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<br> | <br>At its core, the Longbow +2 enjoys an immediate +2 to all Attack Rolls and Damage Rolls - much-needed bonuses for enemies this close to the finish line who often pack high AC. For players who need to buy their allies some time to prepare countermeasures, Hamstring Shot and its potential effect of halving a target’s Movement Speed can hinder dangerous combatants from getting close to players. Alternatively, the Longbow +2’s user can use Brace to sacrifice a bit of Movement to guarantee their usage of high damage dice throughout their ranged atta<br><br> <br>Underdark Quests & Puzzles – Act One Baldur's Gate 3: How to Save Mayrina Where To Find Mayrina (& How To Save Her) Defiled Temple Moon Puzzle Solution How To Help Edowin How To Save The Kuo-Toa From BOOOAL How to Free the Deep Gnomes in Grymforge How to Find and Save the Mushroom Picker How to Finish the Masterwork Weapon How to Use the Adamantine Forge Blind the Absolute G<br><br>Players looking to emphasize their Druid's shapeshifting ability will want to take the Circle of the Moon as their subclass. At level 2, when Druids select their subclass, the Circle of the Moon grants the druid the Combat Wildshape ability and access to a special ability called "Lunar Mend." Combat Wildshape allows the Druid to transform as a bonus action instead of a full action, allowing them easy access to their shapeshifting abilities during combat encounters. They can shapeshift twice per short rest, allowing them a total of six transformations between long rests.<br><br>The table above explains all the spells granted at level 3 by this decision. At level 5, players choose another Spell Circle and gain new spells from that Circle. These are different spells to those offered by selecting that Circle at level 3.<br><br>Many builds in Baldur's Gate 3 are based on a single subclass or mechanic of a class, and in the Druid's case, this is the Circle of the Moon subclass and its enhancements to the class' intrinsic Wild Shape ability.<br><br> <br>Points of Interest – Act Three How to Free Counsellor Florrick from Wyrm's Rock Prison How to Sneak into Wyrm's Rock Fortress How To Get Into The Main City How to Get a Room in Elfsong Tavern How to Enter the Temple of Bhaal (Rescue Orin's Victim) How to Open the Sinister Door in Cazador's Palace House of Hope Guide How to Get to Lower City Disable The Steel Watch Walkthrough & Foundry Location Sorcerous Sundries Guide [https://www.Baldursgate3fans.com/articles/mastering-the-path-of-the-giants-barbarian-in-baldur-s-gate-3.html Baldur's Gate 3 Path Of the Giants] Gate 3: Where To Find Sharess' Caress Guide to the Circus of the Last <br><br> <br>RP & Dialogue Choice Outcomes – Act Two Should You Give Lady Esther The Egg? Should You Spare Ketheric Thorm? Should You Let Lae'Zel Enter the Zaith'Isk Should You Draw A New Face On Vlaakith's Portrait? Should You Save or Kill Nightsong? Should You Take Shadowheart Into The Gauntlet Of Shar? Should You Release Dolly Dolly Dolly (The Pixie)? Should You Side With The Harpers Or The Guide? Should You Kill Isobel In Baldur’s Gate 3? (Dark U<br><br>The Circle of Stars Druid is ideally positioned to use the Luminous Set. This set of equipment revolves around applying the radiating orb condition to enemies, which lowers all of their attack rolls by the number of turns remaining on the condition, and also emits bright light. By wearing the Callous Glow Ring and Coruscation Ring, the Druid can easily apply radiating orbs and buff their radiant damage against targets who are illuminated. Pick up the Hellrider's Pride Gauntlets to apply Blade Ward to allies whenever you heal them, and replace them with the Gloves of Belligerant Skies once you can to stack Reverberation, and regularly knock enemies prone just by using your Luminous Arrow and Guiding Bolt.<br><br>At fifth level, Giant Barbarians gain access to Boot of the Giants, allowing them to spend a bonus action to kick a target away. This is a contested Athletics check, just like the shove action, but you can use Boot of the Giants to push enemies that are up to twice the weight you'd be able to shove. You'll also deal your unarmed damage to the target when using Boot of the Giants, which can be enhanced by Tavern Brawler, Martial Arts from Monk, and items like the Gloves of Crushing.<br><br>When not in melee combat Taunting enemies, Circle of the Moon Druids can rely on their other spellcasting skills . For the most part, though, a Circle of the Moon Druid thrives taking on enemies face-to-face rather than in ranged combat. Abilities like Thorn Whip, Entangle, and Shillelagh keep it going close-quarters when out of Wild Shape form.<br><br>Add the Luminous Armor and Blood of Lathander to create Radiant Shockwaves, blasting anyone near the Druid with a shockwave that applies radiant orbs whenever the Druid deals radiant damage, and allowing the Druid to cast Sunbeam once per long rest. The Mace will also heal the Druid and allies within 9m/30ft if they take damage that would cause them to become downed, once per long rest, helping to keep them on their feet if the enemy starts targeting them. Until Act 3, you'll want to equip them with Wapira's Crown to give them self-healing whenever they use Chalice Heal. Grab the Shapeshifter Hat during Act 3 to get extra Wildshape Charges, and they'll be able to utilize their Starry Forms even more often between Long Rests.<br> | ||
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