「Baldur s Gate 3: Best Bard Class Build」の版間の差分

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<br>Updated April 6, 2025 by Erik Petrovich : Patch 8 for Baldur's Gate 3 is right around the corner, and though lots of the new subclasses seem like a lot of fun to play, the base game still offers some very powerful options for the best Sorcerer build in [https://www.baldursgate3fans.com/articles/mastering-the-drunken-master-monk-in-baldur-s-gate-3.html BG3 Monk Combat Tactics]. The Draconic Bloodline Sorcerer is still the best Sorcerer build in BG3 – but that could change with the release of Patch 8. Until then, stick with this Draconic Bloodline Sorcerer guide to learn the best Sorcerer build tips, what makes the Life Domain such a powerful subclass for the Sorcerer, and other information that will help you min-max your Sorcerer character. This Draconic Bloodline Sorcerer build guide has been updated to add in-game flavor descriptions of the class and subclass, as well as a new small section with the best consumables for the Sorcerer, including both potions and elixirs, in the Equipment section.<br><br>Other Class Support: While the Ranger is a decent thematic addition to the Bard, players should still consider dipping into other Classes further to maximize the potential of such a build. For instance, a single dip in Warlock can access Hex for a more efficient and reliable replacement to Hunter’s Mark. Meanwhile, dipping into Rogue gives Sneak Attack for maximum damage potential.<br><br>There is an entire set of equipment tailor-made to suit an Oathbreaker Paladin, known as the Blackguard Set. These consist of the Blackguard's Plate, Gauntlets, Greaves, and Sword, along with the Shield of the Unjust. These provide an assortment of bonuses including an extra first level spell slot to dish out Divine Smites and advantage on Wisdom Saving throws. These items cannot be found until Act 3, however, so until then players should grab the Paladin-specific items mentioned in the section on the Oath of Vengeance Paladin.<br><br>Each Sorcerer subclass, and build option, gains incredibly powerful benefits like more AC and HP, compared to other spellcasters, the unique ability to Fly as a Bonus Action, and even completely random effects from Wild Magic.<br><br>In Baldur's Gate 3 , most classes have something to choose from with almost every level up. Some melee-oriented classes, like the Monk or Rogue, don't have anything to pick at certain levels. But thanks to its heavy reliance on spells, and the Metamagic system unique to the class, this BG3 Sorcerer build has quite a lot to consider every time it levels.<br><br>There are a total of seven BG3 Domains (subclasses) Cleric players can try out, each of which focuses on different aspects of the class, and offers a selection of unique skills, proficiencies, and other features. As you level up in one of these BG3 Cleric subclasses, you will gain more abilities that are unique to your subclass choice.<br>At level 5, the Oath of Ancients grants "Misty Step" and "Moonbeam" as additional prepared spells, allowing them to teleport as a bonus action and conjure a damaging beam from above that can be repositioned on later turns. Level 7 grants them the "Aura of Warding," causing them to take half-damage from spells and letting them extend that protection to any ally within 3m.<br><br>In Act 1 , which typically brings players up to around Level 5 , you will be able to choose your Sorcerer Subclass (Draconic Bloodline), your Draconic Ancestry (Black or Red), several spells from Cantrip to Level 3, two Metamagic abilities, and a Feat.<br><br>This section covers the best equipment for Life Domain Clerics in BG3 across all three Acts. Some pieces from early Acts may still be powerful in later ones, though, and will remain equipped through several Acts.<br><br>Sorcerers can choose two skills from a list of six, but depending on the background you choose, one will not be an option (as it will already be taken). The Noble background gives proficiency on History and Persuasion, which removes one choice from the Sorcerer's relatively brief list of six skill proficiencies.<br>Action Surge: Having another Action to use even once per Long Rest lets the Bard do various things. That extra burst of utility can give the team a chance to escape, or that last bit of strength can secure a killing blow to a boss.<br><br>The Wood Half-Elf is another very strong choice for the best Sorcerer BG3 race because of its improved movement. Though the Wood Half Elf doesn't have any notable spells like the Drow race, this extra 1.5m movement distance is a bigger benefit than it might seem, and all Half-Elf subraces get immunity to Sleep as well as Advantage against being Charmed from Fey Ancestry.<br>Action Surge can be used once every short or long rest, granting the Cleric another Action to cast a spell when needed. This Cleric multiclass requires two levels in Fighter because Fighters do not start with this ability.<br><br>At Level 2, a Warlock can choose two Eldritch Invocations, like Repelling Blast and Agonizing Blast, and gain two Level 1 spell slots that refresh with each short rest. With spells like Haste, as well as the Sorcerer's Metamagic options like Quickened Spell, this simple cantrip becomes one that can strike an enormous number of enemies at once.<br>
<br>Combat is turn-based and can get surprisingly complex at higher levels, especially inside dungeons and special encounters where resources are at a premium. The gameplay loop is addictive and fun, with enough depth and the possibility of broken item combinations to give players a reason to replay the game over and over ag<br><br>Depending on your choice of Arcane Shots, you could also make use of the Psychic Damage equipment (like the Braindrain Gloves and Boots of Psionic Movement), or the Sparkstruck Set (like The Speedy Lightfeet, Jolty Vest, and Sparkswall) to great effect. Poison damage equipment also deserves a mention here, though the sheer amount of poison-resistant foes makes it impractical.<br><br>Darkfire Shortbow (1d6+2, Shortbow, Rare): The free Haste alongside Fire and Cold Resistances can make this Shortbow ideal for both offense and defense. Even if Haste is only available once per Long Rest, it can give the Bard and even another ally a much-needed boost to their offensive potential.<br><br>The Linebreaker Boots or Boots of Speed work well early on, and you can replace them with the Bonespike Boots, Helldusk Boots, or Disintegrating Night Walkers later on. The Gloves of Hail of Thorns can give you an extra multi-targetting attack early on, though as you continue you'll wanna replace them with the Flawed Helldusk Gloves, and then either the Bonespike Gloves or the Helldusk Gloves after reaching Act 3.<br><br>Since the Eldritch Knight subclass is particularly tanky, this is a good time to pick up a new shield for the endgame. Take on Viconia DeVir as part [https://Baldursgate3fans.com/articles/spreading-plague-and-laughter-my-oath-of-pestilence-paladin-journey.html Oath Of Pestilence Paladin] the "Daughter of Darkness" quest to pick up Viconia's Walking Fortress. This legendary shield grants advantage on saving throws against spells, imposes disadvantage on spell attack rolls against you, and provides access to two useful spells. Warding Bond once per long rest can be handy, but the true power of this shield lies in its exclusive spell: Reflective Shell. Once per short rest, this can be cast as a bonus action to send all incoming projectiles back to sender for the next two turns, rendering ranged attacks against the wielder both pointless and dangerous to the attacker. Nylruna, the trident mentioned in the Battle Master section, is also a fantastic weapon choice for an Eldritch Knight that helps them control the battlefield.<br><br> <br>A big part of what made D&D such a runaway success was the fact that players could craft wondrous stories that would stick with them long after their campaigns were over and done with. In this regard, Planescape: Torment is perfect for fans of these rich and beautiful ta<br><br>The Berserker Subclass pairs exceptionally well with the "Gloves of Uninhibited Kushigo", which boost the damage dealt by improvised and thrown weapons. Used in conjunction with Enraged Throw, this can allow the Berserker to further dish out damage using whatever's close to hand. All Barbarian Subclasses will also get plenty of use out of the "Wrath" magic items, which allows them to build up a stacking damage bonus by taking damage and raging. These consist of the " Linebreaker Boots ", " Bloodguzzler Garb ", " Enraging Heart Garb ", and " Cap Of Wrath ."<br><br> <br>RP & Dialogue Choice Outcomes – Act One Should You Side With Glut Or Spaw? What Happens if You Refuse to Party with Shadowheart? What Happens if You Speak With Giant Spiders? Should You Kill the Owlbear? What To Do With The Sacrificed Cultists Should You Wake Shadowheart Or Take The Artefact? What Is The Worth Of A Single Mortal Life? Answered Should You Feed Or Kill The Dying Mind Flayer? Should You Convince Rolan To Stay Or Leave? Should You Break Sazza (The Goblin) Out? Should You Help The Talking Brain? Should You Side With Karlach Or Anders? Should You Help Rugan Or Loot The Zhentarim Chest? Should You Buy Oskar Fevras (The Artist)? Should You Send Gandrel To Camp? Should You Drink From The Well? Should You Take Auntie Ethel's Cure? What Should You Tell The Mirror? Should You Resurrect Mayrina's Husband? Should You Steal The Druids' Sacred Idol? Should You Get The Mark Of The Absolute? Should You Let Volo Remove The Mind Flayer Parasite? Should You Trust Omeluum? (Society Of Brilliance Mind Flayer) Should You Open The Caravan Strong<br><br>The Champion subclass allows the Fighter to get a handful of simple abilities that make them better at fighting and feats of strength. This begins with "Improved Critical Hit" at level three. This reduces the number a fighter must roll on their attack roll to land a critical hit by 1. In essence, landing critical hits becomes easier. This can stack with other effects that reduce the target number for critical hits, potentially enabling the Champion to become a critical hit monster.<br><br>In Baldur's Gate 3 , the player's choice of character class is arguably the most important decision they make. Each class provides different abilities and utility when exploring the world and engaging in combat. One such class is the Fighter , who begins the game with the ability to wield any weapon and wear any armor.<br>
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