.<br><br>The Githyanki are a severely underrated racial choice for most classes, as their innate race spells and Astral Knowledge passive, plus armor and weapon proficiencies, can open up a lot of doors for traditionally non-martial classes. Wizards have no shortage of spells to choose from, but they can be lacking in spell slots.<br><br>When it comes down to it, the Githyanki are the best Wizard race BG3 players can choose because it saves players from using Spell Slots, and grants important proficiencies that greatly improve the Wizard's survivability.<br><br>Since the Enchantment School's best ability, Split Enchantment, is acquired at level 10, there isn't a lot of room for Multiclassing. That said, a dip into Fighter for Action Surge and armor proficiency or Dragon Sorcerer for better AC is always helpful. When it comes to equipping an Enchanter, there isn't much gear that is specifically useful to just this subclass, so consult the general equipment section at the bottom of this guide for advice.<br><br>Each of Baldur's Gate 3 's classes offers different abilities and utility to a character in combat, dialog, and exploration. Each class has something different to offer the player and the party, and the Barbarian is no different in that regard.<br><br>Also, Sages tend to trigger Inspiration from typical Wizard activities, like learning new spells, uncovering lost tomes, and otherwise engaging with the mystical forces of the Weave and other forms of magic.<br><br>Wildheart Barbarians can use their choice of Bestial Heart and Animal Aspects to specialize in a variety of different ways. A Bear Heart is well suited to tanking and can make good use of the Bonespike set, further enhancing their own defenses while gaining some offensive utility. Elk and Tiger Heart are more suited to dishing out damage and can make good use of the Wrath set.<br><br>Though Warlocks only have a few spell slots for the majority of the game, these slots uniquely refresh with either a Short or Long Rest. It doesn't mean BG3 Warlock builds can be totally carefree when it comes to slinging spells in combat, but it does keep Warlocks going longer than classes that fully rely on their Spell Slots, no matter how many are available.<br><br>The Wildheart Subclass, likely a reimagining of the Totem [https://Www.Baldursgate3Fans.com/articles/the-heartbreaking-missed-connection-between-baldur-s-gate-3-and-the-revolutionary-psion-class.html Psychic warrior DnD] from D&D 5e Tabletop, chooses a Bestial Heart at level three. Each Bestial Heart offers different bonus effects while the Barbarian is raging, along with access to a special action while raging, as the table below shows:<br><br>A Wizard needs a good staff (or two, thanks to the dual-wielder feat), so players should pick up the Spellsparkler in Act 1 at Waukeen's Rest (Rescue Councilor Florrick and choose it as the reward) to boost their spell damage with lightning charges. Next, players should make a trip to the Underdark to purchase Melf's First Staff from Blurg. Along with providing a free cast of Melf's Acid Arrow once per long rest, it also gives a +1 bonus to spell save DC and spell attack rolls, making it easier to hit enemies with spells and making those spells harder to resist. The Staff Of Arcane Blessing (In the Arcane Tower's Basement) provides its wielder with the ability to cast Bless once per long rest, adding the "Mystra's Blessing" buff to anyone affected by the spell to make it even more effective. Players could also spend the time to assemble the Mourning Frost Staff in the Underdark to make all ice damage spells more effective.<br><br>At the character creation screen and again at Level 6, Rogues get to choose two extra skills to gain Expertise in, for a total of four. Expertise is a little bit different than just being Proficient in a skill.<br><br>The Archfey Warlock makes their pact with a powerful Fey and draws on the capricious and whimsical powers of the Feywild. At level one, they gain the power "Fey Presence," which allows them to frighten or charm all creatures in a 3m range as an action, assuming they fail a Wisdom Saving Throw.<br>
<br>RP & Dialogue Choice Outcomes – Act One Should You Side With Glut Or Spaw? What Happens if You Refuse to Party with Shadowheart? What Happens if You Speak With Giant Spiders? Should You Kill the Owlbear? What To Do With The Sacrificed Cultists Should You Wake Shadowheart Or Take The Artefact? What Is The Worth Of A Single Mortal Life? Answered Should You Feed Or Kill The Dying Mind Flayer? Should You Convince Rolan To Stay Or Leave? Should You Break Sazza (The Goblin) Out? Should You Help The Talking Brain? Should You Side With Karlach Or Anders? Should You Help Rugan Or Loot The Zhentarim Chest? Should You Buy Oskar Fevras (The Artist)? Should You Send Gandrel To Camp? Should You Drink From The Well? Should You Take Auntie Ethel's Cure? What Should You Tell The Mirror? Should You Resurrect Mayrina's Husband? Should You Steal The Druids' Sacred Idol? Should You Get The Mark Of The Absolute? Should You Let Volo Remove The Mind Flayer Parasite? Should You Trust Omeluum? (Society Of Brilliance Mind Flayer) Should You Open The Caravan Strong<br><br> <br>The Witcher 3 was a massive release for CD Projekt Red, showing how far they'd come from their humble roots while working on the first game in the series. The story of Geralt as he hunts down Ciri while trying to take down the Wild Hunt makes for a great time, with the many emotional moments and a wealth of amazing side quests leading to this title being absolutely jam-packed with meaningful content across the bo<br><br>In Baldur's Gate 3 , Wizard builds can be enhanced further with the use of specific consumables. Certain potions, like the Elixir of Battlemage's Power, will grant combat-oriented bonuses for this best Wizard build, while others, like the Potion of Angelic Slumber, will make it easier to cast more spells more often by restoring Spell Slots.<br><br>This table displays recommended BG3 Fighter build choices for every level, including recommended Feats, Maneuvers, and Fighting Style for this Fighter build. BG3 players will find these abilities work better for the Battle Master Fighter build than others. Feel free to mix and match Battle Maneuver choices if you don't like the recommendations below, but don't replace the Feats or other leveling choices as these are foundational for the build.<br><br>Updated April 6, 2025 by Erik Petrovich : Patch 8 for Baldur's Gate 3 is right around the corner, and  [https://www.baldursgate3fans.com/articles/the-heartbreaking-missed-connection-between-baldur-s-gate-3-and-the-revolutionary-psion-class.html Www.Baldursgate3Fans.Com] though lots of the new subclasses seem like a lot of fun to play, the base game still offers some very powerful options for the best Cleric build in BG3. The Life Domain Cleric is still the best Cleric build in BG3 – but that could change with the release of Patch 8. Until then, stick with this Life Domain Cleric guide to learn the best Cleric build tips, what makes the Life Domain such a powerful subclass for the Cleric, and other information that will help you min-max your Cleric character. This Cleric build guide has been updated to add in-game flavor descriptions of the class and subclass, as well as a new small section with the best consumables for the Cleric, including both potions and elixirs, in the Equipment section.<br><br> <br>For the King captures the essence of what's at the heart of a Dungeons and Dragons campaign: the party. Players choose a party of three, choosing from a roster of characters that are all twists on classic archetypes from D&D. Each character comes with their own specialities and playstyles, with different weapons and tools for the job. The story takes place across a typical fantasy island with damsels in distress, evil wizards, and skeletons coming back to l<br><br>This section covers the best equipment for Battle Master Fighters in BG3 across all three Acts. Some pieces from early Acts may still be powerful in later ones, though, and will remain equipped through several Acts.<br><br> <br>Points of Interest – Act Two Baldur's Gate 3: Ceremonial Weapon Locations (Stained-Glass Window Puzzle) How To Get Into The Toll House Secret Room (Stone Chair Puzzle) How to Reach the Ancient Temple (The Chosen of Shar) How to Find the Sharran Sanctuary in Reithwin Where is Dammon the Infernal Mechanic (Act 1, 2, & 3) Hide and Seek with Oliver Guide How to Enter Ketheric Thorm's Private Rooms in Moonrise Towers Where to Find Noblestalk and What To Do With It Guide Where to Use the Tower-Shaped Key Where to Find the Last Light Inn in Baldur's Gate 3 Baldur's Gate 3: Moonrise Towers Loca<br><br> <br>Navigating the world of Morrowind is far from easy, with players having to follow directions to reach certain areas instead of just relying on a map marker. It's also important to decide a character's predominant skills early on so that they can level up efficiently <br><br>They gain one new spell at level four and then get one more at level seven. They also gain two second-level spells at level seven, further strengthening their spellcasting and offering them access to more potent spells. Level seven is also where Eldritch Knights get "War Magic," allowing them to cast a cantrip and then make a melee attack as a bonus action.<br>
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