22
回編集
CarrolV9915726 (トーク | 投稿記録) 細 |
Archer5295 (トーク | 投稿記録) 細 |
||
| 1行目: | 1行目: | ||
<br> | <br>In addition to Armor, Weapon, and Saving Throw proficiencies that vary for each class, the pool of Skills you can choose from are different for each class. These cannot be changed once you get past character creation without resetting your build.<br><br>Song of Rest gives an extra short rest, which gives the Warlock another way to refresh their limited spell slots, while Bardic Inspiration can be used for some useful support skills. Multiclassing as a Bard and a Warlock makes CC a key part of the character's spell list, so plan to stand back and set up plays for allies rather than getting involved in the fighting first-hand.<br><br>The Hat of the Sharp Caster, found in Act 3, will allow a spellcaster to reroll 1s and 2s on their damage rolls with spells, helping to increase the damage dealt by all spells. You can also pick up the legendary staff "Markoheshkir" from the Wizard Tower accessible via Sorcerous Sundries. This powerful staff allows you to attune yourself to an element once per short rest, gaining bonus spells and passive bonuses based on your choice. While this staff can be handy for any spellcaster, Evocation Wizards can really make the most of it thanks to their Sculpt Spells and Empowered Evocation abilities.<br><br>These all have their own bonuses and drawbacks, but ultimately the Great Weapon Fighting style is best because it simply increases the baseline amount of damage every Two-Handed weapon can do. However, the Defence style is good for Fighters who will spend a lot of time in close combat.<br><br>They can further supplement this Gish playstyle using items like the Diadem of Arcane Synergy (generating more Arcane Synergy Stats by applying conditions) in conjunction with Phalar Aluve's Shriek ability. Add the Winter's Grasp Gloves or any other item that lets your spells apply a condition for even better results. A surprisingly powerful addition to a Bladesinging Wizard loadout would be the Bonespike Boots, which boost AC and grant access to Brutal Leap, a special ability that knocks enemies over and uses the wearer's spellcasting stat to determine the save DC.<br><br>Players can also grab the staff " Creation's Echo " from Omeluum at the Myconoid Colony in Act 1, after completing their quest, which grants resistance to the last type of damage the Wizard dealt for two turns (As long as the damage type was Acid, Fire, Lightning, Radiant, or Necrotic.) The Icebite Robe (found in a Sarcophagus in Act 2) provides a free level 3 cast of Armor of Agathys and also provides resistance to Cold damage. Worth considering for players who want access to temporary hit points with some extra bite.<br><br>The Half-Orc race comes with a few notable racial abilities that help the best BG3 Fighter build become even more powerful and resilient. [https://www.baldursgate3fans.com/articles/unveiling-the-horrors-of-baldur-s-gate-3-s-brain-jars.html mouse click the following web page] race comes with Darkvision, and proficiency in Intimidation, but its real draw for Fighters comes from the Savage Attacks and Relentless Endurance passive features.<br><br>The max level in Baldur's Gate 3 is Level 12, and most of the time, each level you gain will grant something new for your Fighter build. In character creation, you gain the basics for the Fighter class, then steadily gain Feat Choices, new spells and abilities, subclass features, and increase your Proficiency Bonus.<br><br>Updated April 6, 2025 by Erik Petrovich : Patch 8 for Baldur's Gate 3 is right around the corner, and though lots of the new subclasses seem like a lot of fun to play, the base game still offers some very powerful options for the best Warlock build in BG3. The Great Old One Warlock is still the best Warlock build in BG3 – but that could change with the release of Patch 8. Until then, stick with this Great Old One Warlock guide to learn the best Warlock build tips, what makes the Great Old One such a powerful subclass for the Warlock, and other information that will help you min-max your Warlock character. This Warlock build guide has been updated to add in-game flavor descriptions of the class and subclass, as well as a new small section with the best consumables for the Warlock, including both potions and elixirs, in the Equipment section.<br><br>As mentioned in the previous section, Act 3 offers some tremendously powerful Critical Hit items. You can get Bloodthirst by defeating Orin, purchase the Dead Shot from Fytz at the Stormshore Armoury, and snag Sarevok's Horned Helm by defeating Sarevok at the Murder Tribunal. You can also equip yourself with some of the armor mentioned in the sections for the other Subclasses, as they remain excellent options for improving your survivability. Alternatively, players multiclassing with Rogue should consider picking up the Bhaalist Armour by becoming an Unholy Assassin at the Murder Tribunal.<br><br>The next piece of the puzzle is inside the Gauntlet of Shar, in the form of the Callous Glow Ring. This Ring can be found in the Vault Room, where Balthazar is found, and will cause attacks against illuminated targets to deal two extra radiant damage. This is a small but effective boost that will allow attacks that don't usually deal Radiant Damage to trigger the Luminous Armor and Gloves.<br> | ||
回編集