「Review: Gears Tactics」の版間の差分

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<br>To start things out, players will often find themselves in a helicopter which will act as a sort of mobile command center. From here, they can deploy to an open area and do missions therein. Side operations and primary missions co-exist in an area, and can be tackled at the same time. The way this works is players typically deploy from the mobile command center, where Snake sits with his selected buddy. The buddies, at least that which have been revealed for now, consist of either the mute, bikini-clad supernatural sniper Quiet, the loyal eye-patch-wearing D-Dog, and the mechanized, multifunctional D-Walker. An interesting thing to note is Quiet's demeanor towards Snake can change depending on how their relationship progresses over the course of the game. When deploying to an area, players will have a wide variety of customization options to go through. For example, the weapon loadout can be customized to a great extent; colors, insignias, attachments, even parts from different guns can be used to customize a weapon to your liking. Vehicles can be painted as well, and decorated with custom emblems. Speaking of, if the player so chooses, they can even deploy to an area in a vehicle and even then they can choose from deploying in a nice variety of different types of vehicles and different vehicles of each type, tanks included. Since players can recruit other soldiers in the field, either by rescuing them or abducting them, they can also once again deploy as a recruited soldier. Though it is unlikely always the case, playing as Snake is again optional. Each one of the soldiers at Snake's command have unique skills and different stats in different areas which will determine their effectiveness in areas like combat and stealth. People who have played Portable Ops and Peace Walker will be familiar with this feature. Once players have selected a loadout (which may be upgradeable and seems to consist of two primary weapons and a sidearm), a vehicle, a deployment time, and a buddy, they will be dropped off on the map. Buddies, it should be mentioned, have their own customizable loadouts. These are not as intricate as say... Snake's, but there are options, for example D-Dog can be given a stealth suit with a stun rod.<br><br> <br>The game even gives players the gear from fallen soldiers back, [https://Www.Strategyessays.com/articles/ranking-the-most-terrifying-gears-of-war-villains-who-truly-reigns-supreme.html Www.strategyessays.com] so they'll be able to give the replacement soldier the dead soldier’s great armor or weapons straight away. This only works for random recruits though, letting one of the main characters die in battle will result in a game o<br><br> <br>While Gears Tactics eventually gives the player a plethora of troops and abilities to use in complex firefights, the run-up to getting there is a bit of a chore. Slowly unlocking new moves and increasing your arsenal is a video game staple, but in a strategy game like this, having a diverse range of choices is key to making the combat excit<br><br> <br>The weaponry comes with a new update, the flashlight that is attached in this weapon makes it easy to use in dark places. The Mark 2 Rifle has a high killing speed and reloading time as compared to other Mark Weaponry in Gear Tact<br><br>When tackling an objective, buddies can automatically mark the enemies for you. Though there is no radar, marked targets stay marked and show through walls. This makes it so you need to be much more aware of your surroundings, a concept many have tackled in Ground Zeroes. Snake is more mobile than before, and coupled with the open world and open-ended nature of the missions, it will overall be a more versatile Metal Gear game. The controls are still of the Metal Gear nature though, so some may need to unlearn some common 3rd person game control schemes and get used to some quick menu hopping to get things done in real time. When getting up to an enemy, there is a wide range of options like in previous games. Interrogating and knocking them out seems to be the ideal method of dealing with an unaware soldier, since if the coast is clear you can use the Fulton Recovery (a balloon that shoots them into the sky) to almost immediately extract them and add them to your ranks. Speaking of, the Fulton can be used for enemy armaments and even their vehicles. Likewise, armaments can get dropped in for you if you need a change in loadout or vehicle.<br><br>Despite some stumbles, Splash Damage has successfully taken the essence of the Gears franchise and transferred it into a turn-based strategy game. Gears Tactics is a true Gears title with a campaign that builds and expands the franchise’s lore, all while introducing new characters and adding new wrinkles to old ones. The turn-based gameplay fits well within the universe, providing plenty of strategy both on and off the field. Combined with some genuinely excellent main missions, Gears Tactics comes together nicely. It does frequently stumble thanks to the repetitive and frequent side quests that vastly hurt the pacing, but remains a joy to play throughout its many hours. Gears Tactics is a solid turn-based game that’ll make Gears and tactics fans happy.<br>
<br>For the stoic Terran, we have two new units: the Big Daddy-looking, drill-equipped Herc and single-target assassin the Cyclone. The Herc is trained from the Barracks, has the ability to launch itself toward a target and can be upgraded to deal area of effect damage in a small radius. It cannot target air. The Cyclone (pictured above), built from the Factory, can lock on to deal double damage while moving and can hit ground or air units. The Lock On upgrade must be researched at a Factory's Tech Lab. It's a quick unit with the same speed as a Stalker, and is best used for kiting and single-target removal.<br><br>To start things out, players will often find themselves in a helicopter which will act as a sort of mobile command center. From here, they can deploy to an open area and do missions therein. Side operations and primary missions co-exist in an area, and can be tackled at the same time. The way this works is players typically deploy from the mobile command center, where Snake sits with his selected buddy. The buddies, at least that which have been revealed for now, consist of either the mute, bikini-clad supernatural sniper Quiet, the loyal eye-patch-wearing D-Dog, and the mechanized, multifunctional D-Walker. An interesting thing to note is Quiet's demeanor towards Snake can change depending on how their relationship progresses over the course of the game. When deploying to an area, players will have a wide variety of customization options to go through. For example, the weapon loadout can be customized to a great extent; colors, insignias, attachments, even parts from different guns can be used to customize a weapon to your liking. Vehicles can be painted as well, and decorated with custom emblems. Speaking of, if the player so chooses, they can even deploy to an area in a vehicle and even then they can choose from deploying in a nice variety of different types of vehicles and different vehicles of each type, tanks included. Since players can recruit other soldiers in the field, either by rescuing them or abducting them, they can also once again deploy as a recruited soldier. Though it is unlikely always the case, playing as Snake is again optional. Each one of the soldiers at Snake's command have unique skills and different stats in different areas which will determine their effectiveness in areas like combat and stealth. People who have played Portable Ops and Peace Walker will be familiar with this feature. Once players have selected a loadout (which may be upgradeable and seems to consist of two primary weapons and a sidearm), a vehicle, a deployment time, and a buddy, they will be dropped off on the map. Buddies, it should be mentioned, have their own customizable loadouts. These are not as intricate as say... Snake's, but there are options, for example D-Dog can be given a stealth suit with a stun rod.<br><br>Strategic options don’t stop on the battlefield. In addition to extensive skill trees per class, Gears Tactics features a comprehensive gear system. From weapon parts to armor pieces to grenades, there’s plenty of items to consider as you strive to build your squad. There’s even fun, non-gameplay affecting cosmetics such as changing your gunmetals, adding color or throwing on a pattern. While you can’t alter the main character’s looks, you’re free to change the looks and features of your other squad mates. Gears of War will always be known as a third-person shooter, but Splash Damage has perfectly adapted its mechanics to a tactics game. What you expect from a Gears game (chainsaw bayonets, bayonet charges, emergence holes, brutal finishers, etc.) is all here with few compromises. This is a Gears game, and it feels exactly right to play.<br><br>Overall, Terran is gaining a neat new mechanical unit as well as a slew of active abilities and improvements to their existing technological arsenal. Heart of the Swarm started pushing mech Terran into the spotlight with the Hellbat and Widow Mine, and Legacy of the Void seems to be continuing this trend. The Herc seems like a good anti-Siege Tank, Baneling and Swarm Host unit with its ability to close distances quickly, hopefully leading to less stalemates. Aerial units got a good bit of love that will possibly make Sky Terran more popular. Cyclones provide kiting potential to threats new and old, and many new harassment opportunities thanks to the Banshee and Siege Tank changes have been made possible.<br><br> <br>One of the major diversions to traditional tactics [https://www.strategyessays.com/articles/divinity-original-sin-2-next-gen-upgrade-2025-revival.html Larian Studios games], a playthrough in Gears Tactics doesn't end when the story ends. Veteran missions take place after the story is completed, and players lead their COGs in mission after mission, so anyone can keep playing with their favorite squadmates even after the story is o<br><br>Things have opened up in Metal Gear Solid V, even more so than Ground Zeroes, and the Metal Gear formula is adapting around it. That is not to say you may no longer walk through a stronghold in a cardboard box, but it seems far less likely than ever that you would do that given all the options at your disposal. Do you explore the area and find your way to the objective, relying on your intel and your wits? Do you interrogate an enemy soldier on where to go and then leave the enemy stronghold to re-enter from a different angle? Or do you cause a ruckus, get the objective, and then call your extraction chopper to high-tail it out? The choice, as is a bit new for the series, is yours. Metal Gear Solid V is, needless to say, doing a lot of new things. But from the looks of it, everything new is done quite well and is built off of something reliably old. With this latest installment in the series, Metal Gear Solid V looks to be a very different game than before but nevertheless looks good for it so far, all while running at 1080p and 60 frames-per-second on a PlayStation 4.<br>
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