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(ページの作成:「<br>It may sound like a given, but Tactics truly impresses in its presentation as another quintessential Gears entry. All of the smells and flavors that helped characteri…」)
 
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<br>It may sound like a given, but Tactics truly impresses in its presentation as another quintessential Gears entry. All of the smells and flavors that helped characterize the series are seamlessly translated over. Cinematic cutscenes are smartly interwoven throughout the story, filled with plenty of tension created by the cast of fantastic voice talent. Low, brassy orchestral lines to add to the gritty, dark atmosphere – it’s all th<br><br> <br>At the end of the day, Gears Tactics transitions the series into a new genre admirably well. Although there is much to be desired regarding mission variety and replayability, the developers did a great job interweaving classic Gears combat and weaponry into a tactical format, making for a positive experience over<br><br> <br>The weakest part of Tactics is its mid-to-late-game objective variety. I’m looking at you, accursed side missions. Like many strategy games before it, Tactics ends up relying on the same few formulas for a good bit of its meat. This time around, you’ll be getting a whole lotta "hold these supply points," "rescue these two POWs," or "collect these loot crates before you get nemacyst'd in the face." Rinse and rep<br><br> <br>Keep in mind that allies can only go for one mission every chapter. If they are sent on a certain mission, they will not be useful in the next mission, until there is progress. Similarly, there are some missions that give optional goals that reward fans with some classes. So pick missions wisely and do not be scared of abandoning a mission and retrying it later with a different squared if the current one cannot handle<br><br>The game also, surprisingly, doesn’t have much to do once the credits roll. Outside of Veteran Mode, which does tweak the formula with modifiers, there are no additional multiplayer or co-op modes to jump into. For a franchise that built itself on robust multiplayer and [https://Www.strategyessays.com/articles/top-aa-multiplayer-games-to-play-with-friends-in-2025.html Co-op survival games] options, Gears Tactics feels light on modes. While it may focus too much on side quests, it makes up for it with solid gameplay. Like a traditional tactics style game, Gears Tactics is played from a top-down perspective with players taking turns to maneuver around the map, attack and set up tactical positions. During your turn, each character gets three actions to move, take cover, fire on enemies, set up overwatch, use abilities or execute downed enemies.<br><br>Tactics’ status as a prequel allows it to further flesh out the overarching Gears story. For example, fans of Gears 5 protagonist Kait Diaz get to discover her father’s origins. The story also serves to further flesh out the COG and Stranded’s relationship and explain why, even following Gears of War 3, things are so icy. Aside from fleshing out the Gears universe, Gears Tactics’ story stands on its own. Gabe and his companions have strong chemistry from start to finish, though it does take a while for their gruff personas to soften up. Though many of the revelations may not be that surprising to longtime fans of the franchise, there are enough twists and turns to keep players on their toes. Ukkon, Tactics’ main antagonist, may not be as physically intimidating as RAAM or Skorge, but he does pack more personality than them or any of the franchise’s other signature villains, besides Myrrah.<br><br> <br>Something that may be disappointing to players as they play through Gears Tactics , though, is the repetitive level design. There are some levels that almost feel like replicas of one another, and there isn't a ton of visual variety in the stages, either - an issue that is exacerbated by the forced side missi<br><br>Other than a brief foray into the Pop! figure world, Gears of War has always been a third-person cover shooter. Across all six entries so far, players have come to expect Gears games to play a certain way. Slide into cover, pop up and blast the grubs. Despite this, Gears is a franchise with tons of potential in different genres, which is something Splash Damage hopes to take advantage of with Gears Tactics. Embracing the turned-based strategy genre, Splash Damage has created a new type of Gears game that aims to blend this genre with the franchise’s roots. Is Gear Tactics another excellent addition to the franchise or does it need more time at boot camp?<br><br> <br>Very demoralizing, right? So check ammo from time to time just to be sure. While snipers can easily fire and reload during the action and others have battling gear that enhances ammo; For the rest of the characters make sure reloading is done regularly. If it comes to a point where there is no other choice, do not forget grenades or pist<br><br> <br>Unfortunately, this is where Tactics becomes a bit dull. The recruiting system and side characters are mostly forgettable. The tactical variety isn’t the largest either, leaving the player with a handful of options. It isn’t dry by any means, yet after the first 15 hours of the roughly 25-hour campaign, you essentially get the gist of it. This would’ve been negligible in the wake of diverse mission designs, but sadly – this isn’t the c<br>
<br>When tackling an objective, buddies can automatically mark the enemies for you. Though there is no radar, marked targets stay marked and show through walls. This makes it so you need to be much more aware of your surroundings, a concept many have tackled in Ground Zeroes. Snake is more mobile than before, and coupled with the open world and open-ended nature of the missions, it will overall be a more versatile Metal Gear game. The controls are still of the Metal Gear nature though, so some may need to unlearn some common 3rd person game control schemes and get used to some quick menu hopping to get things done in real time. When getting up to an enemy, there is a wide range of options like in previous games. Interrogating and knocking them out seems to be the ideal method of dealing with an unaware soldier, since if the coast is clear you can use the Fulton Recovery (a balloon that shoots them into the sky) to almost immediately extract them and add them to your ranks. Speaking of, the Fulton can be used for enemy armaments and even their vehicles. Likewise, armaments can get dropped in for you if you need a change in loadout or vehicle.<br><br> <br>In addition to these universal options, players can effectively use skills to boost and stretch skill points. Each of the five classes have skills that add much-needed action points. For example, the Sniper's chain Shot skill will award the shooter AP for hits; the Support can use Empower to grant bonus points to a squad-mate get their own points for reviving a friend with the Encourage passive ability; and the Vanguard's Breach skill gives a point to any soldier canny enough to bring down a breached enemy. Spend some time exploring the skill trees to suss out what options will generate the most action points without costing on combat skills, and think about this when setting up team composition - it may be worth having a Support who, while not a damage dealer on their own, can keep every other soldier firing that bit longer with bonus AP. More points means more gunfire - keep the heat up and the battle is the player's to <br><br> <br>Emergence Holes are equal parts terrifying and wonderful. Sure, they spawn enemies that can attack the player right away. But if the player has a Heavy with a knock-back perk or even just explosives, they can force a Locust back down the hole, killing it instantly, even if it has full hea<br><br>To start things out, players will often find themselves in a helicopter which will act as a sort of mobile command center. From here, they can deploy to an open area and do missions therein. Side operations and primary missions co-exist in an area, and can be tackled at the same time. The way this works is players typically deploy from the mobile command center, where Snake sits with his selected buddy. The buddies, at least that which have been revealed for now, consist of either the mute, bikini-clad supernatural sniper Quiet, the loyal eye-patch-wearing D-Dog, and the mechanized, multifunctional D-Walker. An interesting thing to note is Quiet's demeanor towards Snake can change depending on how their relationship progresses over the course of the game. When deploying to an area, players will have a wide variety of customization options to go through. For example, the weapon loadout can be customized to a great extent; colors, insignias, attachments, even parts from different guns can be used to customize a weapon to your liking. Vehicles can be painted as well, and decorated with custom emblems. Speaking of, if the player so chooses, they can even deploy to an area in a vehicle and even then they can choose from deploying in a nice variety of different types of vehicles and different vehicles of each type, tanks included. Since players can recruit other soldiers in the field, either by rescuing them or abducting them, they can also once again deploy as a recruited soldier. Though it is unlikely always the case, playing as Snake is again optional. Each one [https://Strategyessays.com/articles/looking-back-at-gears-of-war-campaigns-before-e-day.html Best Gears Of War Campaign] the soldiers at Snake's command have unique skills and different stats in different areas which will determine their effectiveness in areas like combat and stealth. People who have played Portable Ops and Peace Walker will be familiar with this feature. Once players have selected a loadout (which may be upgradeable and seems to consist of two primary weapons and a sidearm), a vehicle, a deployment time, and a buddy, they will be dropped off on the map. Buddies, it should be mentioned, have their own customizable loadouts. These are not as intricate as say... Snake's, but there are options, for example D-Dog can be given a stealth suit with a stun rod.<br><br>On the other hand, Allied Commanders is an objective-based cooperative gameplay mode. You can team up as a commander from any of the three races and engage in campaign-style dynamic missions to gain access to customizable units and additional options for your armies.<br><br>Refreshingly, The Phantom Pain seems to be much more about playing a game than watching it. With more freedom than before, it will be interesting to see how large the mission areas themselves will get, especially when compared to the space traveled to get there. The game world, people especially, will get accustomed to your exploits and strengthen themselves against your tactics. This may also mean though, that there are areas you will find yourself revisiting.<br>
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