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Lori645067 (トーク | 投稿記録) (ページの作成:「<br>The SMG weapons, such as the R99 and Prowler , are absolutely a safe bet, and so are the general assault rifles, such as R-301 and Flatline . All of these offer excel…」) |
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<br> | <br>It's fine when games aim for realism, but that should never come at the expense of having fun. As rational as the concept of fall damage is, it never translates to anything meaningful in a gaming experience. Even FromSoftware - the master of having your character die as a result of irritating fall damage - eventually saw the error of its ways and made Sekiro, a game where you jump around like a samurai sword-wielding Ma<br><br> <br>And look - I'm not against sexy character designs. Actually, I usually like them! I'm a big fan of Senran Kagura and [https://Www.fpsinformer.xyz/articles/amethyst-awakening-hazard-s-emergence.html Hazard hero Reveal] Dead Or Alive, and love the lengths fighting games go to make characters as horny as possible. But there's a way to have something be sexy and make sense, which Overwatch just never does. Plus, the Overwatch designs pander to the dullest and straightest among us - not to mention the whitest. They uphold the hegemony of white, European beauty standards and apply them to characters of color, which just flat-out su<br><br> <br>To make it simpler, PUBG Mobile permeated into Indian pop-culture the same way Fornite did in the USA and other parts of the world. Before we understand why PUBG got so popular, there are a few things we need to understand about the country. India is a primarily mobile-based country with 97% of users running Android . The advent of budget smartphones like VIVO, OPPO, and MI has not only increased the accessibility to smartphones, but also widened the gap in Android’s fav<br><br> <br>The randomly-generated level layout means players will never experience the same game twice, adding to the title's replayability. To make things even better, players could tackle the game in co-op, allowing them to escape death with their friends time and time ag<br><br> <br>His passive ability is Stalker , and is great for those players that wish to stalk their opponents first. This makes your crouched walking speed much faster than any other legend, meaning you will be able to literally stalk enemy teams - though unless you’re focusing on stealth (pretty rare in this game) this is not guaranteed to be of much help. More useful though is the fast-climbing ability that Stalker also gives, which allows Revenant to scale buildings faster, and climb higher than other legends. This gives him mobility which is only beaten out by Pathfinder’s grap<br><br> <br>Then you have Bloodhound, the non-binary espionage expert. It’s a cool way to put a non-binary character in a AAA game, I feel, because whatever perceived "gendered" physical characteristics they might have are obscured by a gas mask and bulky clothing. Their appearance is calculated very deliberately to be genderless and ambiguous, which is a great artistic choice. Oh, and let’s talk for a second about Gibralter. Here's this goofy and sweet beefcake who's gay and doesn’t have some sort of sad backstory about it. He’s not cuckolded and sad like Soldier 76, whose story echoes literally every Hollywood movie ever written about gay men that’s not called Moonlight, or if he is, we don’t know about it. That’s rad as h<br><br> <br>If this seems like too much of a responsibility, you can follow the prompt to relinquish the responsibility. Picking when and wear to drop is a delicate balance. You want to try and maximize the chance of getting some loot, but drops that are too close to other jumpers can lead to some dicey first minutes of gameplay. There's a lot to learn here, so it can be worth it to read up on what makes a dropsite a good o<br><br> <br>Fall damage is often added as an extra obstacle for you to worry about, but it's never an engaging part of any game. At best, your stumble will cost you a small portion of your life bar forcing you to soldier on with what health you have left or waste one of your healing items. At worst, the damage will kill you, causing you to swear at your TV out of frustration and wait for the annoying loading screen to finish so you can painfully make your way back to where you were. No matter what it does, it adds nothing but a moment of irritation that delays your progress. In short, it makes a fun game less <br><br> <br>If you’re waiting on a team to burst out of a door and rampage, or an enemy team is about to get stuck in a building because of the closing ring, throw the silence projectiles at the doorways to block their exit. Even when it comes to an enemy team moving away from you in retreat, shoot projectiles at doorways or generally in the direction they’re moving - do this regularly and that tiny bit of damage from the projectile will eventually get you a kill or two, I guarantee<br><br> <br>I digress. First, let’s talk about the female characters – practically all of them look the goddamn same. Outliers like Mei and Zarya notwithstanding, almost every single female character, regardless of nationality, ethnicity, or occupation, are identical in both facial characteristics and body type. A gruff military woman hailing from Egypt has the same ass and bust and weight of an introverted teenage hacker from Mexico, a socially awkward Indian mathematician, a dumb white cowgirl, a Swedish welder, a German doctor, a professional gamer from Korea, a French sniper, a white whatever-the-fuck Tracer is, et cet<br> | ||
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