「The 10 Most Powerful Weapons In Gears Tactics Ranked」の版間の差分

ナビゲーションに移動 検索に移動
編集の要約なし
(ページの作成:「<br>Missions range from the standard fare to unique takes on inter-faction interaction (say that five times fast). The Sky Shield mission tasks you with assisting Jim Ray…」)
 
1行目: 1行目:
<br>Missions range from the standard fare to unique takes on inter-faction interaction (say that five times fast). The Sky Shield mission tasks you with assisting Jim Raynor and Terran Forces. In Unleashed, you can relocate your base -- literally shift and move your Nexus -- to avoid interruptions in mineral collection. Many of the cinematics and voice recordings have been completed or are seriously underway at this point, but no official release date has been revealed.<br>Strategic options don’t stop on the battlefield. In addition to extensive skill trees per class, Gears Tactics features a comprehensive gear system. From weapon parts to armor pieces to grenades, there’s plenty of items to consider as you strive to build your squad. There’s even fun, non-gameplay affecting cosmetics such as changing your gunmetals, adding color or throwing on a pattern. While you can’t alter the main character’s looks, you’re free to change the looks and features of your other squad mates. Gears of War will always be known as a third-person shooter, but Splash Damage has perfectly adapted its mechanics to a tactics game. What you expect from a Gears game (chainsaw bayonets, bayonet charges, emergence holes, brutal finishers, etc.) is all here with few compromises. This is a Gears game, and it feels exactly right to play.<br><br>Gears Tactics’ structure crumbles around the side missions due to a lack of variety. The game features four types of side missions: Rescue, Sabotage, Scavenger Run and Control. In Rescue, you need to save two soldiers from torture pods. Sabotage sees the squad attack a Locust stronghold and destroy its Imulsion supply. Scavenger Run tasks players with grabbing equipment as Nemacyst bombings inch closer each turn. Finally, Control has the squad holding two positions to collect supplies. There’s nothing inherently wrong with these types of objectives, but Gears Tactics overly relies on them to its detriment. It regularly sidelines its own story and main missions to task players with these side missions. It’s not bad until you realize that the game interrupts the flow of the campaign after nearly every main mission and completely throw off the pacing of the entire game. One mission you could be laying a trap for Ukkon, and the next,  [https://www.strategyessays.com/articles/top-aa-multiplayer-games-to-play-with-friends-in-2025.html co-op Survival games] rather than springing it, you must complete two side quests. In an effort to increase the length, Gears Tactics actively sabotages the pacing of its campaign. Considering the campaign makes up the entirety of the Gears Tactics experience, the amount of required side missions to continue the story is just too much.<br><br> <br>While getting around is important, it is vital that the player considers not just that they are moving, but where they are moving. Having soldiers sprint around the field at random is more of a risk than anything; chaotic movement just means more opportunities to get caught alone. A solid first use of points is getting some elevated overwatch. Try shifting a soldier into a position that will allow them to watch over the battlefield and throw them into overwatch. Doing so will lower the risk of more mobile soldiers getting surrounded - making the center of the field a danger to cross can make the opponent think twice about getting into a flanking position. For the remaining soldiers, it is worth spending points to form some triangular traps. Use some points to move and create overlapping fields of fire that cover up the enemy deployments before blasting away. This will pay out in forcing enemy movement away from your troops - by threatening multiple sides of a piece of cover, players can force a well defended enemy to displace, often scoring some hits for that well-positioned overwatch soldier. Importantly, save some points to avoid bunching up. While it is entirely possible to take advantage of a good flank with multiple units, be sure to reserve an action point to put some space between the soldiers you have making the hit. More than one solider side by side is a golden opportunity for a grenade, which can be even more catastrophic if the cover itself gets taken out. By using action points to get some overwatch, triangulate on enemy positions, and keep spacey, players can keep a battlefield handily under cont<br><br> <br>In addition to these universal options, players can effectively use skills to boost and stretch skill points. Each of the five classes have skills that add much-needed action points. For example, the Sniper's chain Shot skill will award the shooter AP for hits; the Support can use Empower to grant bonus points to a squad-mate get their own points for reviving a friend with the Encourage passive ability; and the Vanguard's Breach skill gives a point to any soldier canny enough to bring down a breached enemy. Spend some time exploring the skill trees to suss out what options will generate the most action points without costing on combat skills, and think about this when setting up team composition - it may be worth having a Support who, while not a damage dealer on their own, can keep every other soldier firing that bit longer with bonus AP. More points means more gunfire - keep the heat up and the battle is the player's to<br>
<br>Don't go for many side missions, because odds finishing some of them are very high. As such, before going on any mission, check the rewards and [https://Www.Strategyessays.com/articles/gears-tactics-redefines-soldier-customization-in-tactical-genre.html soldier Personalization] descriptions. Go for legendary ones rather than Epic o<br><br> <br>The move pays off here. The game is well-designed, has great strategy elements, and most importantly, is fun to play. Admittedly a little surprising, but the team behind Gears Tactics has made a worthwhile addition to the action franch<br><br> <br>Gears Tactics is able to mimic the visceral combat in the core Gears of War games by focusing on cover-shooting and bloody, over-the-top executions. Players are able to rush enemy Locusts and chainsaw them in half, just like they can in the other games, and they're rewarded with an intense, close-up view of the action. Gears Tactics doesn't shy away from the blood and gore that helped establish the main series' identity, and players will find themselves demolishing countless Locusts throughout the course of Gears Tactics ' lengthy campai<br><br> <br>No one can put out focused damage like the Sniper. Given the proper space (and ideally elevation) to work, the ranged specialist can inflict heavy damage on any foe, softening up hard targets and mopping up damaged enemies in a single deadly sweep. The skills of the class allow the player to choose their particular flavor of deadly at a dista<br><br> <br>In Act 2, Gears Tactics loses its momentum in terms of story, as it pads things out with side missions, and even some of the main story missions lack cut-scenes to provide more context for the tasks at hand. Padding the campaign by forcing players to complete side missions causes some pacing issues with the story, and players may find themselves losing interest in the plot until things inevitably start ramping up again later<br><br> <br>To fight a group of enemies, the boom shot is the weapon that will help you in the time of need. The damage rate of the weapon is high, that gives you some time to heal and recover. It’s always important to keep reloading the gun to prepare for the massive explosion. In case of fighting with a group of monsters, Boomshot is the right weapon to cho<br><br> <br>Any fan of Apex Legends knows what sliding into cover means. Allies can easily slip into cover from a couple of feet like a gigantic magnet is dragging them.The cover magnetism cheats slightly by allowing a player get to areas that would otherwise be out of ra<br><br> <br>The Scout skills consist of top and abilities that result in different features of characters in Gear Tactics . With the right choice of skills, the characters can develop versatile features and become experts in various fields in the g<br><br> <br>The specialization branches available to the Heavy allow for the building of someone who controls a conflict zone through either stoic, unshakeable defence or sheer force of firepower. For those looking to settle in, picking up Redeploy from the Specialist branch and Dig In from Demolitionist can be incredibly useful. The ability to relocate the Anchor means more freedom on where to set up a defensive line, while the boost to accuracy to all teammates within range with Dig In means that a solid, hard to penetrate firebase can be set up with relative ease. For those looking for a more forward approach, the combination of Ultra Shot and Heat Up from the Artillery branch all but insure absolute destruction. Heat Up's 25% boost to damage that stacks with every shot is effective on its own, but pairing it with an ability that literally causes the Heavy to shot a target til either it drops or the gun goes "click" allows for an actual nightmarish amount of firepower to be leveled on an enemy. Regardless of which path the player chooses, an all-important skill is Suppressive fire. It essentially stonewalls a 4 meter cluster of enemies, breaking any overwatch they have in place and preventing them from moving for the entire subsequent turn. Suppressive Fire changes repositioning a team from dangerous legwork to a walk in the p<br><br> <br>Sending troops to execute downed enemies not only provides a nice visceral animation to satisfy a player's bloodlust, but it also fires up your team, giving squad-mates more action points, which are required to perform, well, actions. Stomping a locust's head into the ground just might be the tactical move you need to win a large bat<br><br> <br>The Paladin skills more or less create a healer-tank of the Vanguard; picking up Rally, which effectively grants passive healing to squad mates for attacking, and Stand Together, a 10 meter revival burst that simultaneously grants a defensive buff, lets the Vanguard pitch in to the healing effort without cutting in on combat versatility. While effective in its own way, the Assault branch is a lot more situational than the other three, granting buffs to the Vanguard for damage received by both them and their squad ma<br><br> <br>The Cryo Cannon is a scientific instrument that forms a gaseous chemical that freezes the target and kills them eventually in the end by shattering them to pieces. It is the most commonly used weapon in Gear Tactics . The larger and high-level enemies take more time to freeze and many hits to shat<br>
匿名利用者

案内メニュー